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Favorites, to battle! - 8


For the eighth time, we will compete for our favorite castle, prove its strength, delight viewers with interesting games and unconventional combinations. In this tournament, each player immediately chooses a faction that they will play throughout the tournament.
The first such tournament took place in 2008.
Conflux and Necropolis have twice celebrated victory; once, Fortress, Castle, and Rampart were the best.
What will happen now?

I. General questions.
1. Throughout the tournament, each participant plays as their chosen favorite faction.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is currently available: as of early December 2015, HD mod 4.0 RC33, HW_rules_mod 1.38.
3. Color in bracket tables – for the initial seeding. Colors change after each SUBJECTIVE restart.
4. The choice of template is made by crossing out one from the list of 9 templates: 2SM4d(3), Balance, skirmish (at 200% difficulty), Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, and Spider. The player marked with blue in the table starts eliminating a template.
By mutual agreement, it is permissible to play on any other template. This issue must be discussed beforehand with the tournament judges.
5. If there are two identical factions in a match, then the template is chosen from the list: 2SM4d(3), Balance, skirmish (at 200% difficulty), Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, Spider, mir_diamond and mir_h3dm1.
In this case, players bargain for the right to choose the starting hero. Players take turns (first, the one marked red in the table, then - blue) crossing out one undesirable hero from the full list; then, the players inform each other how much gold they are willing to transfer to their opponent for the right to make the first choice among the remaining heroes. The player who offers the larger amount chooses the hero first and transfers the gold to his opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
Also, on the mir_diamond and mir_h3dm1 templates, players negotiate over color. The player who offers the larger amount chooses which color he will play as and transfers the gold to his opponent.
6. Standard rules apply.
The default timer is chess clock style, with parameters specified in the rules.
Any changes to the game rules are allowed by mutual agreement of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The participant marked with blue in the table begins choosing computer opponents' castles. When the color changes, the selection is not repeated; the castles chosen by the player remain his secondary choices.
Diamond. The participant marked red in the table removes an extra (ninth) castle. If the favorite castles are identical, then red first removes one castle, then blue - a second.

II. Organizational questions.
1. This tournament is official and regular.
2. Tournament goals:
- to play as your favorite faction and try to prove its strength,
- to gain valuable experience and improve your gameplay.
3. The tournament is held according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Blacklist and Penalty Bench are not allowed to participate in the tournament.
5. Tournament hosts and judges: Pit for LM (ICQ: 471401475) and
KobRa_RR (ICQ: 286406830).
If it is impossible to resolve a controversial issue independently, the judges will seek help from the AC.
The host has the right to make any changes to the regulations and rules during the tournament if necessary.
6. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be saved until the end of the tournament and presented upon first request by the tournament host or any member of the AC.
7. Information about the progress of the tournament is updated as needed and is located at the beginning of this thread.
8. All games of the tournament go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
9. The winner of the tournament and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All participants in the tournament must strictly adhere to the announced deadlines:
1. Immediately after the start of the next stage or round, contact your opponents for preliminary arrangements for the games. Agreeing means reaching an agreement after negotiations and discussion. An offer without a response will not be considered an agreement.
2. Any temporary problems (with internet access, travel plans, personal matters) must be reported to the tournament hosts.
3. The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the host in favor of his opponent.

Registration - October 25 – November 24, 2015.
Approval of the list of participants - November 25-29, 2015.
Bracket generation - November 30, 2015. The bracket will be generated taking into account the declared faction and the player's skill level based on the results of other tournaments.
Start of the tournament - December 1, 2015.

IV. Regulations.
The regulations will be determined after the end of registration, depending on the number of participants.
A standard format is planned: group stage and Full Double Elimination.

