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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to Lone Corsair
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#1050
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Lone Corsair
Indeed... however, their ability to breach walls won't be very effective either... although it's best to test this in practice. :(
As far as I know, the damage to walls depends on the number of creatures; at least 40 Scaled Striders could break through a gate with a single attack.
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Мод RTF

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#1051
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and 100 troglodytes....
С уважением, Дубинкин.
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#1053
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a hundred troglodytes....
they will most likely be eaten alive
But before that, they will probably die a lot on the "Dungeon" map.
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#1057
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By the way, [email protected], I think we need to rebalance the elementals (partially) for a few reasons:
1) Instead of phoenixes, thunderbirds, and firebirds, there will be simurghs, and instead of magic elementals, there will be djinns, and accordingly, they will have different abilities and stats.
2) The elementals have too high initiative; it needs to be reduced.
3) But earth elementals, on the contrary, need to have their initiative increased because they hardly ever get to move.
However, I won't be working on this today because I don't have time.
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#1059
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And one more thing, whose values are you looking at? And how do you calculate the upgrades first and then the downgrades? Or vice versa?
In reply to fktifzobr
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#1060
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[email protected]
I'll finish it tomorrow, I made a hellish troglodyte, I need to add something to it.

Maybe add spikes to its back and a tail?

Added 25 minutes later
WizardNazyr
By the way, [email protected], I think we'll need to rebalance the elementals (partially), for some reasons:
1) Instead of phoenixes, thunderbirds, and firebirds, there will be simurghs, and instead of magic elementals - genies, and accordingly, there will be different abilities and stats.
2) The elementals have too high initiative, it needs to be reduced.
3) But earth elementals, on the contrary, need to have their initiative increased because they practically don't go.
However, I won't be doing this today because I don't have time.

Maybe instead of genies...give the elementals powerful mage-elementalists? O_o
Sounds good.
In reply to Lone Corsair
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#1061
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Lone Corsair
Could you add spikes on his back and a tail?

Added 25 minutes later


Maybe instead of genies... give the elementals powerful mage-elementalists? O_o
Sounds good.
Then, where can I find so many models for the mages?
С уважением, Дубинкин.
In reply to Dybinkin
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#1062
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Dybinkin
Then where can we find so many models for the mages?

The model of the old mage from the Silver Cities hasn't been used anywhere yet; it would be a good fit.
In reply to Lone Corsair
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#1063
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Lone Corsair
The model of the old mage from the silver cities isn't used anywhere yet; it would be a good fit.
Maybe give them the Summon Elementals spell?
С уважением, Дубинкин.
In reply to Dybinkin
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#1064
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Dybinkin
Maybe give them the Summon Elementals spell?


That would be good, but then the elementals themselves should be made a little weaker than other 6th-level creatures, otherwise it would be an imbalance. And in general, since "Elementalist" is the name of a hero, let it be called that (with upgrades, etc.).

Summoner - master of the elements - spellcaster of matter...

You could, of course, also use genies, but... they don't really fit with the theme of elementals.

But summoners would. These are mages who fled from the silver cities and found refuge among the guests from the plane of the elements...