Auto-translated
Agreed, Hotu. We played without rests. I had a mini-Griffin Conservatory under my Castle, which fell on 113; after upgrading 19 Golems, it was a breeze. Scouting also revealed 2 more Conservatories, 1 of which I never took until the end of the game. Then Alkin went on an Angel journey, took a mini-Dragon Fly Hive along the way, and at the end of the week captured an enemy Castle's town. The rest of the army mainly fought off resources in various places. 121, the remaining hero of this enemy was extremely inconvenient — on the last step, he drove my hero out of the chain, costing me a whole day of tempo. 122, Alkin goes into a Conservatory 3-4 in the Castle zone with Grand Elves; it turns out to be a tier 3; the Angel and all Nagas survive. I run to the corner, where another Conservatory is revealed. There are also 2 more Workshops, a Scarlet Tower, and a Dragon Utopia. I land on the Dragon Utopia on 126, but it turns out to be a max; I wait for growth. 131, I take it quite well; all Angels and all Giants survive. It gives a Blue Cloak, King's Shield, Cloak of the Void King, and Boots of Resistance. I found no more Dragon Utopias for the rest of the game. Thanks to 2 Dragon's Dreams from Alkin, I gathered decent troops by week 3. 141, I planned to take the opponent's capital with growth, but his main hero was holed up there. No Town Portal, so I had to do Fly. In terms of army, it was tougher there. But I had +2 speed, +3 morale, +1 luck (despite the opponent having a bunch of lowering artifacts), and the King's Shield. The towers were unpleasantly surprising, killing a Griffin/Giant per turn. In the end, only my 14 Cyclops survived. If not for the morale/luck, Toga would have been to blame. Lucky break. Thanks for the game.
Game 2 of the round.