It's up to you :)
Feel free to experiment :D
Added 5 minutes later
By the way, here's another idea:
I think it would be good to create Orcish warriors based on Minotaurs.
But there are already Murmillo in Haven. So, I think:
1) Remove Murmillo and create Orcish fighters based on Minotaurs.
2) Move Kensei to level 5.
3) Put Hydras on level 6, but only with a tail and not legs :)
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
Based on which creature should the Hydras be implemented?
Added after 37 seconds
You can take them from the 7th game, recolor them, and voilà.
Actually, hydras :)
Added after 37 seconds
You could take them from Might and Magic VII, recolor them, and voilà.
It's up to you :)
Feel free to experiment :D
Added 5 minutes later
By the way, here's another idea:
I think it would be good to create Orcish warriors based on Minotaurs.
But there are already Murmillo in Haven. So, I think:
1) Remove Murmillo and create Orcish warriors based on Minotaurs.
2) Put Kensei on level 5.
3) Put Hydras on level 6, but only with a tail and not legs :)
Did the poor Hydras' tails atrophy after the cataclysm? :smile12:
Hydra is generally a creation of dark forces...how will it look in Haven? Maybe it's better to give it to the Lizardmen. However, Murmillo really need to be changed; they're not very good.
Wouldn't it be possible to get trolls this way from the 6th game?
In general, regarding transferring models to the 5th game, you should contact Wizard Necromancer.
Added 4 minutes later
Did the hydras' tails atrophy after the cataclysm?
Hydras are generally creatures of dark forces... how will they look in the Sanctuary? Maybe it would be better to give them to the Lizardmen?
However, you are still limited by the laws of the Ashan bestiary.
Added 1 minute ago
However, perhaps the Nagas performed some kind of purification ritual, and all the chaos came out of them? And now their strength is no longer supported by Chaos, but by the magic of Shalassa.
Yes, I know that they appeared under the influence of chaos, evolving from ordinary snakes.
Added 1 minute ago
However, perhaps the Nagas performed some kind of purification ritual, and all the chaos was expelled from them? And now, their strength is no longer supported by Chaos, but by the magic of Shalassa.
Interesting. It could be that way, but the Hydra still suited the Lizardfolk well.
Interesting. That could work, but hydras were still a great fit for the Lizardfolk.
Perhaps you have suggestions on who could replace the Murmillo? If the replacement is worthy and quite feasible, then the Hydras will be sent to the Lizardmen.
How about Hydromancers? Mages who found a way to salvation after the cataclysm by appealing to Shalassa and her servants?
What about hydromancers? Mages who found a way to survive after the cataclysm by appealing to Shalassa and her servants?
1) We already have elves in the army.
2) Nagas already have warlocks.
I think it should be either nagas or water spirits, but definitely not humans, elves, etc.
1) We already have elves in the army.
2) Nagas already have sorcerers.
We could introduce a creature called "Tide Guardian" or something similar at level 6. However, this idea is not easily implemented. A humanoid creature with tentacles and wings :D
There's also the idea of a giant sea turtle... but that's also not easy to implement :mad:
However, these Tide Guardians could be implemented as a ghostly embodiment... we could even use a model of the undead... that's all that comes to mind... not counting giant crabs, but that's unlikely to be feasible at all :confused:
I also have an idea about a giant sea turtle... but it's not easy to implement either.
In the old mod for the Fortress (lizardmen), there are rather poorly made basilisks (just hydras without heads), so if you give this creature a more or less normal shape + spikes and horns, it could become a decent unit for level 4/5.
Added 3 minutes later
That's a good idea.
In the old mod for the Citadel (lizardmen), there are rather poorly made basilisks (just hydras without heads), so if you give this creature a more or less normal shape + spikes, horns, it could become a decent unit for level 4/5.
Added 3 minutes later
:smile20: :smile20: :smile20: :smile20: :smile20:
By the way, is there any news regarding the lizardmen? In the old mod, they really turned out to be poorly made.