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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Сатир
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10 years ago
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Satyr
What makes the armies so weak on day 321? This is probably a new record for the longest game, by the way; we probably played for about 25 hours :smile08:

We did play for about 25 hours. The reasons for the weak armies: starting around the second week of the second month, we mainly focused on intercepting castles and killing enemy heroes every turn. The opponent, who had better control of the map and whose heroes returned to their towns, was still able to scout and gather resources, albeit slowly. I think I only managed to capture one Utopia and 3-4 Wood towns from that point on. Markov also lost a few archers on horses.
Additional reasons for me: the captured objects had poor resources, and I didn't have enough money to buy new units from that point on.
In reply to Dima Surmay
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10 years ago
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Round 1
In the very first skirmish, I gathered over 40 ducks and angels, captured the blue artifact in the center, and was heading towards the opponent, but there were archmages and snipers – a formidable force! :)
Thanks for the game.
296524052
Весна 2012.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Фафнер / Fafner Start Hero Фафнер / Fafner
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Mini-Nostalgia
Game Length
132 days
Game Date
10/22/2015
Reported
10/22/2015 9:23 PM
Rating Impact Archived
злой_романтик 1483 1513 +30 ↑
Redwhait 1892 1862 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2015 6:45 AM

In reply to злой_романтик
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10 years ago
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Round 1
I recruited 13 angels and 18 ducks at the starting point, ran to the center, found a chest with 3 archdevils, and almost immediately caught Monty – things were much worse there.
Thanks for the game.
296524052
Весна 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
126 days
Game Date
10/22/2015
Reported
10/22/2015 9:29 PM
Rating Impact Archived
злой_романтик 1522 1543 +21 ↑
Amiloo 1698 1677 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2015 6:38 AM

In reply to злой_романтик
10 years ago
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Game of the first round.
We were left without resurrections, the early surrender initially scared us with the enemy's Gosha. But around day 112 I already found a triple of Dragon Fly Hives, Tunara picks up a log, there are boots. Soon Nelka finds a КЗ and a Dragon Fly Hive behind the cyclopes. I level up Tunik, kill the computer. The computer gnawed a bit but it's nothing, we wait for the weekly growth and then into the Dragon Fly Hive. On day 117 I attack marks, and it turns out they were guarding the passage to the computer and they hit me hard in the face for minus 2 nagas. On day 121 I break through the guard of 1 ultimate — a big one, I decide not to go in, the second one is small — I'll finish it with a scout hero. I took a village, from the lookout there are 3 more Dragon Fly Hives. The first max — minus all nagas, half of the grand elves. The rest went easier. On day 123 I had under 40 dragons, I took an external dwelling of phoenixes and the book of fire behind the ogres. On day 125 I take a triple Dragon Utopia, they give a +12 sword, КВ and something else unnecessary — perfect, I cast Dimension Door, recapture the КЗ on the same turn and I have exactly 12 mana and 250 movement points left to fly off and replenish mana. I set a scout hero to take the main of the opponent. On day 126 the scout heroes take the main and a couple of villages, Tunara reaches Gosha in the swamp. Thank you for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Иона / Iona Start Hero Иона / Iona
Тунар / Thunar Main Hero Тунар / Thunar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
126 days
Game Date
10/23/2015
Reported
10/23/2015 5:20 AM
Rating Impact Archived
Diabler 1641 1656 +15 ↑
Makiavelli 1652 1637 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/27/2016 4:43 PM

In reply to злой_романтик
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10 years ago
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zloi_romantik
Round 1
Picked up 13 Angels, 18 Dwarves at the respawn, rushed to the center, found a crate with 3 Arch Devils there, and almost immediately ran into Mona — it got much worse there.
Thanks for the game.

