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question: what should be done in a similar situation if blue had won?
Definitely - blue loses.
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question: what should be done in a similar situation if blue had won?
Definitely, blue loses.
It's hard to say without a save file, it's better to upload the save.
This is like the Stinger-Marelli situation; I had a feeling Stinger might have moved to that spawn point, but there was no way to prove it. You can go there based on a hunch, but if he's not there, it's a technical loss.
If there is no clear evidence that the Guild of Outcasts has been destroyed by an opponent, then the player does not have the right to enter it.
it's not that simple))
And not a single view from the blue player? About passing through the wood mine, did it only bother me that when moving to the center here (as the blue player thought), the red player didn't clear the wood pile from the road and consistently loses movement points there? Again, if the red player went that way, did they really go around the damned swordsmen and lose movement on sand? If there is no clear evidence that the ГО has been destroyed by the opponent (saw the fact of a breakthrough, spotted their heroes on that respawn via a view, has a photographic memory and noticed that resources started disappearing from that respawn), then the player has no right to enter there. The blue player violated the rule of passage between zones on Jebus Cross; if they win, it's a technical loss. It's like the Stinger-Maretti situation; I had a feeling Stinger might have slipped off to that respawn, but there's no proof. You can go there on a hunch, but if he's not there = tech loss.
Personally, as a judge, I would allow passage to that neutral respawn, because it's stupid not to walk on a road if it exists.
it’s foolish not to walk along the road if it exists.
The sawmill in the screenshot is clearly a bugged passage.
Jebus Cross rules explicitly forbid using bugged passages until the corresponding ГО is broken through.
Now, with all the context, it might be understandable.
The rules of Jebus Cross unequivocally forbid using bugged passages until the corresponding GO is broken.
In my opinion, the screenshot clearly shows that this is not a red player's spawn point. A pile of logs on the road, with mountains of obstacles (there are no grassy obstacles along the path) – all the signs point to a bugged path leading to a corner spawn.
I can still allow for the possibility of leniency towards a newbie if they play the innocent, clueless girl act, but if there's even a minimally experienced player, then it's a complete fail.
Vic has the richest experience in template building, knows all sorts of road network bugs, so for him the situation is obvious
I don't know about others, but I wouldn't have the nerve to call a single road from the respawn a bugged passage. Yes, a mine. So what? Couldn't it have been generated that way without a bug?