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Hmm... I don't understand, do you think the Illusionist's "ability" is better than the Archmage's?
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Hmm... I don't understand, do you think the Illusionist's "ability" is better than the Archmage's?
Yes, it's better to summon more clones; that's what I remember his "ability" being.

7. Enchanter - the same bonus as the Illusionist, but there is no bonus from Tactics, and there are no spells in the guild.
8. Warlock - well, if a weak mage goes into melee combat, then... it's better to hire a Barbarian.
8. Warlock - reduces the enemy's luck during melee attacks, and you can give him a bow with some kind of arrow anyway.
Regarding reducing luck in ranged attacks, I haven't tried it (nor did I re-check) - I've never specifically leveled up this class, as it's better to have more useful heroes in the army instead.
The Battle Mage is the most useless...
and at maximum level, you still end up with either an Archmage or a Warlord.
Yes, it's better to summon more clones; that's what his "ability" is for, as far as I remember.
If a player chooses to focus on creating clones, then the Illusionist is definitely a better tactical choice than the Archmage.
That's right, it's them! The skill enhances their abilities. If you don't get too involved with other schools, the Illusionist will naturally get the necessary boost. And tactics will make the Clones not only more numerous but also better.
In that case, we're talking about an advanced class for the Tactician (buy a Tactician of Life or Death and give him magic from Haven, for example, three altars, learn Illusion, and then develop the Tactician).