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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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In reply to Друманин Дрин
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#2392
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Drumanin Drin
Could you tell me, in percentage terms, what is Constantine's chance of joining, compared to a regular hero?
It's very difficult to calculate. Mainly, the stronger your army is compared to the monsters, the higher the percentage.
10%, which means that neutral creatures will become friendly (but that doesn't necessarily mean they will join).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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Мир надо уничтожить... Чтобы создать свой...
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#2393
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Dyrman
It's very difficult to calculate there. The stronger your army is compared to the creatures, the higher the percentage.
10%, which means that neutral creatures will become friendly (and that doesn't necessarily mean they will join you).
Did you increase it by 10% compared to the usual values?
In reply to Друманин Дрин
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#2394
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Drumanin Drin
Did you increase his chances by 10% compared to regular units?
Incorrect question. This is not the chance of recruitment.
10% chance that neutral creatures will become friendly (which doesn't necessarily mean they will join).

Reference material: http://heroes.ag.ru/heroes5/advices/08/
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2395
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Dyrman
Incorrect question. This is not a chance for annexation.
Ah, I read that friendliness means they will join, well, okay. But in general, do they really join? And what if you also use diplomacy?
In reply to Друманин Дрин
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#2396
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Drumanin Drin
Ah, I read that friendliness means they will join, well, okay, but generally speaking, do they really join? And what if you use diplomacy?
In a game on a small map, I managed to recruit three units. And since the hero can easily acquire the Death Messenger skill, the unit is immediately converted into undead.
On a large map, the hero will be much more useful.
Everything about Diplomacy is described in the game documentation.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2397
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Dyrman
In a game on a small map, I managed to recruit three units. And since the hero easily gains the "Harbinger of Death" skill, the unit is immediately converted into undead.
On a large map, the hero will be much more useful.
Everything about Diplomacy is described in the game mechanics.
Thanks, my friend and I are currently testing the game.
P.S. Thanks for removing those garish numbers in combat.)
P.P.S. I don't know if this is a bug, but after 15 levels, playing as Hiormel, I only received a bonus to knowledge once when choosing education; the rest of the time, only magic skills increased.
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#2398
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Drumanin Drin

P.S. I don't know if this is a bug, but after 15 levels, playing as Hiormel, I only received a bonus to knowledge once when choosing education; the rest of the time, only magic skills increased.
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2399
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Dyrman
Well, I guess I was just very "lucky".
In reply to Друманин Дрин
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#2400
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Drumanin Drin
Well, I guess I was just very "lucky".
There's not much to be surprised about here; after all, he's a Necromancer.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2401
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Dyrman
There's nothing to be particularly surprised about; after all, it's a Necromancer.
Well, not gaining any knowledge for so long requires a lot of skill.
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#2402
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The mod does not affect the random stat generation.
Once, I had an elf with a magic skill of 1, but a very high level.
I had to increase the magic skill using blue druids.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2403
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Dyrman
The mod does not affect the standard stat distribution.
Once, I had an elf with a spell power of 1, even though his level was very high.
I had to use blue druids to increase his spell power.

That's not so bad – I had a Light Elf running around at level 30 with a knowledge skill of 4 (even though it's a base skill of 2, and the chance of it appearing is much higher than attack or spell power):smile04:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#2404
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I would like to recall that there used to be several specializations that were popular, but are no longer available.

Octavio
Octavio was a renowned warrior of the Unicorn Empire, but one day he was ordered to destroy an defenseless village. Many innocent lives were taken by the warrior's sword, but as he raised his weapon over another victim, Octavio could not strike the small, defenseless child; he was killed right in front of him by another warrior. Returning home, the sinner entered a monastery, confessed, and took monastic vows, and wanted never to fight again, if not for the demons again.
Monastic Vows
The hero can retrain swordsmen into inquisitors and adepts. The cost of training decreases with the hero's level.

Muazir
Lost with a small army, Muazir stumbled upon elementals of all kinds. Spells could not break through the creatures' defenses, so the hero suffered greatly. "If only I could use my mana to create weapons and armor for my army, instead of these pathetic spells..." - Muazir sighed. Thought and done! After a few years, having studied all the libraries and visited several secret places, the hero was able to master his idea, and no elementals were scary anymore.
Battle Mage
The hero can increase his attack and defense before battle at the expense of mana. The remaining mana and the amount of the bonus depend on the hero's level.

Eymund
Eymund was born into a family of miners and was taught hard work from childhood. One day, dark elves captured the settlement and took control of all resource extraction in the hero's native settlement. Sneaking into the mines at night, Eymund disabled several shafts. The supply for the Warlock offensive decreased, and the army began to retreat. When troops arrived from Greenhaven, Eymund easily restored production and joined the army.
Engineer
The hero disables mines, after which they must be repaired for gold. Eymund can do this for free. The operation takes the hero's remaining turn.

Avran
Avran repeatedly tried to convince his fellow tribesmen that before attacking a rich city of mages, it is worth improving his financial situation, while also damaging the enemy's. The orcs did not accept his proposals; only the loyal goblins agreed to the risky undertaking. And although the goblins succeeded and brought more than half of the enemy's treasury, the other orcs look at Avran and his goblins' raids with skepticism.
Thief
Once a week, the hero can send 100 goblins to steal enemy gold. To do this, the hero must be closer to the enemy city than to his own or allied city. The amount of gold brought the next day depends on the hero's level. There is a chance that the goblins will get scared and not bring money, or that the enemy hero will notice them. In this case, the gold will be brought when the goblins defeat this hero in battle.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2405
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Dyrman
I would like to recall that there used to be several specializations that were popular, but are no longer available.
Thief
Once a week, the hero can send 100 goblins to steal gold from the enemy. To do this, the hero must be closer to the enemy city than to his own or an allied city. The amount of gold brought the next day depends on the hero's level. There is a chance that the goblins will get scared and not bring the money, or that the enemy hero will notice them. In this case, the gold will be brought when the goblins defeat this hero in battle.
This is a cool and heavily script-dependent specialization. Why not create something similar, but not so heavily reliant on simply increasing the hero's attack and defense? If you think about it, you could create a really cool combat mage specialization.
P.S. In the description of this hero, if he is to be reintroduced, it would be worth adding that he is a Half-Goblin; otherwise, the goblins will not be so loyal to him.
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#2406
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Visually unappealing (and the interface doesn't look very good);
More suitable for a single-player map due to its RPG-like elements;
The enemy is not well-protected (or prepared) against special abilities;
There's not much point in leveling up the hero.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...