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Announcement
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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Lucky George
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10 years ago
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Lucky George
Thanks for the game!
Second round game.
He outplayed me (in the first KZ, 123, in this QV, 122 - there are 8 drowns, I'm 2nd with 3 shields - anyway, it's hopeless again (thanks for the game).
In reply to Sevan_80
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10 years ago
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
6lm10a
Game Length
212 days
Game Date
11/24/2015
Reported
11/24/2015 4:37 AM
Rating Impact Archived
RozenKran 1663 1668 +5 ↑
Noom 1409 1404 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/24/2015 8:25 AM

In reply to RozenKran
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10 years ago
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RozenKran
thank you for the game.
Game of the second round
We played Inferno against Dungeon, in the tavern Alamar, Gurney - dealt poor cards in my corner, searched for a long time for my native town (Tower). When I found it, I realized I had to play magic - in terms of troops everything would be very, very sad. On the second week the opponent ran in with two Phoenixes from the Refuge (upgraded), stole the Dragon Fly Hive I was about to take, and ran away. Doubled my mana, retrained Meteor from Isleen and ran off to fight with Alamar. In GM4 they gave Berserker. Soon I caught almost the entire opponent's army on zero Charne. Cut down a Phoenix, 6 Dragon Flies, 60 out of 70 Demons, 11 Pits, 4 Efreeti in exchange for 50 Troglodytes, 4 Minotaurs, and all my mana. The opponent on the second turn chased Alamar away on an Angel and a bird - I had to buy him back, especially since at that time I captured another town and found a Griffin Conservatory there. Griffin Conservatory is level 3, I replenished mana and broke through without issues. With three Angels and double mana I went into the one-way portal, boosted speed with Alamar before it, and didn't split the Angels properly. Blindness, Slow, loss of Alamar with 180 mana. In the guild in Tower they didn't give Control, tried to dig up Alamar for about a week (spent around 30k), but didn't dig him up and decided not to continue - the stats and gold were visible, and I had nowhere to run with the remnants of the army under Gurnison with magic stats 2/2. Thank you for the game.
In reply to RozenKran
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10 years ago
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Second-round game.
The opponent took two restarts, and I didn't. Gretchen arrived with three stacks, followed by Mullich. As a result, Mullich, with a hundred hobgoblins, felt quite comfortable on the first turn. I took the village, the bird houses, and the orcs with a hidden orc stack.
On the second turn, I took two hives with 16 vipers each. Then, for some reason, I attacked the crusader horde for the dungeon, lost everything except for seven vipers. Caitlin, level 20, emerged from the dungeon. After that, things became very difficult, but I managed to get back on track, took the company, gathered hives, defended the teapot, and the Keep. Mullich, with 144 attack, took the enemy utopia-max and the village. On the next turn, the enemy warlock, with his entire army, stood in the path of attack.
Thank you for the game.
Battle Report Accepted
Random Faction Random
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm8
Game Length
145 days
Game Date
11/24/2015
Reported
11/24/2015 6:05 PM
Rating Impact Archived
Sanin 1686 1691 +5 ↑
Player_ 1418 1413 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/24/2015 6:06 PM

In reply to Sanin
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10 years ago
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Sanin
Second round game.
The opponent took two restarts, I didn't. Gretchen arrived with three stacks, and Mullich, as a result, Mullich with a hundred hobgoblins felt quite comfortable on the first turn. He took the village, bird houses, and orcs with an orc ambush.
On the second turn, he took two hives with 16 vipers, then for some reason attacked the crusader horde for the dungeon with a lurker, losing everything except seven vipers. Caitlin, level 20, emerged from the dungeon. After that, everything went very hard, but I managed to get going, took the company, gathered hives, defended the teapot, and the Keep. 144 Mullich took the enemy utopia-max and the village. On the next turn, the enemy lurker with his entire force stands in the path of attack.
Thank you for the game.
Thank you for the game!
In reply to злой_романтик
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10 years ago
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We took 111 each. Respawn at the top, Isra and Crag Hack arrived, Griffin Conservatory, Dwarf Cottage along the way, exit is fine. The adjacent zone is compact, all exits are nearby, stables. I broke through to a corner, took a Dwarf Cottage and a village, and that's it for now. The zone is small, 2 Dragon Utopias already scouted, and I have nothing left to do but jump into a one-way portal that had no guards. It led to Dungeon. I ran around there, looted a Dwarf Cottage. Start of week 2, it's already time to go back, but there's no exit anywhere... I searched the entire zone - no exit. It was very unpleasant, I felt trapped.

