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NHF – new heroes for Heroes V 3.1.

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#2405
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Dyrman
I would like to recall that there used to be several specializations that were popular, but are no longer available.
Thief
Once a week, the hero can send 100 goblins to steal gold from the enemy. To do this, the hero must be closer to the enemy city than to his own or an allied city. The amount of gold brought the next day depends on the hero's level. There is a chance that the goblins will get scared and not bring the money, or that the enemy hero will notice them. In this case, the gold will be brought when the goblins defeat this hero in battle.
This is a cool and heavily script-dependent specialization. Why not create something similar, but not so heavily reliant on simply increasing the hero's attack and defense? If you think about it, you could create a really cool combat mage specialization.
P.S. In the description of this hero, if he is to be reintroduced, it would be worth adding that he is a Half-Goblin; otherwise, the goblins will not be so loyal to him.