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Posts from HoMM3 HD bug reports. Auto-translated

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#398
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The global timer is definitely a problem. It seems to have a life of its own. It started with RC12(?), or maybe even earlier.
- when loading an autosave, the player's timer is set to 10 minutes (to help them remember the game)
What is meant by "autosave"? Is it AUTOSAVE.GM2 (or its foreign language equivalents), or is it the three-digit saves from the named folders? I checked that when loading any save with three digits, the timer also shows 10 minutes. But then, after the opponent's turn, no time was added (but when he entered the battle, a significant amount of time was added) - there the timer reset and became 8 minutes. Now it seems to be working normally, but who knows when it might happen again. Thus, it turns out that you can save a save with a three-digit name (789, for example) and gain 10 minutes. As a rule, the game is more often loaded after disconnections or just saves, rather than autosaves. By the way, I remember that in Doom-2 and other games there was a quicksave option with a corresponding key (F6) - that would be a useful option. The timer, and its value, should definitely be recorded (for example, in the save name) at key events (the problem is especially big when a disconnection occurs during a battle, especially with an opponent - a lot of time is lost on replaying), and for both players (if such an option is available). Although I am not a big fan of the timer in its current form, its main focus is still on gameplay, but not on saving time. You watch these sprinter-like chases for seconds in battles... and in the late game on HLs, it's literally a race against time. Well, we just need to remove the "After press Ok" option for complete immersion. The digression is so-so. Well, in another game (probably under RC 27), the timer grew like crazy, as was mentioned before. And in the latest game, the timer is constantly ticking. Even with the "After press Ok" option enabled. When you click the replay button, crashes occur periodically, and there is some time delay - at the beginning and at the end. At the same time, the last time I noticed that all objects except the terrain disappeared.
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Summer 2013


In reply to baratorch
#399
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baratorch
Version 3.8+ can only be updated to 4.0 RC3.
Version 4.0 RC3 can be updated to the latest RC30.

Got it, thanks for the answer.
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The hardest battles are fought in the mind
#400
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rebellious
What is meant by autosave?
- automatic saving that occurs at the end of a turn. (including daily saves)
rebellious
Thus, it turns out that you can save with a name containing three digits (789, for example) and gain 10 minutes.
No. Any "manual" save is not an autosave. You could easily check this and be sure before writing.

Previously, in HD, when loading an autosave, the timer was set to the beginning of the day, as if you hadn't spent any time on that last turn, and after passing the turn, on the next day, the timer increased as usual. That is, if you spent 1.5 hours on a turn, when loading the autosave and passing the turn, you would get a bonus of 1.5 hours. And this is despite the fact that after the autosave, it's the opponent's turn, and you can sit and think about the game for the entire turn.
Now, when loading an autosave and passing the turn, you don't get any bonus at all. But from loading to passing, you and your opponent can sit and think for up to 10 minutes.
What is better, as it was or as it is now?
Are 10 minutes too much? I can make it even 1 second. Is it too little? - even a day.
I took 10 minutes completely randomly.
rebellious
As a rule, the game is loaded more often after disconnections or just saves, and not autosaves.
So what? An autosave at the end of the day differs from a regular save in that you have already done everything you wanted in the turn (if, of course, the end of the day was not due to the timer running out), so any time bonus before passing the turn cannot be spent on the game itself.

Quick save with F6? What is it for in online mode?
Wouldn't it be more convenient to have autosaves before and after a battle?
rebellious
And in the latest game, the timer ticks constantly. Even with the "After press Ok" option enabled.
What do you mean by "latest game"?
The value of the "After press Ok" option is set only at the start of the map. When loading, it is taken from the save. You can check if the option is enabled in the game through "scenario information" -> "more options".

In RC11, there was a serious bug, not in the implementation of the timer, but in memory corruption that miraculously affected the timer (it's good that it affected it and not some less noticeable place). It was fixed in RC20.

In RC27 (or maybe earlier), a bug appeared with the "Start timer after pressing Ok" option not working and the timer being added twice to the blue player in HotA. This was fixed in RC30.

There were no complaints about the timer in RC30, if there are really problems in RC30, then just write about it.

There is not much point in reporting bugs in the latest version. Reports like "in the latest version, this and that" are even more meaningless, because it's hard to figure out which "latest" version you have, especially since while you are writing or while I get to read it, HD may have been updated 100500 times. Mixing several versions in a report is also of no use.
You have a crash log from RC27 with a crash occurring during the start/loading/saving of a map in single-player mode, although, based on the meaning of your post, I expected to see a crash log when viewing a turn.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#401
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In RC30, the timer is changed from the usual 21 + 8 + 1 to 00 + 21 + 8 when loading a save. What should I do?

upd: The opponent had RC3, which caused the bug.
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The hardest battles are fought in the mind
#402
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well, give me the save file, and I'll set a timer as needed.

Added 3 minutes later
Yes, by the way, save files made on RC20 and later cannot be loaded on earlier versions - there will be an issue with the turn timer. (and accordingly, there will be an issue if you play > RC20 vs < RC20).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#403
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Thanks, it's probably not necessary. There are two save files with a broken timer, but the rest are fine. It will be faster to just skip one turn.
__________________
The hardest battles are fought in the mind
In reply to =Lizard=
#405
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=Lizard=
We started the Online Heroes tournament, and a mirror match came up. When entering the outer tavern on turn 111, the following happens... See the picture.
Please send me the map, HD_CRASH_LOG.TXT, and the save file (if available).
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#406
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There’s no save file; it happened during the walkthrough of level 111 (and I think the problem was specifically related to the external tavern on level 111). I’ll send the map tomorrow.
http://ru.twitch.tv/lizard_wt
#407
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There are issues when setting up the game in hot seat mode on a random map. When switching between the random map settings and the player affiliation settings, the data disappears.
That is, I set up a random map, assigned factions, then set up the castles and started the game - the random map settings are reset. The team affiliation is lost.
And vice versa, if I first set up the castles and heroes, and then the map, and then start the game, the castles are reset.

Sometimes not all data is reset - for example, only the selected heroes may be reset, while the castle affiliation remains correct.
#408
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After installing HoMM3 HD 4.0 RC32-RC33, the game does not launch (when clicking the "Play" button in HD, nothing happens).
On HD: 3.811 build 5; 4.0 RC3; 4.0 RC20 - the game launches.
In reply to Antiplayer
#409
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Antiplayer
After installing HoMM3 HD 4.0 RC32-RC33, the game doesn't launch (when clicking the "Play" button in HD, nothing happens).
Try deleting patcher_x86.dll in the game's root directory and reinstalling the update. Let me know the result.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#410
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baratorch
try deleting patcher_x86.dll in the game's root directory and reinstalling the update. Let me know if it works.
It helped, thank you!
#411
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I was playing with a friend in Heroes of Might and Magic, specifically with the Horn of the Abyss expansion. He was playing as the blue faction. When his heroes retreated from the battlefield, he couldn't buy them back at the tavern. Is this a bug in the HD or Hota version?
#412
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Is it possible to make PvP battles work when playing in an alliance against AI opponents? Also, the bug with varying damage dealt by archers on towers during PvP battles remains...