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The task now is to create a combat-oriented Academy unit.
Simply adding stats isn't very interesting.
I'm thinking about what special ability to give it.
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The task now is to create a combat-oriented Academy unit.
Simply adding stats isn't very interesting.
I'm thinking about what special ability to give it.
He can create a weakened version of the celestial shield, which is cast on all units at the beginning of the battle, and as the level increases, the number of turns the magical shield lasts and its strength also increase.
There is already an equivalent of "Path of War" for a hero from the "Sylvan" faction.
Added 22 minutes later
The simplest thing is to transfer the spell to attack. But that's not very elegant.
I installed this mod to test it, but I didn't feel like using it, I don't remember why. I think it causes some problems with saves, or the game just doesn't play right, I can't remember:D
Well, I'll try to come up with something interesting, like this: Cold Desert Wind - The hero starts with "Cold Steel," and for each level, the damage from this ability increases by 1%
Or you can make the percentage higher, but add a permanent -1 morale to the hero.
Ah, it's a pity that the reason is forgotten. After all, some reasons can be eliminated ;)
You can make any starting town for the hero, but increasing the skill with level is not possible :(
Well, the first reason, as far as I can remember, is a slight imbalance. And unfortunately, it can't just be turned on and off, which would be very convenient.
Damn, it's a pity, but you could create some interesting heroes, that is, can't you just increase percentages, but simply increase characteristics with the level?
Dyrman, then for the bio, I suggest a resident of the Free Cities who moved to the Academy!
I like the spellcasting in attack, it's a good option.
I would like a special ability that is as passive as possible (without requiring activation by anything).
Passive option: increasing magic or knowledge has a chance to increase attack.
Another option: learning new spells has a chance to increase attack (as if spells increase the effectiveness of allied units).

Why not give succubi a Biara model instead of these scary demon lord models?

They haven't gotten around to the female demon heroines yet – they're currently working on the dark elf heroines, but in principle, in the next version, all the female demon heroines will be in the form of Biara! :smile02:
Isn't it easy to change the models of the heroines? I remember working in this editor, and it seemed simple, although maybe the scripts make it more difficult?

It will be done in the new version, especially upon your request!
It's not difficult, I just don't have time – work is incredibly exhausting, and I simply don't have the mental energy for creative endeavors!