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Posts from [TOURNAMENT-HotA] Wizard OH Auto-translated

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#1
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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to Сатир
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#33
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Satyr
You could just take how Blue moved as a precedent and create rules that would fundamentally forbid altering it.
This will be such a breeding ground for abuses and legal nitpicking that it's better not to even start.
nostalgia, like Frozen Dragons or Ring, is of no interest to anyone
That's because it was hardly played on HeroesWorld. But where it was played (Bay, HP), it was the second or third most popular template in their XL-size. And that's even with the old roads. With new roads, this is probably the most balanced template in terms of starting positions — situations like "nothing at the respawn, break into the center — there's a fully fed opponent you can't run past" practically never happen.

In Heroes, interest in certain rule and settings types is more determined by fashion than by their objective merits. Homunculus started playing 8xm8a — and everyone else followed suit.
In reply to Redwhait
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#34
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Everyone doesn't care why and who is to blame). It's much more interesting to figure out how to adapt the turn-based system for HotA maps, besides the "simultaneous turn up to 121" option – this won't give almost any time advantage, and you'll have to play in hotseat mode.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#35
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Satyr
Everyone doesn't care why and who is to blame) It's much more interesting how to adapt the AI for HL templates, besides the option of "simultaneous turn up to 121" - this won't give almost any time advantage, and you'll have to play in hotseat mode.
I wrote a little higher - "in the future, there will be more intelligent algorithms for stopping the AI." That is, the AI will stop later, when there is a real threat of contact.

However, nothing prevents playing with the AI until the end right now, if replaying the turn with the blue player doesn't bother you. But, in my opinion, it's not very reasonable to introduce this into the standard rules.
In reply to =Lizard=
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#37
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I think we should add a checkbox for the blue player that says "I'll take a restart," which would end their turn, but the opponent wouldn't be notified about the restart. Only when the opponent passes their turn would a message appear in the chat saying "re 111," and the blue player would automatically exit the game.
In reply to Redwhait
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#38
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It would be nice to implement a restart system in the HD mod (not just for Online Hotseat). So that both players have a "restart" button, and when clicked, the map is automatically recreated, and the game starts immediately with a new layout (this would eliminate the hassle of exiting the game and setting up the map each time). You could also add a restart counter (when the restarts run out, the button automatically disappears).

P.S. By the way, with such functionality, a new feature appears - a mutual restart. If, at the end of Blue's turn, both players click the "restart" button, the map is recreated, and no one's restarts are used. If only one player clicks, their restart is used. (If playing without Online Hotseat, this will slightly prolong the restart process, but it will save time on manually recreating the map).
In reply to =Lizard=
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#39
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=Lizard=
My suggestion regarding restarts when using Online Hotseat (OHS): allow exactly 2 restarts per 112 turns (only 1 restart per block of turns). I think the reasons are clear.
or simply add 1 day to the blue player's time.
In reply to Marcus Aurelius
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#40
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Marcus Aurelius
It would be nice to implement a restart system in the HD mod (not just for HotA). So that both players have a "restart" button, and when pressed, the map is automatically recreated, and the game immediately starts with a new layout (this would eliminate the hassle of exiting the game and setting up the map each time). You could also add a restart counter (when the restarts run out, the button automatically disappears).

P.S. By the way, with such functionality, a new feature appears - a mutual restart. If, at the end of Blue's turn, both players press the "restart" button, the map is recreated, and no one's restarts are spent. If only one player presses it, their restart is spent. (If playing without HotA, this will slightly prolong the restart process, but it pays off in the time saved by not having to manually recreate the map).
In my opinion, a mutual, subjective restart is not a very good idea, as it prolongs the game and reduces the traditional advantage of Blue: "a bad map was generated, but the opponent took a restart."

However, a restart without reconnecting is a good idea.
In reply to Redwhait
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#42
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We were playing Jebus Cross with Mishuta, and at the most interesting point we had to stop. Game 121 should have simply ended with OH, but a crash occurred. After reloads from either side, my timer became a mere 8 minutes (I'm red, and it should have been 40+). There was nothing we could do.
http://ru.twitch.tv/lizard_wt
In reply to Redwhait
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#43
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Here’s another idea right away: when loading the game, add the ability to change the timer with the mutual consent of the players.

Wicc
A mutual, subjective restart is, in my opinion, not a very good idea, as it prolongs the game and reduces the traditional advantage of blue: "a bad map was generated, but the opponent took a restart."

It is possible to add the option of a mutual restart when both players have run out of restarts.

P.S. A mutual restart would also be good on mirrored maps.
In reply to Marcus Aurelius
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#45
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Wicc
The members of the highly respected AK, in the best Ukrainian traditions, have failed to fulfill a single pre-election promise. In particular, regarding the expansion of the list of people who can confirm the opening of tournaments. As soon as that scoundrel got stuck in the championship, the process stalled.
You yourself said that Hv is like politics. Therefore, it's not surprising that nothing has changed after the elections :D
I sent a message to the Creator with a request to add Reddit, Romantic, and you, of course, to the list of those who can create tournament topics. We'll see. It may require moderator functions, although I'm not sure.
=Lizard=
My proposal regarding restarts when using Overlord's Hex: 2 restarts strictly for 112 (111 only per block). I think the reasons are clear.
In reality, it's much simpler. At the end of each turn, each player should indicate whether they intend to take a restart or not, starting with the red player. I don't see any problems.
Marcus Aurelius
It would be good to integrate a restart system into the HD-mod (not only for Overlord's Hex). So that both players have a "restart" button, which, when clicked, automatically recreates the map and immediately starts the game with a new layout (this would eliminate the hassle of exiting the game and setting up the map each time). You can also add a restart counter (when the restarts run out, the button automatically disappears).
Very good idea! Moreover, there is already a "Replay Scenario" button in the options; it will only be necessary to change its functionality for online play. The only potentially problematic moment is when one of the players wants to change the starting hero; then, everything will still have to be done again.
In reply to Dirty_Player
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#46
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Dirty_Player
You said it yourself, it's the same on HeroesWorld as it is in politics)))) So it's no surprise that nothing changed after the elections :D
I sent a message to the Creator asking him to add to those who can create tournament threads the following candidates: Reddie, Romantika, and you, of course. We're waiting. This might require moderator functions, though I'm not sure.
Thank you very much, but open this tournament yourself, or else who knows when the Creator will get around to it ...
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#47
Winner KobRa_RR !!!