I got lucky with a corner treasure zone, where I collected several beehives, took a couple of Griffin Conservatories, a Library, and crushed a Dragon Utopia at 135, a single unit with a Cursed Altar and +2 Speed, and finally found the EXIT of the one-way portal in a neighboring zone. The difficulty was also that this territory was controlled by the opponent.
The opponent dug up Gunnar.

After that, it was like clockwork: a Dragon Utopia every day, which only gave stats, and then into a super treasure zone, where there were very many beehives, though most of them minimal, and a crystal box for all of 5th. Simultaneously, I was demon farming and necro farming on two fronts.

At 212, I jumped into the 2nd super treasure zone, scouted through View Earth. By that time, I had built 3 Grail buildings with a Library - no Town Portal. In the very first Dragon Utopia, the Key of Crowns dropped. Then 2 more Dragon Utopias, and at 214, the opponent shows up in the same spot. I finish another Dragon Utopia and bail. There was a lot of power there. I had 12 Angels, 102 Rocs, 108 Demons. Attack parameters were equal, my other stats were 2x higher, and the Tavern showed him as stronger.

I started demon farming more, plus scouted his capital, and from 223 actively terrorized him, capturing villages. On 225, I took his capital. There were 20 Red Dragons there - I didn't want him to upgrade them. I spent the night at his home.

On 231, I demon farmed as much as I could and attacked... Stats were 34 26 31 19. The +3 Speed was a huge lifesaver. For Anti-Magic, I only had the Cloak, but I didn't put it on, thinking the opponent might have the Red Orb equipped. I didn't have time to check him, but he didn't have it. We fought with all magic. The opponent had an Elixir that I gifted him by not having time to destroy some artifacts from a scout hero, including the missing Ring... The finale lasted 1.5 hours, in the end the Demons kicked everyone's ass.

Thanks for the game!
Attachments 1
1 file attached • Total size: 235.2 KB
Battle Report Accepted
Синий / Blue
ЯR
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Ягер / Jaegar Start Hero Ягер / Jaegar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
231 days
Game Date
11/24/2015
Reported
11/24/2015 11:59 PM
Rating Impact Archived
ЯR 1558 1571 +13 ↑
Chemist_HP 1508 1495 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2015 1:27 PM

In reply to RozenKran
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10 years ago
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Thank you for playing!
Battle Report Accepted
Random Faction Random
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Random Faction Random
Андра / Andra Start Hero Андра / Andra
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Jebus Cross
Game Length
127 days
Game Date
11/25/2015
Reported
11/25/2015 10:15 PM
Rating Impact Archived
twaryna 1817 1821 +4 ↑
злой_романтик 1536 1532 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2015 10:24 PM

In reply to twaryna
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10 years ago
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twaryna
Thank you for the game!
Random is random:smile04:
Thank you for the game.
In reply to RozenKran
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10 years ago
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Two external dwellings of Elves, two external dwellings of Efreeti, and Ivor, plus a bunch of Dwarf Cottages, Naga Banks, and other goodies. In my excitement, I lost on the 1st in the max Dwarf Cottage — lost 20 grand :D But no big deal, on the 2nd I bought new ones and after unbearably skillful actions and, seemingly, a strong army advantage for the enemy in the final, I managed to pull out the game :smile13:

Thanks for the game!
Battle Report Accepted
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Random Faction Random
Вей / Vey Start Hero Вей / Vey
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
8mm6a
Game Length
122 days
Game Date
11/27/2015
Reported
11/27/2015 1:34 AM
Rating Impact Archived
Aiwe 1621 1644 +23 ↑
twaryna 1848 1825 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/27/2015 1:35 AM

In reply to Aiwe
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10 years ago
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Aiwe
Gave up 2 external dwellings of elves, 2 external dwellings of efreeti and Ivor + a bunch of Dwarf Cottages, naga banks and other delights. In my excitement, I threw the first game at max Dwarf Cottage — lost 20 grands :D But never mind, on the second one I bought new ones and after some unbearably skillful actions and what seemed like a strong army advantage for the enemy in the finale, I managed to pull off the win :smile13:

Thanks for the game!

