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Let's assume something else. If the spider moves faster than the ant, then it just needs to be on the surface, and then it will eventually catch up. Apparently, the task isn't about that.
Let's assume that due to freedom of movement, a speed of V is sufficient. The route is to move in a straight line towards the ant, no matter where it is.
We can also assume that since the spider's speed will be lower, the ant needs to be cornered or kept near a corner. Find a point from which you can catch the ant regardless of one of the three directions it can choose, taking into account the possibility that it can stand still until the very end.
Added after 13 hours and 52 minutes
Hint.
Solve the riddle! An ant runs along the sides of an equilateral triangle at a speed of v, and a spider runs across its entire area. What should be the minimum speed u of the spider so that it can catch it?
How do you like my hint? :)
The perpendicular to the edge from the bisector of the tetrahedron... After long calculations, I realized that it is apparently sqrt(2) times smaller than the distance to its base from the vertex. Then, if the ant's speed is v, the spider's speed is
v/sqrt(2) + o(v)
Uran is right.
v/sqrt(2) + o(v)
If the ant moves, the spider should move perpendicularly to the ant's edge.
Added 1 minute ago
Although, no, o(v) doesn't seem to be needed. It's better to return to the bisector if the ant changes direction; it will be easier for the spider, and the path will be shorter compared to the one it traveled while deviating from the bisector. It will gain an advantage because of this.
Added 6 minutes ago
I want to clarify that we have an ideal spider that has instant reaction to changes in the ant's velocity vector
Why specifically along the perpendicular?
Let's say the ant crawls along the edge from the corner. Then the spider slides down from the bisector and goes to intercept. The ant hasn't changed direction => it's caught. The ant decided to crawl in the opposite direction (towards the vertex) => the spider returns to the bisector and still manages to get closer to the vertex in the process. Something like that.
The shortest path to the rib.
But here's the catch: the ant can constantly return to the vertex and change edges. It won't be able to escape the trap that way, but the spider will also have to return to the same point, and it won't be able to get close to the vertex. So, in the end, I think the answer is v/sqrt(3) + o(v). In that case, the ant has no winning strategy.
Yes, that's exactly what I was thinking. If it's easier for the spider to return to the bisector along a line perpendicular to the bisector, then it might also be easier to crawl from the bisector along the same perpendicular. In other words, let the spider intercept the ant along a line perpendicular to its bisector, specifically the one that intersects the edge of the tetrahedron. Then it will need a speed of v/sqrt(3) to intercept.
But here's the catch: the ant can constantly return to the vertex and change edges. It won't be able to escape the trap that way, but the spider will also have to return to the same point, and it won't be able to get close to the vertex. So, in the end, I see the answer as v/sqrt(3)+o(v). In that case, the ant has no winning strategy.
Yes! The spider's speed must be greater than the ant's speed divided by the square root of three!!! u>v/31/2
This is the condition under which it can move its "three-pointed star of death" towards the ant. In the case of equality, it can only hold the ant in the corner, preventing it from escaping, but it also cannot bring the plane in which it crawls (the plane in which the three-pointed star is located) closer to the vertex of the corner in which the ant is trapped! But if it's greater, then, without letting the ant out of the corner, it can bring the plane closer to it!
Thank you all for your interest in the puzzle!
Go ahead, Ment, pose the next one!
Yes! The spider's speed must be greater than the ant's speed divided by the square root of three!!! u>v/31/2
In case of equality, just hold it.
But if it's greater...
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