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Posts from Small, but sometimes important, tactical tricks.

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How much do cheats simplify the game?
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19 years ago
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I use a few tricks, but the main one is this:
If you hover the cursor (during battle) over any unit, a grid of possible movement will appear. And I choose positions from which my troops will attack first on their next turn. :) :) :)
:) Please share your own tricks!
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19 years ago
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Alexander G.K.; 47903
I use several tricks, but the main one is this:
If you hover the cursor (during battle) over any unit, a grid of possible movement will appear. And I choose positions from which my troops will attack first on their next turn. :) :) :)
:) Please share your tricks!
Please provide more details!
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19 years ago
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Alexander G.K.; 47903
I use a few tricks, but the main one is this:
If you hover the cursor (during battle) over any unit, a grid of possible movement will appear. And I choose positions from which my troops will attack first on their next turn. :) :) :)
:) Please share your tricks!
I don't understand something, please explain... :confused: :confused: :confused:
In reply to Archer
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19 years ago
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Let me explain. For example, the opponent has 75 fast units. And you have 50 Furies (beasts), but you need to eliminate the opponent's archers. You cast "Haste" (if you have it) and use the trick I described above. And that's it! Since Furies aren't very durable, you save them and put them in a position where, essentially, almost all of the opponent's units will be under attack, and you choose which of them will survive the turn and which won't. :) :) :)
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19 years ago
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Of course, you wouldn't say anything because there's nothing you can do. I was just loading a battle, and I clicked on all the enemies on the keyboard, but I didn't find anything special besides the autobattle and the "defend and wait" options, and I didn't find anything in the menu. And what can you attack by clicking on the initiative bar? That's a terrible trick!:D
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19 years ago
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Sometimes I press the wait key, which they slyly hid from us. Sometimes (I still don't understand why) while playing against an opponent, you can open the console and see what they have built, bought, and for how much. Also, when the opponent approaches a place they shouldn't (for example, near archers), I lure them away from there (there are many ways to do this). All of this is simple, but it often helps me.
In reply to Agilist
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19 years ago
:smile20: :smile20: :smile20: :smile20: :smile20: :smile20: но не :smile20: :smile20: :smile20: :smile20: :smile20: :smile20: :smile20:
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19 years ago
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I love it when an enemy hero attacks, and I can place several weak heroes in front of my castle so that he spends his mana on them. Also, at the beginning of the game, I always spend a few weeks buying heroes of my faction in the tavern and taking their troops: as a rule, when I need to capture mines, these weaklings are very helpful. And the console in Heroes 5 is the most perfect guild of thieves; it works for any price, and I use that too.
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19 years ago
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Are "tricks" referring to game bugs or something else?
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19 years ago
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I don't know if you can call it a trick... Well, various tactics with mines – like luring enemies onto them, or placing them so that they are guaranteed to land on specific tiles (the rest are blocked by troops; it's especially good to target a catapult during a siege – they land neatly in front of the rows of besieging units) – I guess everyone knows that...
Or, in an early battle against demons, split the imps into several squads – let them steal all the enemy's mana:)
There are also other tricks – you attack with griffins against a strong squad of high-level neutral creatures; you constantly strike from the sky and attack the enemies with your hero:) It's especially good if you have the "Guardian Angel" skill: if there are losses, you deliberately lose the entire squad so that it can be resurrected. Or you can attack a squad of slow enemies with a very small squad, break it into several parts, and attack the monsters with your hero – this is how I captured a city defended by 25 demons with 7 peasants and a level 1 hero (during the battle, they were in several squads! it took some effort).
Everyone definitely uses Fury to its full potential:)
Furthermore: for spellcasting units, the strength of spells does not directly depend on their numbers; the most powerful in terms of the ratio of the number of units in a squad to the damage of the spell is a group of one spellcaster. Therefore, at the beginning, we split the mages into several squads – and the spells are two or three times stronger than if they were in one...
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19 years ago
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I don't know how clever this is, but I think everyone knows it: when playing against the AI, to prevent it from resurrecting a defeated unit, place a unit on the corpse, and the corpse will disappear from the battlefield – as a result, there will be nothing to resurrect.
In reply to снежинка
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19 years ago
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snowflake;82124
I don't know how clever this is, but it's probably well-known: when playing against the AI, to prevent it from resurrecting a defeated unit, place a unit on the corpse, and the corpse will disappear from the battlefield – as a result, there's nothing to resurrect.
While you're doing that, you might have time to finish off the AI, but in general, clumsy resurrection is detrimental because you lose a turn, and the resurrected unit is still killed off!!!
In reply to Silovik
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19 years ago
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I have a little trick – during a battle, you can find out what skills the enemy hero has learned (such as advanced attack, defense, vehicle control, luck, etc.; as well as various spells and effects applied to enemy and/or friendly creatures and heroes). If anyone is interested :smile32:, now you can use this.
19 years ago
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I don't really have a trick, but rather a question. In HOMM3, if you didn't like the skills offered, you could reload from a save, gain experience somewhere else on a different day, and then different skills would be offered. In the fifth game, this didn't work. Is it possible?
In reply to О999ОВ
19 years ago
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O999OB;85506
I don't really have a trick, but a question. In HOMM3, if you didn't like the skills offered, you could reload from a save, gain experience somewhere else on a different day, and different skills would be offered. In the fifth game, this didn't work. Is it possible?

As far as I know, no. You have to replay the entire scenario from the beginning, then different skills will appear.
By the way, as far as I remember, in the 3rd game it was the same, wasn't it?

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