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Posts from RTF is a global modification that replaces all towns in the game.

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10 years ago
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How many times do these 5 tiers of creatures differ in strength from each other?
1-3-5-6-7 - this is how the tiers are calculated.
You can find out more by contacting fktifzobr@mail.ru
about the unit system
Could you be more specific?
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10 years ago
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I downloaded the Dark Elves. And I encountered the following problem: the heroes, cities, and buildings of the Dark Elves are there, but all the demonic creatures (Dark Elf creatures) have turned into elementals. Maybe this isn't a problem at all, or maybe I did something wrong?
In reply to Ghost Archer
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10 years ago
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Ghost Archer
I downloaded the Dark Dwarves. And I encountered the following problem: the heroes, cities, and buildings of the Dark Dwarves are present, but all the demonic creatures (Dark Dwarven) have turned into elementals. Is this a bug, or did I do something wrong?
This is normal.
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10 years ago
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Which version are you referring to, and how complete is the mod?
I can help with the storyline.
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10 years ago
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Which version is required?
3.1 (it might also be 3.0, but I haven't tested it on that version.)
And how complete is the mod?
For now, the Elementals and Dark Gnomes are ready. Humans, Lizards, and Nagas will be subject to some changes, while Orcs, Undead, and Magic Chimeras are just an idea, nothing more.
I can help with the storyline.
Based on everything written above, it's clear that the storyline is still far from complete.
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10 years ago
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Got it.
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10 years ago
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WizardNazyr Could you please tell me where I can download the Shantiri mod with your translation?
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10 years ago
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Here it is :)
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10 years ago
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Hello everyone, is it possible to create a mod that replaces Inferno with Sanctuary (Naga)?
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10 years ago
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I tested the mod the other day... well, what's ready so far. There's definitely some potential here!
The Dark Elves were a pleasant surprise (surprisingly high-quality replacement for the Mage Guild city). However, I'm a bit concerned that everywhere you look, the entire city is filled with elves and elf-like creatures. The only exception is the mountain goats, which, of course, are ridden by... elves! (who would have thought). There are some faceless units, but they don't change the overall impression. All the units in the castle look too uniform; the original elves have a slightly more diverse army...
In this regard (to add some variety to the Dark Elves), I suggest replacing the 7th-level unit with stone, ice, or some other type of dragon. This would eliminate the monotony and uniformity of this race... just my opinion.

Also, as a "tester," I have a suggestion.
The Magic Chimeras don't fit with the main storyline of "Heroes." In general, magic chimeras are a separate order of mages, but on what basis did THIS order survive after the cataclysm? (I understand that it's too early to delve into the plot, but still). I had an alternative idea for a new race: a kind of "Pirate Brotherhood" (similar to "Asylum" from Heroes 3). Here, you could also create a good storyline right away. For example, you could say that after the cataclysm, many people found refuge in some archipelago...
The model of a pirate (and its upgrades) can be borrowed from the NCF mod. I think that such a faction would look very logical against the background of the future storyline... Moreover! The racial "ability" of the Elven cities, "Ranger Guild," can easily be renamed "Cutthroat Guild." The main thing is that it fits the meaning very well.
Thank you for your understanding.
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10 years ago
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There's some potential in all of this!
Thank you. :)
The Dark Dwarves are impressive (surprisingly high-quality replacement for the Mage Guild city). However, it's a bit unsettling that everywhere you look, the entire city is filled with dwarves and dwarf-like creatures. The only exception is the mountain goats, which, again, are ridden by... dwarves! (who would have thought). There are, of course, the Faceless Ones, but they don't change the essence. All the units of the castle look too uniform; the original dwarves have a slightly more diverse army...
In this regard (to add variety to the Dark Dwarves), I suggest replacing the 7th-level unit of the city with stone, ice, or some other kind of dragons. This will eliminate the gloom and monotony of this race... this is just my opinion.
Doesn't it bother you that the army of the Order faction is completely filled with humans? There are, of course, griffins, but they don't change the essence. The last-level unit is humanoid angels.
However, the dwarven giants will be replaced with golems.
And regarding dragons - the game is already full of them. Why add more?
Also, as a "tester," I have a suggestion.
The Magic Chimera don't fit with the main storyline of "Heroes." In general, Magic Chimeras are a separate order of mages, but on what basis did THIS order survive after the cataclysm? (I understand that it's too early to delve into the plot, but still). I had an alternative idea for a new faction - a kind of "Pirate Brotherhood" (like the "Asylum" from Heroes 3). Here, you can also create a good storyline right away. For example, you could say that many people after the cataclysm found refuge in some archipelago...
The model of a pirate (and its upgrades) can be borrowed from the NCF mod. I think that such a faction would look very logical against the background of the future storyline... Moreover! The racial "ability" of the Elven cities, "Ranger Guild," can easily be renamed "Cutthroat Guild." The main thing is that it fits the meaning very well.
Thank you for your understanding.
Why did THIS order (or rather, this house) survive? I don't know; maybe there were strong mages there who were able to partially protect themselves from the cataclysm, or maybe they were just lucky - this will be discussed later.
Yes, maybe the Magic Chimera don't fit with the main storyline of "Heroes," but the events take place after Heroes 5 and Dark Messiah, after significant changes in the world, so I think we can somehow connect them.
If we make pirates instead of Magic Chimera now, there are several problems.
1) Animations. All creatures have animations from already existing ones in Heroes, and we try to make sure that there are no repetitions. (The exception is neutrals). And for the pirate faction, we will have to select creatures, make some changes to the lineups (which are more or less complete). All this will take a long time and will undoubtedly slow down the already slow development of the mod.
2) Also, "Avenger" is already planned to be given to humans, and because you suggest giving it to pirates, we will have to re-sort the racial skills so that everything is logical (at least more or less).
Most likely, you will see rogues in the mod, but only as neutrals.

Once again, thank you for your feedback and praise.
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10 years ago
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I was thinking of replacing the first level of Dwarves with some kind of monster, and giving shields to the spearmen; then the Dwarves would look better, but I haven't gotten around to it yet.
In reply to fktifzobr@mail.ru
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10 years ago
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fktifzobr@mail.ru
I was thinking of replacing the first level of Dwarves with some kind of monster, and giving shields to the spearmen, then the Dwarves would look better, but I haven't had the time to do it.


On the first level of the city, at the so-called Fortress, Troglodytes would look great... :smile20:
(after all, they are an underground people + followers of Malassa)
In reply to Lone Corsair
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10 years ago
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Lone Corsair
On the first level of the city, near the so-called Fortress, troglodytes would look great... :smile20:
(after all, they are an underground people and followers of Malassa)
Yes, that's what I wanted, but I don't know which faction to use them in.
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10 years ago
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Yes, that's exactly what I had in mind, but I don't know which faction to use for them.
I think the Dungeon faction would be a good fit!

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