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Posts from Useful information: templates, maps.

5.0 (6 ratings)
10 years ago
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Which template in the 3rd game allows for a good gameplay experience?
In reply to ArtRox
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10 years ago
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ArtRox
Which map template in Heroes of Might and Magic III allows for a good gameplay experience?

Jebus L with medium-sized guards. Arcade-style, but fast-paced.
10 years ago
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Comrades, good day to all.
Recent posts suggest new 8xm8s and 8xm8a templates without one-sided units, so the question arises: are the templates in the topic header still relevant, and which ones can be used for the game? Perhaps some templates are no longer in demand, and there are newer updates.
10 years ago
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Is there more precise information available regarding the Value parameter of objects on the map? I am interested in the upper limits of the intervals. In the Tourist's table, these limits are missing for most objects (and it is incorrectly stated that infinite intervals are possible). For example, for any value greater than 150,000, no objects will appear in the area, while for a value of 150,000, only Crystal and Azure Dragon dwellings will appear.
10 years ago
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Is there more precise information available regarding the Value parameter of objects on the map? I am interested in the upper limits of the intervals. In the Tourist's table, these limits are missing for most objects (and it is incorrectly stated that infinite intervals are possible). For example, for any value greater than 150,000, no objects will appear in the area, while for a value of 150,000, only Crystal and Azure Dragon dwellings will appear.
10 years ago
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Riins
Recent posts suggest new 8xm8c and 8xm8a templates without one-sided units. This raises the question of whether the templates in the topic header are still relevant and which ones can be used for the game. Perhaps some templates are no longer in demand, and there are newer updates.
The issue isn't about relevance, but about tradition. Many players only use 8mm6A, even though there's 6B without one-sided units; they're just used to it. "And these people are flocking to Vista!" However, there's a serious bug in mm6B – it's impossible to reach the treasure before level three; I fixed this in 6C, but one-sided units were reintroduced.
10 years ago
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Besides, as the trend towards one-sided gameplay strengthens, the relevance of such fixes will fade away. And another aspect of the game will disappear in favor of a more forgiving and convenient experience.
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10 years ago
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A question arose: if the template specifies that the number of objects on a map with a value of, say, 15000-20000 is equal to 1, does this mean that there will actually be no more than 1 such object? Or can there still be 2 or 3?
10 years ago
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It can be any number (more than 1, or even none at all). This is a relative value, and the actual number depends on the size of the respawn area and other factors.
In reply to Pit for LM
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10 years ago
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Pit for LM
Template 8xm8a.
Text file with the template - 8XM8а.txt
/To play on this template, you need to copy the text file of the template attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt and restart the game so that the changes take effect./
Standard settings: XL+U, 2 players + 6 computers, no water, monsters - strong, difficulty 160%.

This is an improved version of the 8xm8 template.
In the standard 8xm8, the numbers of several zones are not integers. The generator rounds these numbers according to its algorithm, and because of this, the map is generated somewhat crookedly. If you manually round them (method can be found in the multiplayer topic with the Chinese team), then you get a symmetrical scheme with logical connections and without isolated zones.
Following the analogy with previous templates, we call this template 8xm8a.

Scheme of the template:



Zones 1-8 – starting locations for players and computers. They each have one wood mine and one ore mine.
Zones 9-16 contain neutral villages of random types. There are wood mines, ore mines, and one valuable resource mine there.
17-48 – zones without cities. Each contains one mine of one of the valuable resources.
Contents of zones 1-16: (6000-12000)x1, (3000-6000)x6, (500-3000)x9; 17-48: (20000-30000)x1, (10000-20000)x6, (7500-10000)x9.
The base size of all zones is the same. The landscape of zones 1-16 is tied to the type of city, in the rest - it is arbitrary. Monsters everywhere are medium. Passage guards - 3000 and 6000.


Can anyone swap Blue's location with computer #8 on this template? So that it can finally be balanced? If someone can, please do! I would be grateful.
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10 years ago
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What about it?
10 years ago
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It’s quite simple. In this version, blue replaces the color of tea (pink). 8XM8b (blue<=>pink)
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In reply to rebellious
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10 years ago
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rebellious
It's really simple. In this version, blue replaces tea (pink).
8XM8b (blue<=>pink)

Thank you, kind person!
10 years ago
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I liked the "Triad" template. Are there any similar templates, but for 6 or 8 players? It would be interesting to play on a 256x256 map in HoTa using such a template.

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