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Posts from NHF – new heroes for Heroes V 3.1.

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#2302
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The task now is to create a combat-oriented Academy unit.
Simply adding stats isn't very interesting.
I'm thinking about what special ability to give it.
Perhaps I could make it have a weakened version of the Celestial Shield, which is cast on all units at the beginning of the battle, and as the unit levels up, the duration and strength of the magical shield increase.
In reply to WizardNazyr
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#2303
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WizardNazyr
He can create a weakened version of the celestial shield, which is cast on all units at the beginning of the battle, and as the level increases, the number of turns the magical shield lasts and its strength also increase.
It is not possible to create exactly that (because this is a combat event, and it has been mentioned many times in this thread that the developers have prohibited combat scripts for multiplayer).
But the essence of increasing survivability already exists in Thorefin from the "Dungeon".
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2304
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Dyrman
There is already an equivalent of "Path of War" for a hero from the "Sylvan" faction.
Added 22 minutes later
The simplest thing is to transfer the spell to attack. But that's not very elegant.
I just suggested it; I installed this mod to test it, but I didn't really want to use it; I don't remember why. I think it causes some problems with saves, or the game just doesn't play right; I can't remember:D

Added 3 minutes later
Well, I'll try to come up with something else interesting. For example: Cold Desert Wind - The hero starts with "Cold Steel," and for each level, the damage from this skill increases by 1%.
Or you can make the percentage higher, but add a permanent -1 morale to the hero.
In reply to Друманин Дрин
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#2305
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Drumanin Drin
I installed this mod to test it, but I didn't feel like using it, I don't remember why. I think it causes some problems with saves, or the game just doesn't play right, I can't remember:D
Oh, it's a shame that the reason is forgotten. After all, some reasons can be fixed ;)
Drumanin Drin
Well, I'll try to come up with something interesting, like this: Cold Desert Wind - The hero starts with "Cold Steel," and for each level, the damage from this ability increases by 1%
Or you can make the percentage higher, but add a permanent -1 morale to the hero.
You can make any starting item for the hero, but increasing the ability with each level won't work :(
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2306
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Dyrman
Ah, it's a pity that the reason is forgotten. After all, some reasons can be eliminated ;)

You can make any starting town for the hero, but increasing the skill with level is not possible :(
Well, as far as I can remember, the first reason was a slight imbalance. And unfortunately, it can't just be turned on and off, which would be very convenient.

Damn, it's a pity, because you could create some interesting heroes this way. That is, can't you just increase the percentages, but simply increase the characteristics with the level?
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#2307
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Dyrman, regarding the bio, I suggest a resident of the Free Cities who rushed towards the Academy!
I like the spellcasting attack; it's a good option.
 

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In reply to Друманин Дрин
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#2308
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Drumanin Drin
Well, the first reason, as far as I can remember, is a slight imbalance. And unfortunately, it can't just be turned on and off, which would be very convenient.
There are two versions of the mod:
1) Just NHF - with each version, the balance is adjusted, and each hero has unique specialties [for Multiplayer];
2) NHF_E, extended - it has all the heroes (including overpowered ones and repeated specialties, etc.) [for those who just want to play solo]
If someone is too strong in the regular version, you can influence this by writing in the mod's discussion.
Drumanin Drin

Damn, it's a pity, but you could create some interesting heroes, that is, can't you just increase percentages, but simply increase characteristics with the level?
Yes, it's a pity. We have to work with what we have.
You can increase characteristics. But before that, it's better to familiarize yourself with the list of available heroes (there is a file in the archive with the mod).

Added 14 minutes ago
Ment
Dyrman, then for the bio, I suggest a resident of the Free Cities who moved to the Academy!
I like the spellcasting in attack, it's a good option.
In one of the early versions, there was Muazir. He had a special ability - to increase his attack and defense before battle for mana. But if there was a well nearby, it was quite a cheat. And aesthetically, the special ability wasn't appealing.
I would like a максимально passive special ability (without activation by anything).

For example, in the tournament mod of TE, there is "transmutation," which allows you to redistribute stats. In my opinion, this is too terrible a thing that they could come up with (although you can understand the people - they have been playing there for years, everything is already worn out, and here is something new). Still, the uniqueness of the factions should be taken into account.

By the way, there is an idea to make a hero for the Academy. Leave the affiliation to the Academy faction, but tie it to the Order city. This way, the morale of the Academy army will be slightly lower (0 instead of +2). But this way, you can explain the biography.

The binding of stats to the faction seems to be working. It's a pity.

P.S. It's a pity that in 6, and in 7, the special abilities are uninteresting and mostly weak. But a few heroes from there will be included ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2309
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I would like a special ability that is as passive as possible (without requiring activation by anything).
Passive option: increasing magic or knowledge has a chance to increase attack.
Another option: learning new spells has a chance to increase attack (as if spells increase the effectiveness of allied units).
 

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In reply to Ment
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#2310
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Ment
Passive option: increasing magic or knowledge has a chance to increase attack.
Another option: learning new spells has a chance to increase attack (as if spells increase the effectiveness of allied units).
Without reducing magic, it won't change anything. Keep in mind that the Academy has 3 archers.

Added 2 minutes later
It seems that giving Kubera a stronger attack bonus would be enough; he's quite a capable warrior.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2312
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Okay, since we can't increase the percentage, let me suggest something else: Desert King - all neutral creatures belonging to the desert (e.g., gremlins) join the hero at half strength. Or simply make it so there's a 50% chance to recruit neutral creatures standing on desert tiles into your army.

Added 2 hours ago
By the way, I remembered another unpleasant drawback of the mod. Why did you have to force those ugly green numbers into it and change the original "attack results" in battles?
P.S. Why not give succubi the model of a bear, instead of these terrifying demon lord models?
P.P.S. And what is the "Death Knight bonus" for Veres? Does he get Death Knights every week, or does he simply receive Death Knights in his army after killing horses? It's slightly unclear.
In reply to Друманин Дрин
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#2313
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Drumanin Drin
Why not give succubi a Biara model instead of these scary demon lord models?

We haven't gotten to the female demon heroines yet – we're still working on the dark elves, but in principle, in the next version, all the female demon heroines will be in the form of Biara! :smile02:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#2314
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psatkha
They haven't gotten around to the female demon heroines yet – they're currently working on the dark elf heroines, but in principle, in the next version, all the female demon heroines will be in the form of Biara! :smile02:
Isn't it easy to change the model for the heroines? I remember working in this editor, and it seemed simple, although maybe it's more difficult because of the scripts?
In reply to Друманин Дрин
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#2315
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Drumanin Drin
Isn't it easy to change the models of the heroines? I remember working in this editor, and it seemed simple, although maybe the scripts make it more difficult?

In the new version, it will be done specifically at your request!

It's not difficult, there's just no time – work is incredibly exhausting, and there's simply no mental energy left for creative endeavors!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#2316
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psatkha
It will be done in the new version, especially upon your request!

It's not difficult, I just don't have time – work is incredibly exhausting, and I simply don't have the mental energy for creative endeavors!
Exactly as I requested:rolleyes:, thank you. I decided to install the mod again, looked at the heroes, and some even have unique models:eek:. I'll probably play a game, see how interesting it is. By the way, can I ask a question? Should I install the mod that replaces creatures in the Necropolis, or not? I think there's another one where only Death Knights replace the undead.

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