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Posts from Hero skill tree.

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In reply to Riddik
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19 years ago
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Yes, I just took a look and started playing! :smile13:
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19 years ago
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Yeah, it would be nice to have such a program, but I won't use it, there's no point. I'm all for fair play, starting from scratch, so to speak...
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19 years ago
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to vbn: good program,
will you be improving it?
specifically:
the ability to recognize skills, like how a hero game recognizes heroes in a tavern...
and consequently, you could create a list of skills that should never be chosen... like navigation (on a map without a sea),
in my opinion, such a list would greatly speed up the program's operation, as it would eliminate the need to check branches of skills that are obviously not needed...

Sincerely.
In reply to Kyle
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19 years ago
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I will definitely improve it! I agree, to reduce the number of options to iterate through, and therefore speed up the program, we need the ability to recognize skills and create a list of skills that should never be selected. This raises the question of what needs to be done first: 1) a list of prohibited skills that should never be selected, or 2) a list of only 8 allowed skills that can be selected, or 3) a list of allowed skills, more than 8, that can be selected. I think a combination of all three will be needed. But what should be done first?
In reply to vbn
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19 years ago
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vbn;86811
But what should be done first?
In my opinion, the list of prohibited skills should be created first, as this is a more general case. That is, if a player has not yet decided on 8 skills (but knows for sure what they don't need), then this tree will help them decide. That's how I see it... :rolleyes:
In reply to Kyle
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19 years ago
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Why is the program not working properly for me? Or am I just not using it correctly? It either shows a blank screen, or just the two basic starting skills. Can someone explain to me how to use it properly?
In reply to RAPER
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19 years ago
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This is most likely a case of the program malfunctioning. It's possible that the delays set within the program are insufficient to allow the game to load properly. This depends on the processor's speed. We need to find a way to resolve this, perhaps by adding a manual delay setting, but this isn't ideal for the end-user. We need to explore other options. Tell me, does the program work normally for you, even if you ignore the screenshots? Does it consistently level up the hero repeatedly by reloading the save, or does it suddenly stop at some point?
In reply to vbn
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19 years ago
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vbn;86811
The question arises as to what needs to be done first:
1) a list of prohibited skills that should never be chosen,
or
2) a list of only 8 allowed skills that can be chosen,
or
3) a list of allowed skills, more than 8, that can be chosen.
I believe the first point is the most important, as the second point may not be feasible. We don't always get exactly the 8 skills we want.
In reply to Kamikaze
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19 years ago
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Kamikaze;87413
I believe the first point is the most important, as the second point may not be feasible at all. We don't always get exactly the 8 skills we want.

There's a catch here... We all know from experience that sometimes we have to take an unwanted skill just because it's followed by several very useful skills... For example, I need the Diplomacy Expert skill by level 5 - and for that, I have to take something like Eagle Eye - and there's no way around it...

At the start, the hero has 2 skills. Out of the remaining six, we absolutely need to get three specific ones, and the rest can be anything (of course, we'd like them all to be specific, but that's not always the case). And imagine that most of the available combinations will contain skills that we have forbidden (probability theory). All these combinations will be ignored by the program.

Banning skills will simply cut off many chains, one of which may be the only necessary one... So, is it worth introducing a ban at all - we will increase the time to find the right combination many times over. Although some believe the opposite...

So, we'll have to wait forever... :)
In reply to AmberSoler
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19 years ago
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to AmberSoler: You are certainly right, but it's still not worth discounting the ban list, as it reduces the number of iterations and therefore the program's runtime. In other words, I think the course of action will be as follows:
1) skills that are undesirable are added to the restriction list... and we run the program. It will operate an order of magnitude faster and we will see the approximate layout without "random" skills... if it suits us, then that's it! but if not, then:
2) we run the program without the ban list... and see what we can get with "random" skills...

I don't deny that running it a second time increases the duration... but on the other hand, there is a chance to settle things with minimal effort...

Therefore, if the esteemed vbn implements the banned skills list, it certainly won't go unused!

Respectfully.
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17 years ago
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The long-awaited (by me :D) update for the program is out. Version 1.3.1.0 is available for download in the first post.
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17 years ago
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To be honest, I don't understand the purpose of this program at all! In my opinion, everyone should figure out for themselves how and what to upgrade for their heroes. It's a personal matter for everyone! And if you knew for sure where, when, and what would appear, it wouldn't be interesting! The whole point is to upgrade something depending on the situation! IMHO!
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12 years ago
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Unfortunately, it doesn't work. Instead of "nwcneo", it displays "nwneo".
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12 years ago
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Yes... and it's unclear why.
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12 years ago
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Hello, those who have studied the mechanics of the third game, were there any attempts to create an exact analogue of Skillwheel for the third game? I can write it, but I need to know the game mechanics, which I don't have. Let's do it together. It will be more pleasant and easier than waiting for the program to analyze for a couple of minutes. And since there will be a fifth game, I chose development and started creating it. From what I understand, the system here depends on the choice of skills (that is, there are some tricky things, like an expert in diplomacy having eagle eye, etc.).

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