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Posts from The 3rd stage of the annual John Van Caneghem Tournament (2007).

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In reply to vbn
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Well, if the Airborne Forces were expecting a 5-day result, they knew that it could be completed in 6-7 days, which means that someone could have shortened it to 5 days... =))) It's just that in 5 days, you can only destroy the Dungeon... but everyone will be focused on the guild and resources (especially gold, I think) =))) But I think such an option is possible =)))
Maybe someone will dare to test this statement?
And by the way, as I understand it, pathfinding was a very important skill here (especially for those who destroyed all the heroes).
играю на уровне AI !!:smile32: ;)
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Yes, all that's left is to write a walkthrough. :)
If, of course, there are people who want to read a 30-day description!!!
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And here, the 6-day result seems realistic to me.
RAPER is right, Fireball padded something.
Desse could have taken pathfinding, visited Utopia,
and wiped out the dragons (possibly capturing the green Castle along the way).
I didn't pad it for the fun of it. If you take pathfinding and tactics (meaning arches aren't needed), like you did, then Desse is left without Air. And without that, the Azure Dragons cannot be killed.
Personally, I am 99.99% sure that completing it in 6 days is impossible. On day 6, the level 3 guild is being built, and leveling up Coronius and delivering the spells is also a major problem. Plus, you have to protect the snipers carefully, which slows down the run. In 7 days - maybe it's possible.
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Here's a possible solution:
We can capture the green Castle and move the trainer there.

Air units aren't necessary if you eliminate the green hero – he has an artifact that grants +1 speed,
which means the angel will have a speed of 17 (i.e., 1 higher than the Death Knight).
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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we are capturing the green player's Castle, where we are redeploying the tutor.
He still needs to be leveled up.
And Air is not needed if you take out the green hero - he has a +1 speed artifact,
which results in the angel having 17 speed (i.e., 1 > than the ZD).
How is it 17, if it's 16. Plus, mana will be doubled at a Knowledge value 6 lower (from level, armor, and crown), which is quite sad. There are many problems there. Moreover, if there is no Air, you lose attack power due to accuracy. I won with 70 snipers without much of a reserve, but on the 7th day there are 50 of them. The striking ability of snipers and mana need to be significantly strengthened, not weakened; luck and morale should be timed, blessing learned, etc.
In reply to Fireball
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Fireball;86906
It still needs to be leveled up.
Of course, the trainer needs to be leveled up,
and you can get +1000 experience in the Dungeon, and there is also a Stone of Knowledge nearby, and this is certainly not all the possibilities.
Fireball;86906
How is it 17 if it's 16?
The angel's base speed: +12, Artifact: +1, Acceleration: +4.
Total: 17.
Fireball;86906
Plus, mana will double with 6 less knowledge (from level, armor, and crown), which is quite sad.
But we haven't canceled intelligence, it needs to be leveled up.
Also, visit Utopia, increase the parameters,
including knowledge, don't forget :)
Fireball;86906
Besides, if there is no air, you lose attack from accuracy.
And again, Utopia is a great answer to increasing attack from accuracy.
Fireball;86906
I won with 70 snipers and not much reserve, and on day 7 there were 50 of them.
But this is a really more serious question.
But intelligence + the power of knowledge, I think, will do the trick.
Fireball;86906
Learn Blessing...
I haven't found Blessing on the map, but you can learn it from Adela.

And, of course, you can argue for a long time,
what to say - you need to try to complete it.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Angel's base speed: +12, Artifact: +1, Acceleration: +4.
Total: 17.
Acceleration provides +3.
And, of course, you can argue for a long time,
what to say - you need to try to complete it.
Indeed, there are too many parameters; you can only check them in practice.
In reply to Kamikaze
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Kamikaze;86778
Iron Axe, haven't you considered that the tent uses healing magic, not medical supplies?
Imagine, I did think about it, then it turns out that mana is infinite, which also doesn't fit into your concept :)
In reply to Fireball
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Fireball;86919
Haste grants +3.
In my case, Haste granted +4. It seems to depend on the spell's power.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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vbn;86952
I got +4 from the speed boost.
It probably depends on the spell's power.
You're probably mistaken, as the speed boost without Air Elemental gives +3 (100%) with the basic Air Elemental (I don't remember), +6 with the advanced one, and +6 on all with the expert one.
You were probably standing on "your" territory... or maybe something else.

P.S. The spell's power doesn't affect "non-damaging" magic in terms of effect, only its duration (100%).
In reply to Alex_R
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Yeah, I made a mistake... Sorry.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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If the acceleration provided a +4 bonus, the strategy would definitely be different.
In reply to IronAxe
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IronAxe;86924
Imagine, I thought, then it turns out that mana is infinite, which also doesn't fit into your concept :)

Whose mana is infinite? For example, djinns cast different magic without any mana:D
In reply to Kamikaze
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Kamikaze;86966
Whose mana is infinite? For example, djinns cast different spells without any mana:D
They cast spells without mana, but only 3 times per battle.
And this isn't magic, but their ability, just like with the tent – it's all an ability. Trolls also regenerate not with magic, but with an ability.
In reply to Alex_R
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Alex_R;86956
You're probably mistaken, as acceleration without Air gives +3 (100%) with the basic Air skill (I don't remember) and +6 with the advanced one, and +6 on all with the expert skill.
You were probably standing on "your" territory... or maybe something else.
It seems you were also mistaken, Sasha. Without Air, it's +3, with basic Air +3, with advanced Air +5, and with expert Air +5 on all.

Added 2 minutes later
Alex_R;86968
They cast it without mana, but only 3 times per battle.
And this isn't magic, but their ability, just like with the tent - it's all an ability. Trolls also regenerate not with magic, but with an ability.
That's what I'm talking about. Trolls, for example, or witches always regenerate, and no one bothers them. What's wrong with the tent? What about potions, what mana? :D

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