Winners of previous "Favorites, to battle!" tournaments:

"Favorites, to battle! - 1" (2008) - Dudge (Necropolis) - Tournament history
"Favorites, to battle! - 2" (2009) - Pit for LM (Conflux) - Tournament history
"Favorites, to battle! - 3" (2010) - Satir (Fortress) - Tournament history
"Favorites, to battle! - 4" (2011) - Maretti (Castle) - Tournament history
"Favorites, to battle! - 5" (2012-13) - GoD (Rampart) - Tournament history
"Favorites, to battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament history
"Favorites, to battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament history

In the application, you must indicate the faction that you will play as.
In reply to Scorpiona
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Scorpiona
From day one, I took control of point 1, and Gunnar, with 1 angel, rushed forward while Shakti cleared the surroundings of troglodytes.
Then, I captured computers, but everything was very empty. :(
Thanks to the flanking of green dragons and portals, I gathered 8 green units and somehow managed to get 7 angels...
And then, in the middle of the third week, we exchanged blunders with the opponent.
He positioned a powerful unit on a choke point, while I regretted trading for an additional hero to break free from shackles before an attack, and then, instead of giving oil, I gave haste and the unit escaped...
Now it was my turn to be vulnerable to Kirill before the castle, but the opponent made another mistake by sending Kirill with artifacts on level 1 units after launching an implosion.
I don't even know how it would have ended if Kirill had escaped.
Thank you for the game.
I gave away a winning game because of my own stupidity; I wanted to reduce the stack and buy my way out, when I could have attacked with my entire force and killed him. Thank you for the game.
In reply to FireToSky
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FireToSky
...Dad Stracker carried the burden alone...
5 points! My mind is blown. I eagerly await new reports from tournament participants featuring phrases like "Dad Ufretin" or "Mom Lorelei." Let's shatter stereotypes with an iron fist of surprise! :smile14:

Где контент?! (с)
In reply to HellLighT
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HellLighT
Surrendered on the surface, there was an external dwelling of liches, the computer seriously messed me up, undermined the economy, but I managed to build a University near the Conflux computer and learn Earth Magic, and in the main [town] liches at the Citadel + external dwelling, on [day] 121 I break into the Treasure, take all the land without Wisdom, push through as far as I can, take -10 liches from storms and break through to the Griffin Conservatories with Expert Earth, [having] 8 SP and 70 mana, 200 skeletons without losses take the Griffin Conservatories 3+4, but the opponent forfeits this turn, thanks for the game.
confirmed
In reply to Ridelth
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Ridelth
No wood mine until 127, only fire magic at lvl13 made the game hard. treasure areas gave 20 elementals 1 arti (+2/+2 sword) only, while the opponent got 2 angels and some wyverns. Caught the 3. week army on droid, that and advantage in hp gave a chance to win the main battle. Still very close one because of expert slow. About 50 skellies survived. GG
Thank you for the game!
In reply to St_Klaus
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After a couple restarts I still had 112 left but it seemed like a very nice start with 3 rampart heroes and green ai was also rampart.Opponent had castle ai too,but it didnt bother me since I had stables and trade post with great army.Had to go off road to kill ai but was no problem at all,scouted elf dwelling in 2ndary area,broke to middle at 115-116.After full trade I beat hive guards 121 but first hive was horde so skipped to the other hive and took it that first.Got 14 wyvs from them,then I went forward to opp's side (only knew it was opp's side when I was already there),went to his ai,took size 2 con,developed kyrre a bit,took ai's money that was lying around and chained army back to first treasure at 126.In treasure I found minimum con and a hive,+2hp,took these and retreated for stables 131,brought meat from both ramparts and took minimum tope 131,got no skill but earth tome which is always nice.Opp showed up at 132 and took my middle town,but I took it back and beat his secondary army (8 champions 1 angel 1 red).133 I took my second tope,I got teapot and SoJ,so things looked very good.I decided to rush opponent's castle,meanwhile trying to expand with scout heroes (thant with 55% necromancy and others).We saved at 137 but later opp decided to give up.
Spasibo za igru!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
8mm6a
Game Length
137 days
Game Date
12/15/2015
Reported
12/15/2015 11:21 AM
Rating Impact Archived
Dave_HUN 1689 1710 +21 ↑
Dark 1857 1836 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2015 12:34 PM

