Skip to content

Posts from [TOURNAMENT-HotA] Wizard OH

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated



"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to shpilenger
User Avatar
Auto-translated
shpilenger
My opponent isn't responding either on Hv or in a private message. I request a replacement.
I'm here, everything is fine. I will play.
P.S. Thanks to Lizardu :smile20:
ICQ 675102035


In reply to Redwhait
Thanks for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
Nostalgia
Game Length
121 days
Game Date
11/25/2015
Reported
11/25/2015 7:16 PM
Rating Impact Archived
UrukHai 1646 1662 +16 ↑
Diabler 1690 1674 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2015 7:17 PM

In reply to UrukHai
Auto-translated
UrukHai
Thanks for playing.
Thank you for playing.
In reply to Kalcefar
User Avatar
Auto-translated
Since Browser has withdrawn, we have a free and ready-to-play slot for Simon5760. Kalcefar - _XS!_ happy orange - Simon5760 Just a reminder that registration will close on November 30th.
In reply to Redwhait
User Avatar
Auto-translated
Thank you for playing! There were two crashes, both during Online Battles.
ICQ 687380830
HD MOD 4.207, HW Rules 1.38
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нила / Neela Main Hero Нила / Neela
Поражение / Lose Поражение / Lose
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Map Template
Nostalgia
Game Length
136 days
Game Date
11/27/2015
Reported
11/27/2015 11:51 AM
Rating Impact Archived
happy orange 1303 1297 -6 ↓
Simon5760 1548 1554 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/27/2015 1:22 PM

In reply to happy orange
Auto-translated
happy orange
There were two crashes, both during Online play.
Please, in such cases, provide save files and logs, as well as describe the situation: HD version; which color is the host; at what specific moment does the crash occur; does the crash repeat when loading the game, or does it require loading without Online play; and so on. This information will help fix the bugs.
In reply to happy orange
User Avatar
Auto-translated
happy orange
Thank you for the game! There were two crashes, both during the Overlord's Hour.
Thank you for the game!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Redwhait
User Avatar
Auto-translated
Please register me for the tournament.
ICQ: 564224919
In reply to Toganash
Auto-translated
Thanks to Artem for the games! He's moving on. He wrote the reports for the season.
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
User Avatar
Auto-translated
Iamsamstan
Thanks to Artem for the games! He's moving on) I wrote the reports for the season)

And thank you too! It feels like the week flies by, there's no time to think, no time to eat breakfast, I'm starting to remember my skills in playing Starcraft))


In reply to MikeM
User Avatar
Auto-translated
Please register me for the tournament if it’s still possible)):D
In reply to Redwhait
User Avatar
Auto-translated
regarding the game:
it took 2 hours to re-style, and I had to redo one path in the Grand Order (GO) about 3 times.
when we started playing, I was hesitant, but then I took over the entire 4th level without using wisdom and got destroyed.
sorry for the inconvenience.

Regarding Online Hotseat (OH): for some reason, the OH was interrupted on the second week, even though we were a month apart!!!!!!!!! Then the game was interrupted (maybe I had internet problems), the timer for the uploading player reset (why does this happen if you still have to make the move again???????????) and after skipping a turn, it didn't return. From my experience, OH has only performed well on Jebus so far.
382944227
User Avatar
Auto-translated
Playing now with sevan_80 (on the save), mini-nostu, on turn 115, the OH ended, my turn was rolled back, and it said that objects had been changed and OH was not possible, although, as you can imagine, what objects could have changed on turn 115 that would affect me? After thinking about it, I came to the conclusion that if the opponent is visible through the rocks, then OH is automatically canceled - I don't know how to fix this, for mini-nostu, OH is unplayable in 40% of cases.
241-568-808
In reply to The_
Auto-translated
MuLLIyTa
It took 2 hours to redesign it; I had to redo one road in the GO map 3 times.
I understand that you are talking about Nostalgia. Was this definitely the [HotA] Nostalgia template? Unlike the standard Nostalgia, it should always have 4 roads spawning from the starting point.
MuLLIyTa
Regarding the Overlord Hunt: for some reason, the Overlord Hunt was interrupted on the second week, even though we were a month apart!!!! Then the game was interrupted (maybe I had internet problems), the timer for the player was reset (why does this happen if you still have to make your turn again???????????) and after skipping the turn, it didn't return.
It would be helpful to indicate the HD version of each player and, if both have the latest version, attach the save files (preferably ones where the situations could be reproduced).
The_
We are currently playing a mini-nostalgia game with sevan_80 (using the save file). The Overlord Hunt ended on turn 115, rolling back my turn, and it said that objects had been changed and the Overlord Hunt was not possible, even though you can imagine what objects could have changed on turn 115 that would affect me? After thinking about it, I came to the conclusion that if the opponent is visible through the rocks, the Overlord Hunt is automatically interrupted - I don't know how to fix this; for mini-nostalgia, the Overlord Hunt is unplayable in 40% of cases.
No, as far as possible, the Overlord Hunt is not interrupted by being able to see the enemy. The reason is something else, and it is possible that this is a bug, and the Overlord Hunt should not have been interrupted. If both players had the latest version of HD, a save file should be attached and it should be indicated what actions of the players cause the Overlord Hunt to be interrupted. Then, if this is a bug, it can be caught and fixed.

Statistics

Welcome our newest member: Emil