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Project: Revival

#38
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DRILL
If anyone needs help with something, I'm happy to assist.

There's a lot of talk on the forum about ambitious plans. First of all, if you drastically change the gameplay, Heroes 2 will cease to exist.

But what's really needed is
IMPROVED ARTIFICIAL INTELLIGENCE.

I'm not just saying this out of the blue. I created a map, distributed troops, artifacts, and skills to the bots,
and these morons completely messed it all up!!!
Humans don't play like that. The AI needs to be taught to play
like a human: 2-3 strong heroes with the best artifacts, searching for and
capturing enemy castles, without getting distracted by minor things, and not
leaving half of their army in a "minor castle."

For a "high-quality, fast" product, a fundamentally new map editor is needed, which will allow for dynamic editing of shortcomings. That is, editing and playing in a
SINGLE DEVELOPMENT ENVIRONMENT without reloading,
and not like it is now: you change something on the map and have to
REPLAY 5 in-game weeks.

In addition, better control over guardian creatures is needed (in terms of their growth per week, or the ability to prevent growth).

A "reverse calculator" program for creatures is needed, which will answer the question:
How many creatures should there be at the start of the map so that by a CERTAIN WEEK there is a specified number of creatures?

If you can, please help.
:cool: