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Posts from Tactics for playing as the Sylvan faction.

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13 years ago
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If Vingul takes Retribution, he loses his ranged attack. Won't this significantly affect his combat effectiveness?
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13 years ago
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Well, +15-25% to everything is still better than +20% to ranged attacks. Although, in the case of Retribution, you need to be wary of the Necromancer's special ability.
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13 years ago
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Is this already a thread about the confrontation between the Sylvan and the Necromancers?
13 years ago
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What advantages does the Necromancer have in single-player mode?
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13 years ago
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The banshee’s scream from the Necromancer significantly reduces morale.
13 years ago
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And how is it possible to play with -2 morale? It would be a complete disaster. Unless you try to use Wing to increase luck + cast a spell on the enemy and attack the banshees with all your archers. Am I right, or is there a better option?
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13 years ago
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Well, not exactly, those aren't the right banshees. The hero has that ability. If there's leadership, a Lion set, and no foreign troops are hired, it's somewhat negated, but it still removes the reason to take Retribution, as the +3 morale bonus isn't that significant.
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13 years ago
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Well, if your opponent already has a Castle, can’t you find some artifacts for Battle Dwellings in that time?
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10 years ago
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SRD
That's not so bad – I had an Elf with a level close to 30, and a Magic skill of 4 (even though the base skill is 2, and the chance of it appearing is much higher than for Attack or Sorcery):smile04:
You seem to know a lot about elf tactics. Can you tell me how to maximize their luck, without aiming for a super-ability, and in what order should I build units in their city?
In reply to Друманин Дрин
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10 years ago
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Drumanin Drin
You seem to know a thing or two about Elven tactics. Could you advise on how to maximize their luck, without focusing on super-abilities, and in what order it's best to build units in their city?
What does "maximize luck" mean? Everything related to their skills is visible. A dedicated enemy is difficult to implement effectively and has limited applications, and its effect doesn't stand out much compared to other racial abilities, although sometimes it can lead to very interesting results – I'm particularly impressed by a barrage of spell arrows combined with Berserk or Meteor Shower (in which case, Sylvan Druids are essential). Regarding city development, there's no point in rushing to upgrade the first, sixth, and seventh levels. Personally, I not only don't upgrade the second level, but I don't even take it with me – I only use it if I'm really in a bind or for defending the city (but in that case, if a battle with an enemy is likely, you need to upgrade it to Wind Dancers – the unupgraded ones are useless, while Death Dancers, although they bite quite well, die like flies and become almost the primary target for the enemy, along with archers)
In reply to SRD
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10 years ago
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SRD
What does it mean to maximize luck? - Here, all skills are visible; a sworn enemy is difficult to implement effectively and has very limited application, and its effect doesn't stand out much compared to other racial abilities, although sometimes it can be very interesting - I am delighted by a barrage of spell arrows combined with Berserk or Meteor Shower (Blue Druids are essential here).

Regarding building: there's no point in rushing to upgrade the first, sixth, and seventh levels, and I personally not only don't upgrade the second level but also don't even take it with me - I use it only if absolutely necessary or for defending the city (but in the event of a likely battle with an enemy, it should be upgraded to Wind Dancers - the unupgraded ones are useless, while Death Dancers bite quite well, but die like flies and become almost the primary target for the enemy, along with archers).
To "maximize" means to increase to the highest possible value. And when you're trying to get archers in the first week, what's best to build on your hero?
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10 years ago
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I remember playing as a lieutenant against Zehir, with Ilfina. By the end, Zehir had accumulated 61 knowledge points (+60% to initiative and everything else), while my stats fluctuated around 30-40. I decided to try a non-standard tactic:
I upgraded the hero with:
1) Education with a skill that enhances the avenger
2) Luck with elven luck, of course
3) Logistics with keen mind
4) Defense with evasion and something else
5) Summoning magic with misty veil
I equipped the hero with the lion set.
In the end, it turned out to be very good. The hero moved very quickly thanks to keen mind and empathy, cast phantom on unicorns, which first wiped out the entire stack of rakshasa against the opponent, then 2/3 of the titans. Then another phantom, and the opponent surrendered.
If you can find the dwarf set for this, it will be even better.
If fighting against necromancers, you definitely need to upgrade defense everywhere possible before the battle, and take light magic instead of summoning.
In reply to MasteR
10 years ago
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MasteR
I remember playing as Ilfina against Zehir in a late-game scenario. By the end, Zehir had accumulated 61 knowledge points (+60% to initiative and other bonuses), while my stats fluctuated around 30-40. I decided to try a somewhat unconventional tactic:
I upgraded the hero with:
1) Education with a skill that enhances the Avenger
2) Luck with Elven Luck, of course
3) Logistics with Keen Mind
4) Defense with Dodge and something else
5) Summoning Magic with Misty Haze
I equipped the hero with the Lion set.
The result was quite good. The hero moved very quickly thanks to Keen Mind and Empathy, cast Phantom on the unicorns, which first wiped out the opponent's entire stack of Rakshasa, then 2/3 of the Titans. Then another Phantom, and the opponent surrendered.
If you can find the Dwarf set to go with this, it will be even better.
If fighting against Necromancers, you should, of course, max out Defense skills before the battle, and take Light Magic instead of Summoning.
I've been eyeing Ilfina and her unicorns for a while. For some reason, I think that under certain circumstances, she is much better than Ossir. There are many ways to deal with archers, and they are quite weak anyway. Unicorns are more versatile, better in HP, defense, attack, and initiative, only slightly inferior in damage by about 50%, which is offset by the above-mentioned advantages. I need to try out battles: Ossir vs. Ilfina, Ilfina vs. Wingael.
In reply to MasteR
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10 years ago
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MasteR
I remember playing as a lieutenant against Zehir. By the end, he had 61 knowledge points (+60% to initiative and everything like that).
Initiative from artifacts cannot exceed 50%.
9 years ago
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You can try playing matches with Talanar. To do this, take the "Sylvan Leader," then, if you're lucky, "Assault," followed by "Battle Frenzy," then "Arrow Rain," and after "Advanced Assault," one of the three special skills should be "Retribution." If you do everything correctly, Talanar might turn out to be just as good as, say, Ossir or Wingael.

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