WSW, thanks for the guides!
To help you out, here are my Walkthrough notes. By month 3 (when the lords' assembly happens), following this plan I take all of Ice Blade and can assemble the Angel Alliance, but I don't do it because the Armor of the Damned is still needed.
Week 1 - run around the city, gather an army. There is a gold hoard behind the fort. We take the city at 115, build a Stronghold. Level up Logistics first to get more done right at the start.
The hero is constantly on a speed boost (at the mines). We take 25 peasants.
Everything is described great in the guide, including the moves.Week 2, the hero spends the night with the snipers near the Tree of Knowledge. We buy as many heroes as possible, but leave enough for construction. We swap peasants for archers in a chain, break through the snipers using expert haste (magic land), then the dragons, and head to the "canned goods."
The "cockroach" (scout) runs underground to the dwarf hoard, collecting resources.
We take the "canned goods," break through the guards with expert slow, free Invriss, upgrade to Archangels, or even use angels with blindness to take the second city.
The hero runs to the upper tunnel to the dwarves for the mine and experience, reaches the gold mine, and runs back to crash into the dwarf treasury. Invriss takes the troops; the "cockroaches" clear the area.
Importantly, don't take the sand mines immediately - too many moves are wasted. The "cockroaches" will take them later.
This part is similar to your guide, but this is where the differences begin.We split up into the first city and go to the library, and then to the Bastion-in-the-Mountain. "Cockroaches" deliver troops from Invriss.
From the dwarf castle, head to the surface and to the gold dragons. A couple of "cockroaches" on speed boosts are already waiting there.
From the dragons, through the oasis and the hordes of golems to Josephine's laboratory. There is a mine, a shield, and a mage.
"Cockroaches" on nomads collect resources.
Here is a cardinal difference. It seemed to me that going by land is faster than through the metro + the gold mine, plus a ton of experience from golems without losses.Morgraine, using only Archangels, runs to the fairy dragons and breaks through them.
"Cockroaches" deliver troops, we break through Ivor — simply via blindness. And on the same day, a "cockroach" takes the city, opening the gates from the side of Silverthrop castle.
After that, there are no other options; we run up to free Aelwin. It's not even necessary to visit the university (there will be time later). A "cockroach" delivers the admiral's hat.
We go to free Haas. We run with Archangels; Haas pulls the rest of the army. Don't take the monks near the observation tower yet — they are far away and too many moves are wasted.
Moves must be spent economically to reach the dungeon, free Aelwin, and she takes the Archangel reward from Vael in that same turn. And she waits on the Barbarian coast.
Next turn, Aelwin captures Sordwind castle, Morgraine crashes into the cyclops dwelling, is ransomed, and hits Fordragon (our army is larger, no problems at all).
Blindness on the Archangels on the first turn. Haas crashes into the castle and goes to Virill. We take Virill, Morgraine goes to the red tent, Haas and Aelwin on speed boosts position themselves at the Barbarian castles.
Assaulting the Barbarians: Aelwin takes Agarhan in 1 turn, Haas takes the central Gormagog in 1 turn, Morgraine TPs to Gormagog and takes the last Barbarian castle. It might take 2 days.
I think this is very similar.Then you can go to the Castle-under-the-Mountain; with our army, it is easily taken. Level up Aelwin so she runs faster against neutrals and visit the university in the underground with all main heroes.
Here is a difference: the artifacts on the enemy hero and the experience are important to me. So I take this castle only now. No loss of momentum.And now the trick — we send Aelwin and Haas with only Archangels to Josephine. Meanwhile, Morgraine runs around the boosters for a whole week. Why Haas is needed — to collect the monks, otherwise they will slow Aelwin down significantly.
After doing this, you can also capture the demon pit and TP Haas home, positioning him for the assault on the swamp castle, which only Haas can enter.
Swamp:
Aelwin reaches the red border guard and spends the night. Haas is on the ship within reach of the city. Morgraine waits on speed boost and double mana.
Aelwin takes the castle. Morgraine TPs into the castle with the rest of the army, hits Olvin, and visits the tent. Haas takes the castle. We ransom Olvin, go to the swamp island, take the hydras, and free Haas's mother. All this in 1 day.
Then you can take your time — with the hydras, we go to the border guard who requires 5 hydras, build chains, and deal with the swamp heroes.
Meanwhile, Müllich sails for the thieves' hoard via Steelharbor. We clear the swamp in a couple of days (except for 2 castles that require 15 hydras).
An important difference here is that you don't need to hoard wyverns — gnolls are enough to pass from the other side without waiting for growth.
Next is a trick — the sorceress cannot be freed until we take the arch-mage from the island, otherwise Lomkomor will run out and join her. We lose a few days on this, but we group the army and visit the morale boosters.
Free the sorceress (sponsoring the orcs with 82k). Rusty dragons under slow and blindness are mediocre guards. And kill the hero Greed if she emerges — she has the crystal cloak, needed to collect the Horn of Plenty. Retreat from Jorgos if he appears.
Next is the anti-magic garrison with 1400 dragons. We are catastrophically short on fodder, so for two clovers we collect the well and the mage's ring and swap them for 200 wizards. Now it's more cheerful. With them, the snipers, Archangels, and griffons with morale, we hit the garrison.
The snake option is cool — you can take 200 wizards then.The siege from Lomkomor in the castle is simple; stats are similar, the army is similar, and we have the first turn. It's strange that the guide recommends running away from him.
That's it for now; attached are the saves before 2 battles. Maybe it'll be useful. I'm exhausted just writing this. And I did it without pictures...
