Maybe someone will dare to test this statement?
And by the way, as I understand it, pathfinding was a very important skill here (especially for those who destroyed all the heroes).

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And here, the 6-day result seems realistic to me.
RAPER is right, Fireball padded something.
Desse could have taken pathfinding, visited Utopia,
and wiped out the dragons (possibly capturing the green Castle along the way).
we are capturing the green player's Castle, where we are redeploying the tutor.
And Air is not needed if you take out the green hero - he has a +1 speed artifact,
which results in the angel having 17 speed (i.e., 1 > than the ZD).
It still needs to be leveled up.
How is it 17 if it's 16?
Plus, mana will double with 6 less knowledge (from level, armor, and crown), which is quite sad.
Besides, if there is no air, you lose attack from accuracy.
I won with 70 snipers and not much reserve, and on day 7 there were 50 of them.
Learn Blessing...
Angel's base speed: +12, Artifact: +1, Acceleration: +4.
Total: 17.
And, of course, you can argue for a long time,
what to say - you need to try to complete it.
Iron Axe, haven't you considered that the tent uses healing magic, not medical supplies?
Haste grants +3.
I got +4 from the speed boost.
It probably depends on the spell's power.
Imagine, I thought, then it turns out that mana is infinite, which also doesn't fit into your concept :)
Whose mana is infinite? For example, djinns cast different spells without any mana:D
You're probably mistaken, as acceleration without Air gives +3 (100%) with the basic Air skill (I don't remember) and +6 with the advanced one, and +6 on all with the expert skill.
You were probably standing on "your" territory... or maybe something else.
They cast it without mana, but only 3 times per battle.
And this isn't magic, but their ability, just like with the tent - it's all an ability. Trolls also regenerate not with magic, but with an ability.