Thanks for the game!
In reply to RozenKran
User Avatar
10 years ago
oponent have gunnar and 3-ple barb tawns - 2 comp in him resp barbers

for me dwels unicorns and pegas and have in my map 4 -5 cons and beter art in my tregary zone - have beter temp and atack center get utopii and hive - have more army and art and atack him .

have luck to won 3 - ple barber tawns + gunar - oponent get own utopii but suks

tx for the game

my faborit hero Monere

2 круг
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Random Start Hero Random
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
11/27/2015
Reported
11/27/2015 11:54 PM
Rating Impact Archived
battanas 1498 1514 +16 ↑
ShadowManiac 1526 1510 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2015 12:01 AM

In reply to battanas
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10 years ago
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battanas
oponent have gunnar and 3-ple barb tawns - 2 comp in him resp barbers

for me dwels unicorns and pegas and have in my map 4 -5 cons and beter art in my tregary zone - have beter temp and atack center get utopii and hive - have more army and art and atack him .

have luck to won 3 - ple barber tawns + gunar - oponent get own utopii but suks

tx for the game
In general, the opponent was given a tea pot +6 and a cap on the floor in a small treasure zone, and right in the center they were given КЗ. Well, 4 Griffin Conservatories is just such a light setup boost.
From my 3 utopias, nothing. Well, what can I say, such a generator. Also, I wasn't entitled to any Griffin Conservatories since everything was given to the opponent.:smile54:

Thanks for the game.:smile15:
In reply to ShadowManiac
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10 years ago
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It would be nice to update the tables one more time.
In reply to bubuch
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10 years ago
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bubuch
It would be good to update the tables again.
It will be done in the next 2-3 days.
In reply to RozenKran
10 years ago
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2nd game
The start is unlucky, the road to the village is blocked, as is the one-way pass. One consolation: Gohan arrived on Month 5.
I'm trying to necro; Pit Fiends and Efreeti are in the Citadel. Scouting revealed a Treasure Zone with some КЗ behind the Phoenixes.
Week 2 - searching for a path to the computer through wasteland. There's also a block of up to 100 Ice Elementals and a Level 3 Griffin Conservatory. I gather 23 Demons, 150 Skeletons, 4 Efreeti, and some trash, then take it with Gohan nearly zeroed out. Left with 80 Skeletons and 4 Demons. We have 3 Angels. The Ice Elementals let us pass. Then comes a skirmish with 3 computers that are compactly positioned on three sides of the world. The AI barely holds on but eventually surrenders, and the last one to give up drops a Ring +1 HP - the final piece for the two I already scouted. I take a Dragon Utopia with Wings and a Titan's Sword, buy my way back home to the built Level 5 Mage Guild, which gave nothing. On the way, transporters collect a Vial, and Gohan runs for that very КЗ.
Then I fly to another portal via a Well, and on the other side, I'm met by the enemy on the next turn. I'm inferior in raw stats; I didn't have time to max Air Magic, so the opponent tries to be tricky, but strong defense and the Vial prevail.
Thanks for the game
Battle Report Accepted
Random Faction Random
Нимусса / Nymus Start Hero Нимусса / Nymus
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Random Faction Random
Клэнси / Clancy Start Hero Клэнси / Clancy
Терек / Terek Main Hero Терек / Terek
Map Template
6lm10a
Game Length
212 days
Game Date
11/28/2015
Reported
11/28/2015 9:07 AM
Rating Impact Archived
Kashchei 1569 1578 +9 ↑
Noom 1408 1399 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2015 9:17 AM

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