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#2308
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Drumanin Drin
Well, the first reason, as far as I can remember, is a slight imbalance. And unfortunately, it can't just be turned on and off, which would be very convenient.
There are two versions of the mod:
1) Just NHF - with each version, the balance is adjusted, and each hero has unique specialties [for Multiplayer];
2) NHF_E, extended - it has all the heroes (including overpowered ones and repeated specialties, etc.) [for those who just want to play solo]
If someone is too strong in the regular version, you can influence this by writing in the mod's discussion.
Drumanin Drin

Damn, it's a pity, but you could create some interesting heroes, that is, can't you just increase percentages, but simply increase characteristics with the level?
Yes, it's a pity. We have to work with what we have.
You can increase characteristics. But before that, it's better to familiarize yourself with the list of available heroes (there is a file in the archive with the mod).

Added 14 minutes ago
Ment
Dyrman, then for the bio, I suggest a resident of the Free Cities who moved to the Academy!
I like the spellcasting in attack, it's a good option.
In one of the early versions, there was Muazir. He had a special ability - to increase his attack and defense before battle for mana. But if there was a well nearby, it was quite a cheat. And aesthetically, the special ability wasn't appealing.
I would like a максимально passive special ability (without activation by anything).

For example, in the tournament mod of TE, there is "transmutation," which allows you to redistribute stats. In my opinion, this is too terrible a thing that they could come up with (although you can understand the people - they have been playing there for years, everything is already worn out, and here is something new). Still, the uniqueness of the factions should be taken into account.

By the way, there is an idea to make a hero for the Academy. Leave the affiliation to the Academy faction, but tie it to the Order city. This way, the morale of the Academy army will be slightly lower (0 instead of +2). But this way, you can explain the biography.

The binding of stats to the faction seems to be working. It's a pity.

P.S. It's a pity that in 6, and in 7, the special abilities are uninteresting and mostly weak. But a few heroes from there will be included ;)

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