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This special ability was in the game. It wasn't scripted.
If you increase the damage of Cold Steel, it will increase for all heroes who learn it.
Which hero had this?:eek:
Yeah, it's tough to come up with new special abilities. Is there a general description of all hero specializations somewhere? Maybe I can find something to base my ideas on. By the way, here's another one: Philosopher's Stone - The more crystals a faction has, the stronger the hero's attack and defense.
Hmm, it's tough to come up with new specializations. Is there a general description of all hero specializations somewhere? Maybe I can find something to base my ideas on. By the way, here's another one: Philosopher's Stone - The more crystals a nation has, the stronger the hero's attack and defense.
She belonged to one of the Isabels.
Did you download the mod? There's a file in the archive. Description_of_heroes_NHF_0.81.xls
A similar specialization was being developed. But it's too variable. And the lieutenant is completely overpowered.
2) Greed. The more gold, the bigger the bonus. The bonus could be, for example, defense. Dwarves really love to mine and then guard gold.
Isabelle has two specializations: Suzerain and Favorite of the Gods.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Could you give the Magus a slightly tweaked version of the Blood Drinker?
By the way, I'd like to see an angel hero for Haven, with a specialization focused on angels. P.S. I killed 10 horses for Veres and only got one Knight – that's disappointing.
Could you give the Magewarrior – Blood Drinker, but with slight adjustments?
By the way, I would like to see an angel hero for the Haven faction, whose specialization would focus on angels. P.S. I killed 10 horses for Veres and got only one Knight – that’s disappointing.
As mentioned, if we change one specialization, we change them all. Blood Drinker is already slightly adjusted. And I wouldn’t want to give a copy of a specialization.
I have a rule about high-tier creatures: I don’t want to give any heroes that specialize in them. Even if they don’t have specializations.
To get many Death Knights, it’s better to pay attention to lower-tier creatures. For example, there are bears and lizards.
P.S. There is an angel hero among the Haven faction ;)
As mentioned, if you change one special ability, you change them all. The Drunkard is already somewhat overpowered. And I wouldn't want to give a copy of a special ability.
I have a rule about high-level creatures: no heroes should be given. Even if they don't have any special abilities.
To get a lot of Death Knights, it's better to focus on lower-level creatures. For example, there are bears and lizards.
P.S. There's a hero among humans who's like an angel ;)
Damn, it's impossible to make a magic-resistant unit, unless you give it increased attack and defense by destroying artifacts from creatures.
And what's wrong with that?)
So, if I persuade/somehow find/defeat 300 bears, will I get about 30 Death Knights? I wasn't even thinking about bears, then it would fit in his description: "upon destroying equine creatures and riders."
Dude, it's impossible to make a decent Magus. The only way is to give him increased attack and defense by destroying artifacts from creatures.
And what's wrong with that? )
So, if I persuade/somehow find/kill 300 bears, will I get about 30 knights? By the way, I wasn't even thinking about bears; then his description would fit with "upon destroying equine creatures and riders."