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Posts from Mafia: general discussions. Auto-translated

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#6540
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Well, I remember that we were trying to hang a 100% Mafia for about 100 nights, but we never managed to do it. I think it overrides all the city's buffs.

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#6541
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Heroist
I only remember that we were trying to hang a supposedly 100% Mafia for a hundred nights, but we never succeeded.
I'll just add that this "100% Mafia" was also revealed 100%. The fact that the town didn't notice is the town's problem, not a balance issue. ;) And we were trying to hang him for only two days, not a hundred nights.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#6542
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I don't understand the difference between a 100% executed Mafia and a 100% burned Mafia, but never mind.

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#6543
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Heroist
Well, I only remember that.
That's exactly what I'm talking about; you only remember a part, but you're talking about the entire set. Therefore, discussing the balance after the game is pointless.
I can understand discussing tactics or classic moments like Dagg's performance after the game. But arguing about the balance of a past set is pointless.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#6544
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Perhaps in this specific case, after a long time, it may not matter, considering my memory, but in general, comments about imbalances or flaws in the game are no different from Dag's tactics and strategies.

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#6545
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Heroist
I don't understand the difference between a 100% Mafia member who is executed and a 100% Mafia member who is burned, but whatever.
The difference is that they only started executing Mafia members on the third day after the burning. If they had noticed something suspicious, they would have executed them earlier, before we could gain an advantage in the votes. And without the boss, the Mafia wouldn't be the same... Despite the "immortal, all-consuming, non-canonical" one.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#6546
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Those who aren't, if only, these are minor details. It's clear that with perfect tactics, a city can defeat even a much stronger mafia team, but the peaceful players don't have such an opportunity, and they rarely show a good, well-coordinated game, so it doesn't change the overall picture.

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#6547
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Heroist
comments about imbalances or flaws in the balance after a game are no different from Dag's tactics and punishments.
Do I need to repeat myself?
Okay, I'll repeat. When you take on the role, the balance suddenly shifts from very good and balanced to being skewed in favor of the opposing team. And further suggestions for working on the "flaws" consist of weakening the opposing team and strengthening your own.
Simply because the concept of correct balance shifts. It's psychology. There's nothing you can do about it.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#6548
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Not always. Often, but not always. Initially, it's just emotions and the desire to win, frustration with unsuccessful moves, which leads to the illusion of poor balance. While this can be true, after a couple of weeks following the game's completion, it becomes quite possible to revisit it, read about it, watch it, and draw an adequate and objective conclusion.

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#6549
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I think you've seen my opinion – it's only possible to objectively assess the balance before roles are assigned; I've also seen your opinion, but I don't agree with it.
So, I suggest we end this discussion here. It's just an argument about nothing and a waste of time. I need to get back to work, and you probably need to go to sleep.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#6550
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I don't agree with you either, that's just how it is! :)
Well, alright, since I won't have much time to spend here anyway, I guess it's fine...

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#6551
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I don't quite understand how things have come to this. Aretz is acting as if someone criticized an idea he patented. There are some pointless discussions about who won based on skill and who didn't.
Past games should be analyzed from the following perspectives:
a) Learning from mistakes (the players themselves, their actions, and decisions).
b) Identifying moments that negatively affect the gameplay.
The second point could imply working on the balance, but firstly, each setting is written from scratch and differs from each other, and there are no standards (i.e., it is impossible to determine the appropriate state even before it is written), and secondly, objectivity is lost (for example, it is enough to read the latest discussions about the game Neba).
Of course, you can always play for fun, without delving into the setting, without asking the host to make changes, etc., and there is nothing wrong with that (and that's how most players play), but in this case, complaining about the balance after the game is over (or rather, after it has begun) is at least a waste of time, and at worst, it is rude to the host and those who really put in the effort and won.
Even in a seemingly well-made setting, a situation may arise in which one side is in a very unfavorable position (for example, in the first night, a city marksman and a maniac eliminate two members of the Mafia at once). This does not mean that the host "did a poor job," and nevertheless, it may leave a bad taste in the mouth of the losing side, but there is nothing that can be done about it.
It is from this point of view that I see the need to improve the quality of games in terms of mechanics and balance (for my part, I note that I do not consider my opinion to be absolute and mainly make observations based on discussions and the arguments given in them). Once upon a time, it was fun to play any settings, and the more beautiful and interesting roles there were, the more exciting it was, but in Hive, this has long since become obsolete (no desire to win => no reason to try => activity decreases). Of course, even some changes cannot guarantee an increase in interest from the players, but it also does not entail any negative consequences.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#6552
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Koshina will be there too, and maybe even someone else will be ahead of her.
I was working on it about a year ago, but I just didn't have the time or desire to finish it.
And then you'll free up some time, and after that, you'll postpone it indefinitely.
In reply to kcfgogbfalgfl
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#6553
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Daoshi
Even in a seemingly well-designed setting, a situation can arise where one side finds itself in a very disadvantageous position (for example, on the first night, the town's sharpshooter and the killer eliminate two members of the mafia at once).
According to Arandor, this is "luck," but in my opinion, it's primarily the sharpshooter's merit, who identified and eliminated a member of the mafia on the very first night. Even if he used random.org to determine the target.:D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#6554
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Ah, Heroes player, how could you forget that you were playing against me, and I spent the whole game thinking about how to kill you?
 

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