In reply to Dave_HUN
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Dave_HUN
After a couple of restarts, I still had 112 left, but it seemed like a very nice start with 3 Rampart heroes, and the green AI was also Rampart. The opponent had Castle AI too, but it didn't bother me since I had stables and a trade post with a great army. I had to go off-road to kill the AI, but it wasn't a problem at all. I scouted an elf dwelling in the secondary area, broke through to the middle at 115-116. After a full trade, I beat the hive guards at 121, but the first hive was a horde, so I skipped it and went to the other hive, taking it first. I got 14 wyverns from them, then I went forward to the opponent's side (I only knew it was the opponent's side when I was already there), went to his AI, took a size 2 con, developed Kyrre a bit, took the AI's money that was lying around, and chained the army back to the first treasure at 126. In the treasure, I found a minimum con and a hive, +2hp, took these, and retreated for stables at 131. I brought meat from both Ramparts and took the minimum tope at 131; I got no skill but an earth tome, which is always nice. The opponent showed up at 132 and took my middle town, but I took it back and beat his secondary army (8 champions, 1 angel, 1 red). At 133, I took my second tope; I got a teapot and SoJ, so things looked very good. I decided to rush the opponent's castle, meanwhile trying to expand with scout heroes (Thant with 55% necromancy and others). We saved at 137, but later the opponent decided to give up.
Thanks for the game!
thanks for the game

лето 2012.
In reply to Loinz
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The red orb arrived just in time!
The game itself was tough — hardly any money at first, with banks for creatures only a Griffin Conservatory-double and 3 hives for 16 ducks.
In the end, the army was like in a dream — all stacks don't fit into the hero, and there's no clear striking force))) But the miner leveled up nicely and emerged into the sands roughly 14-16-10 and 280 mana, though there was no decent magic besides Slow.
From spawn I saw a patch of grass to the right, so out of the two roads I chose the one leading down — guessed right! Otherwise I would have run into Kyrre with battle stats somewhat worse, but with magic stats near 20 + Implosion from the hat! :eek: So the finale only happened after I picked up the LoS in the sands, took the max Dragon Utopia, and sat in town for a speed boost (half the money from the max Utopia went to hauling the loot from the broken miner out of the sands)))
The plan was to attack Kyrre, who was clearing the vicinity of the road where the miner had already skimmed the richest cream.
Or, if Kyrre burrowed into the wilderness, to buy off the noob back home, where there were 3 unclaimed Dragon Utopias that anyone could take with artifacts and growth)))
But Kyrre attacks on her own on day 131 (managed to hide the miner's stats by buying the noob growth at home)))
Apparently there was also a buyout with delivery, but the miner's attack is 20 higher and defense 10 higher, so no chance.

GG, thanks for the game :)
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"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
131 days
Game Date
12/15/2015
Reported
12/15/2015 1:36 PM
Rating Impact Archived
wowa 1715 1716 +1 ↑
Sevan_80 1354 1353 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2015 1:21 PM

In reply to St_Klaus
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The opponent didn't succeed. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
TNO
Синий / Blue
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Jebus Cross
Game Length
112 days
Game Date
12/15/2015
Reported
12/15/2015 1:51 PM
Rating Impact Archived
Falcone 1614 1621 +7 ↑
TNO 1398 1391 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2015 1:55 PM

In reply to Falcone
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Falcone
The opponent didn't succeed. Thanks for the game!


Thank you for your time.
In reply to Pit for LM
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Opponent has surrendered.
ICQ: 681728454 :smile35:
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
111 days
Game Date
12/15/2015
Reported
12/15/2015 4:57 PM
Rating Impact Archived
vladd 1520 1532 +12 ↑
Graf_Bananov 1437 1425 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2015 5:25 PM

In reply to St_Klaus
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Skirmish
Game Length
131 days
Game Date
12/15/2015
Reported
12/15/2015 5:55 PM
Rating Impact Archived
BISHOP 1807 1811 +4 ↑
Ridelth 1525 1521 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/16/2015 11:11 PM

In reply to Pit for LM
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Thank you for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
112 days
Game Date
12/15/2015
Reported
12/15/2015 8:08 PM
Rating Impact Archived
Izgoy 1529 1513 -16 ↓
identity 1485 1501 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/15/2015 8:09 PM

In reply to Izgoy
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Izgoy
Thank you for the game.
Thank you for the game.

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