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The global timer is definitely a problem. It seems to have a life of its own. It started with RC12(?), or maybe even earlier.
- when loading an autosave, the player's timer is set to 10 minutes (to help them remember the game)
What is meant by "autosave"? Is it AUTOSAVE.GM2 (or its foreign language equivalents), or is it the three-digit saves from the named folders? I checked that when loading any save with three digits, the timer also shows 10 minutes. But then, after the opponent's turn, no time was added (but when he entered the battle, a significant amount of time was added) - there the timer reset and became 8 minutes. Now it seems to be working normally, but who knows when it might happen again. Thus, it turns out that you can save a save with a three-digit name (789, for example) and gain 10 minutes. As a rule, the game is more often loaded after disconnections or just saves, rather than autosaves. By the way, I remember that in Doom-2 and other games there was a quicksave option with a corresponding key (F6) - that would be a useful option. The timer, and its value, should definitely be recorded (for example, in the save name) at key events (the problem is especially big when a disconnection occurs during a battle, especially with an opponent - a lot of time is lost on replaying), and for both players (if such an option is available). Although I am not a big fan of the timer in its current form, its main focus is still on gameplay, but not on saving time. You watch these sprinter-like chases for seconds in battles... and in the late game on HLs, it's literally a race against time. Well, we just need to remove the "After press Ok" option for complete immersion. The digression is so-so.
Well, in another game (probably under RC 27), the timer grew like crazy, as was mentioned before.
And in the latest game, the timer is constantly ticking. Even with the "After press Ok" option enabled.
When you click the replay button, crashes occur periodically, and there is some time delay - at the beginning and at the end. At the same time, the last time I noticed that all objects except the terrain disappeared.