At the respawn, there was 1 Dragon Fly Hive together with the dolphin, an external dwelling of Cyclopes, and a level 1 Griffin Conservatory very far away. I didn't take either. Built up creatures in the castle, upgraded to tier 2, boosted Moner as much as I could. And in truth, I only lost because I worried too much about the bad handout. I misjudged my own strength; I could have made it through the Teleport a couple of days earlier to meet the opponent in the center with КЗ, 150 mana, and Shackles. Thanks for the game!


http://heroes3.tv/Amiloo
In reply to злой_романтик
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10 years ago
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evil_romantic
Round 1
In the very first treasure hunt, I got 40+ ducks and angels, captured the blue helmet in the center, and was already heading towards my opponent, but there were archmages and snipers – a formidable force! :)
Thanks for the game.
Unlike my opponent, I misjudged the direction and, instead of finding a good spot for bears and a decent treasure hunt, I ended up with bare snow and blocked treasure locations.
2+2 angels + red + djinns should have easily defeated the archmages, but the frenzy effect on the angels disrupted my plans. Then, 90+ snipers didn't let me recover.
Thanks for the game.
In reply to злой_романтик
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10 years ago
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Agreed, Hotu. We played without rests. I had a mini-Griffin Conservatory under my Castle, which fell on 113; after upgrading 19 Golems, it was a breeze. Scouting also revealed 2 more Conservatories, 1 of which I never took until the end of the game. Then Alkin went on an Angel journey, took a mini-Dragon Fly Hive along the way, and at the end of the week captured an enemy Castle's town. The rest of the army mainly fought off resources in various places. 121, the remaining hero of this enemy was extremely inconvenient — on the last step, he drove my hero out of the chain, costing me a whole day of tempo. 122, Alkin goes into a Conservatory 3-4 in the Castle zone with Grand Elves; it turns out to be a tier 3; the Angel and all Nagas survive. I run to the corner, where another Conservatory is revealed. There are also 2 more Workshops, a Scarlet Tower, and a Dragon Utopia. I land on the Dragon Utopia on 126, but it turns out to be a max; I wait for growth. 131, I take it quite well; all Angels and all Giants survive. It gives a Blue Cloak, King's Shield, Cloak of the Void King, and Boots of Resistance. I found no more Dragon Utopias for the rest of the game. Thanks to 2 Dragon's Dreams from Alkin, I gathered decent troops by week 3. 141, I planned to take the opponent's capital with growth, but his main hero was holed up there. No Town Portal, so I had to do Fly. In terms of army, it was tougher there. But I had +2 speed, +3 morale, +1 luck (despite the opponent having a bunch of lowering artifacts), and the King's Shield. The towers were unpleasantly surprising, killing a Griffin/Giant per turn. In the end, only my 14 Cyclops survived. If not for the morale/luck, Toga would have been to blame. Lucky break. Thanks for the game.

Game 2 of the round.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Жозефина / Josephine Start Hero Жозефина / Josephine
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Random Faction Random
Аин / Aine Start Hero Аин / Aine
Айден / Ayden Main Hero Айден / Ayden
Map Template
6lm10a
Game Length
141 days
Game Date
10/23/2015
Reported
10/23/2015 7:02 AM
Rating Impact Archived
=Lizard= 1657 1670 +13 ↑
Toganash 1613 1600 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 5:48 AM

In reply to злой_романтик
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10 years ago
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It never managed to produce a single playable unit. In the first two weeks, there was absolutely nothing happening. On the third turn, two diplomats appeared (along with Adela), but against a starting Necropolis player, that's too late; the lag was already critical. Thanks for the game. Game 1, round 1.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Ингэм / Ingham Start Hero Ингэм / Ingham
Риланд / Ryland Main Hero Риланд / Ryland
Поражение / Lose Поражение / Lose
Random Faction Random
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
Anarchy
Game Length
135 days
Game Date
10/23/2015
Reported
10/23/2015 7:35 AM
Rating Impact Archived
=Lizard= 1703 1683 -20 ↓
Toganash 1567 1587 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/27/2015 5:49 AM

