Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to twaryna
Auto-translated
I had one restart left, so I decided not to take it, as it could have turned out even worse (like getting a Tower or Inferno). On day 1, I saw a block of 2 paths leading to the main and secondary resources, with 20 upgraded Cyclops guarding Pandora, which was impassable. There was also a third path with a block of 48 snakes, guarded by a Refuge and 2 resources. I break through, and they give me 3 Minotaurs in the Refuge. I run further and see 3 Hives in one turn, so I decide to somehow manage and continue playing. 116 - I take the maximum number of units from the Hives without checking, as I had a strong offense and stats of 7-7. I wasn't really expecting to get the maximum - I just got lucky with a blind pick of 2 stacks. I escape with 2 Pegasus and 1 Unicorn. 117 - I take the next 2 Hives, 4 and 6, and place Ducks in the Fortress for the secondary resource. 121 - I break through the group of Cyclops guarding Pandora, gaining 15k experience. 122-123 - I gather 2 more Hives and bring them to the group of Ducks, totaling 42 Ducks. 124 - I position myself in front of the Enchantress's main castle. 125 - The opponent positions themselves under me with a weak army of 15 Ducks and 7 Dragons. I attack and defeat them. The opponent types "gg" and thanks me for the game. Game 1 of the round.
Battle Report Accepted
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Jebus Cross
Game Length
125 days
Game Date
12/21/2015
Reported
12/21/2015 7:01 PM
Rating Impact Archived
silenthill 1416 1434 +18 ↑
Blitz 1493 1475 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/21/2015 7:31 PM

In reply to silenthill
User Avatar
Auto-translated
silenthill
I had one restart left, but I decided not to use it because things could get even worse (like getting a Tower or Inferno). On day 1, I saw that two paths to the main and secondary resources were blocked by 20 upgraded Cyclops guarding Pandora, which is impossible to break through. The third path had a blockade of 48 Serpent Riders guarded by a Refuge and two resources. I break through, and in the Refuge, I get 3 Minotaurs. I continue on and see 3 Hive in one turn, so I decide to try and get them and continue playing.
116 - I take the Hive without checking, hoping for a good outcome, as I had a strong offense and stats of 7-7. I wasn't really expecting a good result, but I got lucky with a blind pick of 2 stacks. I manage to get out with 2 Pegasus and 1 Unicorn.
117 - I take the next two Hive, 4 and 6, and place Ducks in the secondary fort.
121 - I break through the group of Cyclops guarding Pandora, gaining 15k experience.
122-123 - I get two more Hive and bring them to the Ducks, for a total of 42 Ducks.
124 - I position myself in front of the main Enchantress.
125 - My opponent positions themselves under me with a weak army of 15 Ducks and 7 Dragons. I attack and defeat them. My opponent writes "gg" and thanks me for the game. Game lasted 1 turn.
In the first two days, not a single warrior appeared in the tavern; 9 heroes in a row were mages, and only the tenth was a Dragon.
I bought him only on day 113. There were three Dragon stashes on the map, but I didn't have enough money for the third one.
There were also 4-5 Hive, but they were very inconveniently scattered around the map, all on unpaved roads and with 2-4 creatures in the deepest part of the map.
I planned to leave on day 123, but I simply didn't have enough money to upgrade the Dragon, plus I had to leave one Hive uncollected.
As a result, I had to skip a day. It turned out to be the decisive one. If I had left on day 123, I wouldn't have put myself in a vulnerable position and would have been able to collect the Hive in the center.

Thank you for the game.
In reply to Blitz
User Avatar
Auto-translated
The opponent got a triple three times in a row on the speeder :confused: I'm not paranoid, but this is absolute madness :confused: he was generating :D
The first generation was normal as blue Necro against red Inferno, but there were triples again + lost many skeletons breaking through a block of Vasya's + sacker from the start.

Without scouting the land it was rough, since I went into a poor treasure which wasted time. Didn't make it to the next one.
And there in the very first Dragon Utopia the opp got a 5th level hat.

TFP.

2nd round
Battle Report Accepted
Random Faction Random
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Поражение / Lose Поражение / Lose
Random Faction Random
Валеска / Valeska Start Hero Валеска / Valeska
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Spider
Game Length
141 days
Game Date
12/21/2015
Reported
12/21/2015 7:37 PM
Rating Impact Archived
Blitz 1469 1457 -12 ↓
Jelen117 1552 1564 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/21/2015 8:29 PM

In reply to Blitz
Auto-translated
Blitz
My opponent got triple build three times in a row on speeders :confused: I'm not paranoid, but that's just insane :confused: He was generating :D
The first game was normal, blue Necropolis against red Inferno, but there was another triple build + he lost a lot of skeletons trying to break through the block of archers + a wrecker appeared from the start.

Without scouting the map, it was tough because I went for a poor treasure, wasting time. I didn't make it to the next one.
And in the first round, my opponent got a level 5 hat.

TFP.

Round 2
It might be a good idea to mention that in the first game, I got a triple build, and you got a double build (Inferno vs. Necro). In the second game, I had a triple build with many dwellings, Tazar, and Galthran, so this was an obvious restart. In the third game, we both had ramparts, and we both had rampart AI. Then, after the restarts, I got Valeska with 1 stack, an archer dwelling, Alkin, Grindan, and Mullich. There were no stables in my zone, but I decided not to risk getting something bad. It turned out that in the witch hut close to my town, there was earth magic, so I took it with Mullich and went for some villages and towns. Instead, everything was very far, so I had to resign, but at least I took mini-con 117. 122, the hive gave 6 wyverns, 124 con 150 griffins with Mullich with mass slows. Then, with Alkin with full movement, I went for the treasure, and there was full teamwork. I got 2 Pandoras with 45 Gogs and could have taken a small Utopia in the second week, having 5 wyverns, 4 angels, 90 Gogs, some cavalry, and 25 demons (from Pandora too), but I didn't risk it. Instead, I took my first hive in this zone, shield +4, and maxi-con with a scout. Then, 134 Utopia, and it gave a blue hat. Back from the treasure, in the meantime, another hive using DD with my scouts, Mullich into another treasure while Alkin was set to take a village and expand further. My opponent wasn't cautious enough and came into a zone adjacent to my starting zone, while he shouldn't have with this army, in my opinion. Next turn, I caught his army on a scout, and he surrendered. Then, he attacked me with a mage and had no chance against 160 mana, 10 power, expert earth, 26 wyverns, and 7 angels, having a rather poor army. Thanks for playing! http://puu.sh/m3VeS/b1d30ce95e.jpg http://puu.sh/m3V9d/1767717cea.jpg
In reply to Amster
User Avatar
Auto-translated
Amster
Scorpio took all the resists, I think I had a couple left, a blue Necro dropped in the underworld, there's a Griffin Conservatory at Castle, decided to play, on day 1 everything's bleak, the only path is in the snow, but with liches things started looking up, I cleared a couple of crypts, set up horses, Nagash went to set up 2 Dragon Fly Hives on respawn, on 121 Gosh also came with Dragon Fly Hives and 300 bones, with a zero-level Gosh I took a max Griffin Conservatory for leveling, an external dwelling of dragons with peasants, the road led to a village, +4 speed (cloak, ring, amulet), skeletons move 9 tiles, there's a portal near the road off-road leading to the center to two computers, a swamp, and a conflux, that's where I rushed at the end of day 2, killed 2 computers, the native super treasure is far in the sands, going there is suicide, in the underworld I went to the second super treasure, it gave a decent amount of several Dragon Fly Hives, a Griffin Conservatory, 4 Dragon Utopias which gave some stats, a Crystal Sphere, a Helm, and two КЗ, I upgraded Dukes and rushed to the opponent with 900 bones, 7 Angels, 75 Dukes at the end of day 3, took the main with Dessa, Gosh wasted a turn, refilled mana and rushed into the sands, gathered some more there, never got Boots of Levitation but had Offense and Air magic, I cleared Boots in the sands and bought Gauntlets at the market, Nagash meanwhile on the second front found the missing Helm for AotD, have 1.5k bones, 110 Dukes, etc., Crystal Sphere, AotD, +3 speed. The reds, despite high stats, were worse off in power so FB didn't work out.
Thanks for the game!
Thanks for the game.


469326983
In reply to Scorpiona
Auto-translated
Wizard has completely disappeared :smile32:, along with Valen and Maradjan in this save.
ICQ-685884492
In reply to Amster
User Avatar
Auto-translated
Amster
The Wizard has completely disappeared :smile32:, he has a save with Valen and Maradjan.
I also have 2 saves with Valen, but he's not in a hurry to finish them; we haven't been able to finish it for 2 months. If he doesn't respond to messages this week, I'll ask the judges for a game date.


469326983
In reply to Scorpiona
User Avatar
Auto-translated
I request that competent individuals assign us an ODD = to me and AYMAN.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Scorpiona
User Avatar
Auto-translated
Amster
with Valen on the save.
Scorpiona
I also have 2 saves with Valen.
I'm afraid to disappoint you, but the games are long over :D
In reply to Dirty_Player
Auto-translated
Vladd, please respond! Let me know on ICQ when we're playing...
675832904
In reply to Blitz
User Avatar
Auto-translated
1st game.

We raised everything and Galtran came to me) Galtran and Straker)) Thanks to Straker and a Scout with Learning, Galtran learned Haste. During the game, Straker got Fly and scorched the opponent with Vision every turn) There were many gold heroes, 2 Learning Stones, a Stable near the Castle, and Water Mills. Also, in the central zone, there were 3 peasant huts)

On the first week we took our ally - Conflux, at home - horses in the Citadel. The ally built only Faeries from troops, but also a thousand more and was clearly preparing for a Manticore)) The roads were convenient for me. We took a double Griffin Conservatory and things got more fun. We found Boots, leveled up Logistics. We intercepted a Town Portal scroll right at the starting Castle behind Centaurs. I started building a Mage Guild.

By the end of the second week, we captured the opponent's main. After building the 4th Mage Guild (both the 3rd and 4th gave junk), we used the Town Portal scroll to gather troops, double mana, and also took a scouted triple Griffin Conservatory one and a half turns away from Conflux. The opponent's army appeared stronger. We reclaimed his former ally and set off after him following Straker's directions.

We scouted all elements of AOTD, but only intercepted a sword) We found the opponent at a Tower secondary with a built 5th Mage Guild — Implosion came in handy in the final battle. In the final battle, there was a risk of being left with only Skeletons and having to disband out of necessity, but we got lucky.

Thanks for the game!
451-224-720
Battle Report Accepted
Random Faction Random
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Random Faction Random
Жемчужина / Gem Start Hero Жемчужина / Gem
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
8mm6a
Game Length
141 days
Game Date
12/20/2015
Reported
12/23/2015 4:30 PM
Rating Impact Archived
Lim4 1617 1634 +17 ↑
Dima Surmay 1688 1671 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2015 4:20 PM

In reply to Blitz
User Avatar
Auto-translated
Played for 2 months. I don't remember many details, but in the beginning, my opponent had an advantage, then I caught up and overtook him. Thanks for the game. Game 1, round 1.
404498871
Battle Report Accepted
Random Faction Random
Фафнер / Fafner Start Hero Фафнер / Fafner
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
145 days
Game Date
12/24/2015
Reported
12/24/2015 5:31 PM
Rating Impact Archived
Dark30 1405 1422 +17 ↑
Chocolate Puma 1471 1454 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/24/2015 5:37 PM

In reply to Dark30
Auto-translated
Dark30
Played for 2 months. Don't remember many details, but in the beginning, my opponent had the advantage, then I caught up and overtook him.

Thanks for the game.
Game 1, round 1.
Thanks for the game! I tried a Goshan strategy, but it didn't work out; the map didn't allow it.
675832904
In reply to Lim4
User Avatar
Auto-translated
Lim4
20.12.2015 Lim4 (Red, Random, Necropolis, Galthran, Galthran) def Dima Surmay (Blue, Random, Rampart, Gem, Alkin) 8mm6a 141

1st game.


On the first week we took our own computer - Conflux, home - Centaur at Citadel. From the troops the computer only built Faeries, but also a thousand, and was clearly preparing for a Munik)) I got convenient roads. We took a level 2 Griffin Conservatory and things got more fun. We found Boots of Speed, leveled up Logistics. We captured a Town Portal scroll right at the starting Castle behind some Centaurs. We started building the Mage Guild.

By the end of the second week we captured the opponent's main. After building the 4th Mage Guild (both the 3rd and 4th gave junk) we used the Town Portal scroll to gather troops, double the mana, and also took a scouted level 3 Griffin Conservatory a turn and a half from Conflux. The opponent's army looked stronger. We conquered his former computer and went after him following Straker's directions.

We scouted all the elements of the AOTD, but only captured a sword) We found the opponent at a Tower secondary hero with a built 5th Mage Guild - Implosion came in handy in the final fight. In the final fight there was a danger of being left with only Skeletons and being forced to disband, but we got lucky.

Thanks for the game!
it seems we need to tame someone.. are you not playing by yourself?!:cool: i'm saying this because this happens not only in the team tournament)

лето 2012.
In reply to Dark
User Avatar
Auto-translated
Dark
Looks like someone needs to be taught a lesson... are you not playing on your own? :cool: I mean, this isn't just happening in team tournaments.
I suggest we start by "teaching a lesson" to Dark; maybe then he'll explain what he means by his threat.
296524052
Весна 2012.

Statistics