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#172
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MuLLIyTa
It took 2 hours to redesign it; I had to redo one road in the GO map 3 times.
I understand that you are talking about Nostalgia. Was this definitely the [HotA] Nostalgia template? Unlike the standard Nostalgia, it should always have 4 roads spawning from the starting point.
MuLLIyTa
Regarding the Overlord Hunt: for some reason, the Overlord Hunt was interrupted on the second week, even though we were a month apart!!!! Then the game was interrupted (maybe I had internet problems), the timer for the player was reset (why does this happen if you still have to make your turn again???????????) and after skipping the turn, it didn't return.
It would be helpful to indicate the HD version of each player and, if both have the latest version, attach the save files (preferably ones where the situations could be reproduced).
The_
We are currently playing a mini-nostalgia game with sevan_80 (using the save file). The Overlord Hunt ended on turn 115, rolling back my turn, and it said that objects had been changed and the Overlord Hunt was not possible, even though you can imagine what objects could have changed on turn 115 that would affect me? After thinking about it, I came to the conclusion that if the opponent is visible through the rocks, the Overlord Hunt is automatically interrupted - I don't know how to fix this; for mini-nostalgia, the Overlord Hunt is unplayable in 40% of cases.
No, as far as possible, the Overlord Hunt is not interrupted by being able to see the enemy. The reason is something else, and it is possible that this is a bug, and the Overlord Hunt should not have been interrupted. If both players had the latest version of HD, a save file should be attached and it should be indicated what actions of the players cause the Overlord Hunt to be interrupted. Then, if this is a bug, it can be caught and fixed.

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