Posts from Mafia: general discussions.
Auto-translated
I only remember that we were trying to hang a supposedly 100% Mafia for a hundred nights, but we never succeeded.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Well, I only remember that.
I can understand discussing tactics or classic moments like Dagg's performance after the game. But arguing about the balance of a past set is pointless.
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
I don't understand the difference between a 100% Mafia member who is executed and a 100% Mafia member who is burned, but whatever.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
comments about imbalances or flaws in the balance after a game are no different from Dag's tactics and punishments.
Okay, I'll repeat. When you take on the role, the balance suddenly shifts from very good and balanced to being skewed in favor of the opposing team. And further suggestions for working on the "flaws" consist of weakening the opposing team and strengthening your own.
Simply because the concept of correct balance shifts. It's psychology. There's nothing you can do about it.
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
So, I suggest we end this discussion here. It's just an argument about nothing and a waste of time. I need to get back to work, and you probably need to go to sleep.
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
Well, alright, since I won't have much time to spend here anyway, I guess it's fine...
Past games should be analyzed from the following perspectives:
a) Learning from mistakes (the players themselves, their actions, and decisions).
b) Identifying moments that negatively affect the gameplay.
The second point could imply working on the balance, but firstly, each setting is written from scratch and differs from each other, and there are no standards (i.e., it is impossible to determine the appropriate state even before it is written), and secondly, objectivity is lost (for example, it is enough to read the latest discussions about the game Neba).
Of course, you can always play for fun, without delving into the setting, without asking the host to make changes, etc., and there is nothing wrong with that (and that's how most players play), but in this case, complaining about the balance after the game is over (or rather, after it has begun) is at least a waste of time, and at worst, it is rude to the host and those who really put in the effort and won.
Even in a seemingly well-made setting, a situation may arise in which one side is in a very unfavorable position (for example, in the first night, a city marksman and a maniac eliminate two members of the Mafia at once). This does not mean that the host "did a poor job," and nevertheless, it may leave a bad taste in the mouth of the losing side, but there is nothing that can be done about it.
It is from this point of view that I see the need to improve the quality of games in terms of mechanics and balance (for my part, I note that I do not consider my opinion to be absolute and mainly make observations based on discussions and the arguments given in them). Once upon a time, it was fun to play any settings, and the more beautiful and interesting roles there were, the more exciting it was, but in Hive, this has long since become obsolete (no desire to win => no reason to try => activity decreases). Of course, even some changes cannot guarantee an increase in interest from the players, but it also does not entail any negative consequences.
Koshina will be there too, and maybe even someone else will be ahead of her.
I was working on it about a year ago, but I just didn't have the time or desire to finish it.
Even in a seemingly well-designed setting, a situation can arise where one side finds itself in a very disadvantageous position (for example, on the first night, the town's sharpshooter and the killer eliminate two members of the mafia at once).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).