Posts from "HW rulez" mod (add-on) for HoMM3.
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What do you think about an option that marks key objects (wells, stables, maybe even taverns) with white pixels on the mini-map? For those playing HotA, do you have any difficulties keeping them in your short-term memory?
Personally, the mini-map helps me immediately notice the movement of the opponent's heroes and the possibility of quickly moving around the map.
I don't know if it makes sense to overload the color scheme.
In my opinion, it won't give the desired effect, because the specifics of individual objects are too different to mark them with one/separate color.
Added 6 minutes later
Why was rules 1.34 removed from the topic? In some tournaments, the regulations state that this is the main version, but it's nowhere to be downloaded.
Currently, the most stable version is 1.38.
The difference from 1.34 is mainly in fixing mirroring issues and other bugs. + 1.38 adds 3 new checkboxes for SoD.
I don't see the point in keeping a version where something doesn't work or there are crashes, so as not to create precedents with errors in games.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
I don't know if it makes sense to overload the color palette.
The problem is more likely in the demand for the feature.
because everyone uses the same template for the tournament description header.
And what is this template? For example, in the JC random tournament, the clarification about the version only appeared after I had a disagreement with one of my opponents about the mod version, and the organizer clarified the rules. The rules for the One for All tournament were copied from last year, but then version 1.34 simply didn't exist to be copied from there. The rules for FB-9 were written from scratch, as they are new every year. What template for the header are you talking about?
In general, for everyone who needs it, I've attached version 1.34.
Couldn't this option be implemented as a checkbox? Sometimes, I'd like to quickly calculate the cost of a bribe and whether it's worth sacrificing more troops, but this possibility is lost after the first cast... Or, the "yes" button could be blocked after the "bribe" button is pressed.
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Num, that's a strange request.
Well, today I had the option to buy my way out, and I wasn't sure if I needed to surrender more troops or if I already had enough money. By the way, if I'm not mistaken, the new features of mod 1.38 haven't been added to the first post – it would probably be helpful to do that so you don't have to search the thread for the list of changes.
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
If you exclude it, there might be silly situations like "rebuilt 3 times at level 1 - no haste, because it's in the library." So, it's better to do it last.

UPDATE: I downloaded the latest version of the launcher, and now it works.
I downloaded Heroes 3 from the Heroes3.tv website and this mod, followed all the instructions, but the mod doesn't work. Why?
UPD: I downloaded the latest version of the launcher, and it started working.