In reply to Kashchei
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10 years ago
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Kashchei
round 2
respawn is poor, there's a hideout of birds and weirdos + 4 hives for 20 vives, on the second one I found a second hideout of weirdos, crag up to 115 was level 2, found boots for 115 and a gnome chain in the sphere, but still only reached 123 and immediately hit ГО opa, had to go through the sands with basic pathfinding eventually reached the utopia which the opp didn't take where I got КВ, 4\4, 2+, which allowed ДД to the central Castle which was already painted, gurny stood nearby waiting for growth, drove him away, securing the rest of the treasure zone for myself, гг
thanks for the game
го hit at 124 without magic, lost all army. tried to hold out until 131, but it didn't work :D . Thx for the game! :D
In reply to злой_романтик
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10 years ago
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Even though two restarts were still available, I decided to play against Necro. I liked the external wood dwelling, the stable, the Dragon Fly Hive, the external dragon dwelling behind the mummies (never got to it), decent gold, and Tyraxor with the log building. By the end of the week, I captured the dungeon village and the dungeon computer. I took the wood from two portals.
At the start of the second week, I bought everything and with 26 wood units and the Necklace of Speed, I started to dominate. I entered the first treasure zone – the box gave me all the Earth magic.
At the start of the third week, I took a Dragon Utopia – a few stats. I went to the second treasure zone, while simultaneously capturing computers. I opened another box with all the Air magic. Then Tamika attacked Castle with 600 skeletons and 4 angels. I couldn't give up Castle – the fortress is there and everything is ready for the Angel Portal. I calculated that Tyraxor could reach Tamika. I attacked with 6 angels, 16 ducks, 42 wood units, an imp for 1350, and I grabbed some additional chaff. Honestly, I didn't expect all the Earth magic there. The opponent misclicked on Mass Slow and I defeated him.
Funny, we played it again for fun, and Tyraxor had to run away with almost all the chaff, leaving Tamika with 7 skeletons :D Otherwise, we would have run around a bit more.
Thanks for the game.
ICQ 675102035


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Аэрис / Aeris Start Hero Аэрис / Aeris
Аэрис / Aeris Main Hero Аэрис / Aeris
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Spider
Game Length
137 days
Game Date
10/23/2015
Reported
10/23/2015 8:58 PM
Rating Impact Archived
MikeM 1670 1671 +1 ↑
Iamsamstan 1297 1296 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2015 9:05 PM

In reply to MikeM
10 years ago
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MikeM
Even though I still had two restarts left, I decided to play against Necro. I liked the external dwellings for wood, stable, Dragon Fly Hive, external dragon dwelling for a decent amount of gold, and Tyraxor with a logo. By the end of the week I captured a dungeon village and a comp dungeon. I took wood from two portals.
At the beginning of the second week I bought everything up and with 26 wood and a Necklace of Swiftness started to stomp. I went into the first treasure zone — the box gave me all the Earth.
At the start of the third week I took a Dragon Utopia — a few stats. I went into the second treasure zone, simultaneously capturing comps. I looted another box for all the Air. Then Tamika attacked a Castle with 600 skeletons and 4 angels. Can't give up the Castle — there's a Castle and everything ready for the Angel portal. I calculated that Tyraxor reaches Tamika. I attacked with 6 angels, 16 wyverns, 42 dendroids, a familiar at 1350, and I grabbed some extra fodder too. Honestly, I didn't expect all the Earth there. The opponent misclicked with Mass Slow and I defeated him.
Funny, we replayed for fun and Tyraxor had to buy himself off with almost all the fodder, leaving Tamika with 7 skeletons :D Otherwise we would have run around more.
Thanks for the game.
I decided not to restart Necro, Nagash came up, I leveled him too, captured the Citadel, a couple of villages, at 132 I took a Dragon Utopia with КЗ, then with a Helm, then attacked a Castle, but misclicked in the battle and threw it away) Thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
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10 years ago
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Is the leaderboard updated?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Browser
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10 years ago
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Thanks for the game!
Round 1
In reply to злой_романтик
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10 years ago
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Good map and decent spawns (1+3). Level 1 on turn 115, level 3 on turn 121. Got some good stat boosts on the resource node. On turn 124, I pushed the opponent out of the center and took a couple of hives. Turn 125, the opponent surrendered. Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Random Faction Random
Мальком / Malcom Start Hero Мальком / Malcom
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Random Faction Random
Брисса / Brissa Start Hero Брисса / Brissa
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
8mm6a
Game Length
125 days
Game Date
10/19/2015
Reported
10/24/2015 4:05 AM
Rating Impact Archived
Amiloo 1631 1654 +23 ↑
twaryna 1843 1820 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 2:57 AM

In reply to Amiloo
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10 years ago
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Ready to play :smile23: Please write to me.

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