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Hero skill tree.

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to AmberSoler: You are certainly right, but it's still not worth discounting the ban list, as it reduces the number of iterations and therefore the program's runtime. In other words, I think the course of action will be as follows:
1) skills that are undesirable are added to the restriction list... and we run the program. It will operate an order of magnitude faster and we will see the approximate layout without "random" skills... if it suits us, then that's it! but if not, then:
2) we run the program without the ban list... and see what we can get with "random" skills...

I don't deny that running it a second time increases the duration... but on the other hand, there is a chance to settle things with minimal effort...

Therefore, if the esteemed vbn implements the banned skills list, it certainly won't go unused!

Respectfully.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров