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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to злой_романтик
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It gave up one block in one direction, and in the other, there were two Devil lairs along the path, with light guarding, plus a Dungeon village. I managed to win the early game against them, and then at the respawn point, I found a Knight and his stats were as good as, if not better than, the Treasure Knight. I was lucky that my opponent had only 14 mana; otherwise, I wouldn't have been able to win. Thanks for the games!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Random Faction Random
Аксис / Axsis Start Hero Аксис / Axsis
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Random Faction Random
Мальком / Malcom Start Hero Мальком / Malcom
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
127 days
Game Date
10/24/2015
Reported
10/24/2015 9:54 AM
Rating Impact Archived
Simon5760 1553 1570 +17 ↑
RozenKran 1607 1590 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2015 7:45 PM

In reply to злой_романтик
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A very exhausting game due to the opponent constantly disconnecting; it seems the problem is with the new HD mod. After all the resets, we started with Pikedram and Luna, which made the beginning a bit difficult, but it created a lot of potential for magical combat. At the end of the 2nd week, a Facebook war occurred, after which the opponent fled, and I was left with 4 golems, and the next day the opponent surrendered. Thank you for the game. The opponent chose 3 templates.
Battle Report Accepted
Random Faction Random
Халон / Halon Start Hero Халон / Halon
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Random Faction Random
Саня / Sanya Start Hero Саня / Sanya
Тунар / Thunar Main Hero Тунар / Thunar
Map Template
Skirmish
Game Length
127 days
Game Date
10/24/2015
Reported
10/24/2015 1:34 PM
Rating Impact Archived
Dandy 1698 1707 +9 ↑
GUNAR 1529 1520 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2015 2:13 PM

In reply to Dandy
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It was a tough game. I won the first battle, and my opponent ran away. I defeated the main hero, but they killed me with fake units, and they had high morale. I could have won otherwise. It's frustrating to lose like that, especially when I didn't finish off 4 golems in the final battle.
Thanks for the game!
In reply to Dandy
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Megatempo: fast roads, stable, Kregg at level 2 with a logo, there are hives behind simple guards. 116 settlements in the opponent's village. Nearby were a +6 sword and a +6 shield, but there wasn't enough money to take them. On his turn, the opponent attacks.

Kregg 9-4-2-(20): 22 vivs, 1 behemoth, 1 roc, expert tactics, expert earth, leather, shield, haste, +2 morale

Kirr 8-11-3-(15): 58 caps, 8 mages, 2 nagakivins, 9 golems, 1 air, 1 gargoyle, slow, bless, arrow, no schools

I think even without haste, the battle would have been won for me. And with haste, it's completely easy, there are still 15 vivs left. Thank you for the game.

Game played in 2 rounds (please make the corresponding corrections in the table).
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Гирд / Gird Start Hero Гирд / Gird
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Aya
Красный / Red
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
117 days
Game Date
10/24/2015
Reported
10/24/2015 2:18 PM
Rating Impact Archived
=Lizard= 1636 1657 +21 ↑
Aya 1805 1784 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2015 3:05 PM

In reply to =Lizard=
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=Lizard=
Thank you for the game.
I wasn't ready for such an early arrival. Thank you for the game.
584609712
In reply to злой_романтик
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A bunch of Dragon Fly Hives spawned at the respawn + a cloak and an amulet for necro. So I came out on 123 with a speed boost with 500 skeletons, 50 ducks, and 2 angels. On 124 I scouted the GO of the opponent who was about to come out. I broke through his GO and had too big of an advantage in meat and stats. Thanks for the game!
Battle Report Accepted
Random Faction Random
Кси / Xsi Start Hero Кси / Xsi
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Random Faction Random
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Сефинрот / Sephinroth Main Hero Сефинрот / Sephinroth
Map Template
Jebus Cross
Game Length
124 days
Game Date
10/24/2015
Reported
10/24/2015 7:09 PM
Rating Impact Archived
Dandy 1715 1716 +1 ↑
Iamsamstan 1296 1295 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2015 7:19 PM

In reply to Dandy
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Dandy
a bunch of Dragon Fly Hives spawned on respawn + a necromancer's cloak and amulet. So I went out on 123 with a run of 500 skeletons, 50 ghosts, and 2 angels. On 124 I scouted the op's GO, who was about to come out. I broke through his GO and there was too big of an advantage in meat and stats. Thanks for the game!
I got 2 knickknacks from cats and 1 from minotaurs, but only one Dragon Fly Hive, albeit a max one) pulled a black dragon from a refuge) and then the op pulled one too) thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to Dandy
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I chose 112, opponent 111. I was dealt Rampart with Ivor against Shakti, but taking the last rest is risky. Ivor with 6 elves, though there's a bit of a problem with wood, and then it turns out I have 1 secondary hero, though there's an external dwelling of green dragons. On day 1, with rogues at the Citadel, I took the external dwelling of dwarves. On days 121-124, I gathered 3 Griffin Conservatories (2+3+4), in the correct order and at most, thanks to morale, they didn't devour the angel. Broghild got Earth magic and went into the treasure zone; on the second day, I took the external dwelling of green dragons and built them. On day 3, I cleared the treasure zone and captured the КЗ. From the start of week 4, I went to take cities. It then became clear that the opponent had no chance army-wise, but he had air control which I lacked. The relatively short distances allowed for exchanging cities. On day 217, the opponent retook his 2 cities and made a mistake, leaving a weak army in the swamp. ГГ.

