Posts from Chaos magic. Is it necessary?
I'm curious if anyone uses Chaos magic when playing as the Elves. I, for example, quite often develop it when playing against many factions (except Mages and the League; I can only defeat the latter on smaller maps).
Hero - Vul... Well, he also has the Training skill.
Skills: I max out Training, Chaos magic, Leadership, Luck, and Defense.
The whole point of using it lies in two skills: Arrow Rain and Enchanted Arrow. I recruit archers for training. Moreover, I fully develop Lightning magic; there are two benefits: firstly, the bonus for Druids, and secondly, STUN. And here, it's a matter of "luck"; if Chain Lightning appears, the enemy is in trouble (in this case, against many factions, you don't need to train more than 2 warriors). Well, if it doesn't appear, then you have to be content with a regular Lightning strike. Moreover, in such battles, you don't need to go to the front (especially if there is Chain Lightning); using the stun, you can shoot down enemies with hunters and druids for a long time. Ents will take direct part in the battle, and it is necessary to build them as soon as possible.
TRAINING:
Lightning Strike:
Necropolis - skeletons, liches, vampires (you need to catch vampires with ents or it will be very difficult to win)
Inferno - succubi, imps, nightmares (first, we kill the dogs, then the nightmares)
Humans - crossbowmen, archangels (or inquisitors, since it's quite difficult to train archangels, and not every game uses them), knights (you can also try to catch knights with ents, but this may lead to a loss)
Fortress - javelineers, mages, berserkers (we kill the berserker as quickly as possible, then the bears)
Chain Lightning:
Necropolis - skeletons, liches
Inferno - succubi, imps
Humans - crossbowmen, inquisitors
Fortress - javelineers, mages
Of course, it's not a fact that the creatures will be exactly like that, so you need to visit the enemy often. The calculation is based on druids and hunters, and the stun prevents the main ranged mass of the enemy from moving too often. Dragons and griffins are not particularly needed.
Actually, it drops from Sylvan skills. There isn't a specific slot for it. Logistics, Defense, Attack, Luck, and an additional skill, naturally, Light Magic (Resurrection). But overall, it's a pretty good skill for experimentation.
How does it drop? That's not true; it's worth investing in for all factions (as is Logistics). First, Druids can upgrade Lightning, and it's essential to upgrade Cold to stun opponents, and Fire is very effective at reducing the defense of enemy soldiers. So why would you give up such a good offensive magic skill? In my opinion, there's also enough room for the other skills – Elven skill, Logistics, Luck, Chaos Magic, Defense, (free
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In my opinion, there will be enough space for the other skills as well – Elven skill, Logistics, Luck, Chaos Magic, Defense, (free skill).
How does it drop? That's not true; it's worth investing in for all factions (as is Logistics). First, Druids can upgrade Lightning, and it's essential to upgrade Cold to stun opponents, and Fire is very effective at reducing the defense of enemy soldiers. So why would you give up such a good offensive magic skill? In my opinion, there's also room for other skills – Elven skill, Logistics, Luck, Chaos Magic, Defense (and a free skill).
And sacrificing really useful skills for them...
In any case, a massive punishing strike (+12 attack) and speed boost are worth investing in Light skills.
Defense is essential: with solid defense, Ents become virtually impenetrable tanks, and with the "Stand Your Ground" ability, no archers will ever reach them.
Faydhaen already has attack, and every elf needs it; the problem is that it also has a 2% drop rate.
Luck and Logistics are our core skills, and it would be foolish not to take them.
So, there's no room for machines or Chaos skills.
