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I wanted to write a long post, but when I finally had the time, it turned out there wasn't much to write about. So, I'll write about the game.
I slightly underestimated the game. To be honest, the theme of surviving on an island doesn't really interest me, so I thought it would be a bit boring. But firstly, the role I got was interesting – you can't get bored :) Now I know how these journalists and their polls work from the inside.
Secondly, the game mechanics are very interesting. In general, why do we so rarely play with recruitment? It turns out to be a really cool feature.
1. It slows down all sorts of self-revelations and the disclosure of confidential information during the game much better than the threat of modkills.
2. It balances the game well. I still think that the journalist role is overpowered. At least in regular games. But not here. Because today I polled a player, and he was 100% a peaceful player. But no one can guarantee that he will remain peaceful tomorrow (which is exactly what happened).
3. And in the end, it's just fun. You play calmly for one team, you don't bother anyone – and suddenly! – you're already playing for another team. ))
4. And the player composition, recruited in this way, turned out to be better, in my opinion, than if we had recruited randomly.
Added 1 minute ago
The 48-hour days also turned out to be very useful. Although I still managed to mess up my sleep schedule :( Now I'll need about two weeks to recover from sleep disturbances and everything else.
Thank you to the Game Master. It was very interesting to play.
Added 9 minutes ago
A separate thank you to Uran, Fragment, Kent, Yashchur, Snow, and Dag for the chat we had. )
True, on the last day, the chat turned into a one-man show (I wonder if anyone even read my long posts?), but before that, we had a good conversation, I think. :)
Thank you to everyone else too, although there seemed to be few of you.
I slightly underestimated the game. To be honest, the theme of surviving on an island doesn't really interest me, so I thought it would be a bit boring. But firstly, the role I got was interesting – you can't get bored :) Now I know how these journalists and their polls work from the inside.
Secondly, the game mechanics are very interesting. In general, why do we so rarely play with recruitment? It turns out to be a really cool feature.
1. It slows down all sorts of self-revelations and the disclosure of confidential information during the game much better than the threat of modkills.
2. It balances the game well. I still think that the journalist role is overpowered. At least in regular games. But not here. Because today I polled a player, and he was 100% a peaceful player. But no one can guarantee that he will remain peaceful tomorrow (which is exactly what happened).
3. And in the end, it's just fun. You play calmly for one team, you don't bother anyone – and suddenly! – you're already playing for another team. ))
4. And the player composition, recruited in this way, turned out to be better, in my opinion, than if we had recruited randomly.
Added 1 minute ago
The 48-hour days also turned out to be very useful. Although I still managed to mess up my sleep schedule :( Now I'll need about two weeks to recover from sleep disturbances and everything else.
Thank you to the Game Master. It was very interesting to play.
Added 9 minutes ago
A separate thank you to Uran, Fragment, Kent, Yashchur, Snow, and Dag for the chat we had. )
True, on the last day, the chat turned into a one-man show (I wonder if anyone even read my long posts?), but before that, we had a good conversation, I think. :)
Thank you to everyone else too, although there seemed to be few of you.