Thanks for the game!

Game of round 2, Vincerasa templates.
Весна 2013.
Battle Report Accepted
Random Faction Random
Риланд / Ryland Start Hero Риланд / Ryland
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
217 days
Game Date
10/24/2015
Reported
10/24/2015 8:14 PM
Rating Impact Archived
Roger-ua 1553 1568 +15 ↑
Vinceras 1562 1547 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2015 8:43 PM

In reply to Roger-ua
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Roger-ua
I chose 112, opponent 111. Rampart surrendered with Ivor against Shakti, but taking the last rest is scary. Ivor with 6 elves, though a little trouble with wood, and then it turns out I have 1 secondary hero, though an external dwelling of greens. On 1, rogues at the Citadel, took the external dwelling of dwarves. On 121-124 I gather 3 Griffin Conservatories 2+3+4, in the correct order and even then max thanks to morale the angel wasn't devoured. Broghild got earth magic and went into the treasure zone, on the second [day] took an external dwelling of greens and built them as well. On 3, ate the treasure zone and beat off the KZ. From the start of 4, went to reclaim towns. Further it became clear that the opponent had no chance in army, but he has air control which I do not. The relatively small distances allowed trading towns. On 217, the opponent recaptured 2 of his towns and made a mistake, leaving a weak army in the swamp. GG.

Thanks for the game!

Game of round 2, Vinhseras templates.

The opponent came with an advantage in meat and parameters, when I threw myself away on Dragon Utopias. There was nowhere to take an army, there is a KZ and a red orb. I tried to play for a draw, but the opponent was objectively stronger here.
Thanks for the game!
In reply to злой_романтик
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They almost started without any restarts; both had decent hands, but Maxiulik punished his opponent on the first turn. Thanks for the game!
Battle Report Accepted
Random Faction Random
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Random Faction Random
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
Jebus Cross
Game Length
117 days
Game Date
10/24/2015
Reported
10/24/2015 9:09 PM
Rating Impact Archived
Dandy 1716 1717 +1 ↑
Iamsamstan 1295 1294 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2015 8:46 AM

In reply to Dandy
huge amount of daemons on Tazar versus minotaurs + wyverns on Crag Hack.
It was fun. Thx for the game.
P.S. second game
695631809
skype - allihes

стримы:
http://ru.twitch.tv/alihes
http://goodgame.ru/channel/drej/
http://www.heroes3.tv/alihes

если играю, то до упора
Battle Report Accepted
Random Faction Random
Лабета / Labetha Start Hero Лабета / Labetha
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Мирланда / Mirlanda Start Hero Мирланда / Mirlanda
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
216 days
Game Date
10/25/2015
Reported
10/25/2015 12:26 AM
Rating Impact Archived
Alihes 1405 1424 +19 ↑
Jaris 1529 1510 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2015 12:33 PM

In reply to Dandy
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Dandy
They almost started without restarts; both had decent hands, but Maxiul punished his opponent on the first hand. Thanks for the game!
Thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to злой_романтик
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nekril himself, didn't touch anyone. Then on turn 121 the opponent ran out. Couldn't bring army and hero out by that turn, and the opponent was afraid to attack the Citadel with growth. Next turn I attack: 300 skeletons and 9 ducks, with oil and Tanta's resurrect on 60 skeletons — no chance. Thanks for the game.
Battle Report Accepted
Random Faction Random
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Random Faction Random
Нимусса / Nymus Start Hero Нимусса / Nymus
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
2sm4d(3)
Game Length
122 days
Game Date
10/25/2015
Reported
10/25/2015 9:11 AM
Rating Impact Archived
Dandy 1710 1718 +8 ↑
GUNAR 1519 1511 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2015 9:18 AM

In reply to Dandy
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Tant is overpowered. With a large number of Earth units, there was nothing to counter him with. + Poor starting position.
Thanks for the game!
In reply to злой_романтик
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Game of the first round, first tour.

Reached 122. A КЗ was lying right at the exit. After clearing it, I was left with almost no army. But having a secondary Dungeon town, I doubled my mana and started taking Dragon Utopia by summoning one-hit wonders. I had complete control over the opponent since I saw he couldn't break through 10-19 Behemoths. A КВ was also lying just below the behemoths.
In the end, at 127, the opponent decided to surrender.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Кэлх / Calh Start Hero Кэлх / Calh
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
Jebus Cross
Game Length
126 days
Game Date
10/24/2015
Reported
10/25/2015 10:15 AM
Rating Impact Archived
ShadowManiac 1476 1494 +18 ↑
silenthill 1562 1544 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 7:10 PM

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