Posts from Project: Revival
The hardest part will be creating the towns from the first and second parts and the intro screens for the missions in the campaigns. There should be no problems with artifacts and scripts if the team works well.

Орден Феникса – харизматический :) лидер
That's why I'm saying that a mod is needed! :) I even have some ideas for new units and artifacts written down in an old school notebook.
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:

Орден Феникса – харизматический :) лидер
Ideas, ideas...
But who will implement them?
There are plenty of ideas.
If anyone is interested, I can help in any way I can :)
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I fully support the project! But what can we do besides our discussions?
I could change or work on the DLL. But that's not a revival; something more large-scale is needed. Is it really true that no one else in the whole world has thought about this? There probably already exists something similar. We just aren't looking in the right place.
Yes, feel free to join us, and if you want, help out – everyone with whatever they can.
/topic/4829/

Орден Феникса – харизматический :) лидер
Forum with comments from the developer
If anyone needs help with something, I'm happy to assist.
There's a lot of talk on the forum about ambitious plans. First of all, if you drastically change the gameplay, Heroes 2 will cease to exist.
But what's really needed is
IMPROVED ARTIFICIAL INTELLIGENCE.
I'm not just saying this out of the blue. I created a map, distributed troops, artifacts, and skills to the bots,
and these morons completely messed it all up!!!
Humans don't play like that. The AI needs to be taught to play
like a human: 2-3 strong heroes with the best artifacts, searching for and
capturing enemy castles, without getting distracted by minor things, and not
leaving half of their army in a "minor castle."
For a "high-quality, fast" product, a fundamentally new map editor is needed, which will allow for dynamic editing of shortcomings. That is, editing and playing in a
SINGLE DEVELOPMENT ENVIRONMENT without reloading,
and not like it is now: you change something on the map and have to
REPLAY 5 in-game weeks.
In addition, better control over guardian creatures is needed (in terms of their growth per week, or the ability to prevent growth).
A "reverse calculator" program for creatures is needed, which will answer the question:
How many creatures should there be at the start of the map so that by a CERTAIN WEEK there is a specified number of creatures?
If you can, please help.
:cool: