Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
10 years ago
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Kashchei
User Avatar
10 years ago
Auto-translated
First round. Thank you for the game.
Battle Report Accepted
Random Faction Random
Зубин / Zubin Start Hero Зубин / Zubin
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Random Faction Random
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Чарна / Charna Main Hero Чарна / Charna
Map Template
Mini-Nostalgia
Game Length
134 days
Game Date
10/20/2015
Reported
10/20/2015 4:35 PM
Rating Impact Archived
Socrat 1743 1756 +13 ↑
Dima Surmay 1702 1689 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/20/2015 4:46 PM

In reply to Socrat
10 years ago
Auto-translated
Socrat
Round 1. Thank you for the game.
Thank you for the game.
In reply to Dima Surmay
User Avatar
10 years ago
thx for game
gg
Battle Report Accepted
Random Faction Random
Гелар / Gelare Start Hero Гелар / Gelare
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
136 days
Game Date
10/20/2015
Reported
10/20/2015 5:25 PM
Rating Impact Archived
zwei 1420 1440 +20 ↑
cost 1557 1537 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/20/2015 6:30 PM

In reply to zwei
User Avatar
10 years ago
Auto-translated
zwei
thx for game
gg
zero gold, 4 heroes, an external dwelling of Minotaurs and barely bought creatures from the portal. Home have Eye of the Dragon in the Fort. On 116 I broke 10-19 Fanatics at the cost of all Harpies (the choice was between them, Cyclop Kings for the Globe of Earth, and 20-49 Snipers for the prison where Yog sat with Expert Logistics, because of which on 134 the opponent managed to capture my main, which I was going to crash into on the next turn). In the Final Battle, Mass Water and the lack of delivery of Eyes and a couple of Minotaurs + the upgrade of the Minotaur Baron from the main decided it (plus there was also a Pandora's Box with 50-99 Gogs right under it). Oh yes, 2/2 Dragon Fly Hives were minimal. Classic.
gg.thx for the game.
In reply to Dima Surmay
User Avatar
10 years ago
Auto-translated
Thank you for playing!
PS: second round.
Battle Report Accepted
Random Faction Random
Рион / Rion Start Hero Рион / Rion
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Random Faction Random
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
Diamond
Game Length
117 days
Game Date
10/20/2015
Reported
10/20/2015 6:44 PM
Rating Impact Archived
Lucky George 1607 1623 +16 ↑
u2noob 1641 1625 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2015 12:28 PM

In reply to Dima Surmay
10 years ago
Auto-translated
Op came out at 122, I at 125. Found 1 beehive in the respawn corner at 117, 2 conservatories 2+4 at 121 respectively. A block of 35 snipers cut off a piece of the respawn.
Otherwise, I gathered everything very slowly and came out.
1st round
Thanks for the game!
Battle Report Accepted
Random Faction Random
Эдрик / Edric Start Hero Эдрик / Edric
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
131 days
Game Date
10/20/2015
Reported
10/20/2015 10:44 PM
Rating Impact Archived
Егор Коробейников 1725 1738 +13 ↑
UrukHai 1686 1673 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/21/2015 12:11 AM

In reply to Егор Коробейников
10 years ago
Auto-translated
Egor Korobeynikov
OP came out at 122, I was at 125. Found 1 beehive in the corner of the respawn at 117, found 2 Griffin Conservatories 2+4 at 121 respectively. A block of 35 snipers cut off a piece of the respawn.
Otherwise, I gathered everything very slowly and came out.
1st round
Thanks for the game!

Somehow in your report you made me castle and not even random when I was fortress with that terrible Tazar. :smile26:

Thanks for playing.
In reply to Dima Surmay
User Avatar
10 years ago
Auto-translated
First round game.

Maretti didn't take a restart when I got Mullich, which was already tense, but the start was promising - Valeska, built archers, +1 speed, an external dwelling with angels at the respawn (guarded by 18 Efreeti though), opponent - Dungeon. Everything seemed fine, but there was a big downside - no money at all.
By week 1, I only managed to build Griffins in the Stronghold, took the Dungeon opponent, broke through to the center, and captured the central village. Found a Griffin Conservatory near it.

At the start of week 2, I defeat the Efreeti, take the external angel dwelling, build portals in the village and at the opponent's, and run to take the Griffin Conservatory, which turned out to be minimum. Then I exit into the central adjacent zone on 124, stopping by Maretti's respawn on the way. That's when Ivor appeared, coming out of the respawn fully equipped - he has angels and Wyverns, his full army capped, and his stats are much higher than mine. I only have 4 angels + marksmen and 4 Wyverns.
I had to abandon this adjacent zone, which had a Dragon Utopia, a Griffin Conservatory, 3-4 Dragon Fly Hives, and several Pandora's Boxes.

I started total scouting - running chains through all zones, broke the guard of the central super treasure zone, sent a chain to 2 corner villages. Monere arrived - I started leveling him because Mullich didn't get Logistics.
I discovered 2 Dragon Utopias in the super treasure zone, a Dragon Utopia in a dead-end village (which turned out to be maximum and couldn't be taken at that time). The second village had a blockade that Monere couldn't break with 3 angels, so I had to turn around and take the 2 Dragon Utopias in the super treasure zone on lava.
The Dragon Utopias gave some stats and money. Meanwhile, Maretti fully cleared the adjacent zone, gathered the Dragon Fly Hives, the Griffin Conservatory, and the Dragon Utopia, and didn't force the issue (which, in my opinion, was a mistake), instead going to break through to the AI opponents.

In the end, from week 4, Maretti captures 2 more Ramparts, fattening up somewhere, while I took the maximum Dragon Utopia, which gave no control, and got duplicate artifacts. Valeska with 3 angels managed to reach the Castle AI opponent and sat there. Mullich broke through the blockade to the second corner village (Tower), Monere bought himself there and ran off to scout.
I found 2 Dragon Utopias there, one of which had a KV. Later, 2 more Dragon Utopias were found in the same zone, though not quickly. I also took a Dragon Utopia with a colossus in another zone.
Monere and Mullich have 2 Dimension Doors, I gave each scout hero an angel and collected resources for GM skills. The 4th Castle gave me Town Portal, and things got much better. I took Maretti's Ramparts back and thought it was in the bag. But Maretti also found full control, took the Castles back at the start of the week, and went on the offensive himself.
I upgraded the archers and prepared for defense, but once I heavily failed, not calculating the movement points for the return after taking his swamp village. Good thing I placed a scout hero above it, and Maretti was 1 tile short of attacking. In my relief that he couldn't reach me, I didn't even think about the possibility of winning - checking Ivor with a scout hero on an archangel, then Armageddon with Mullich (who had all fire magic learned), and finishing off with Monere. I fled from that village - not a moment too soon, especially since I found another Dragon Utopia (the ninth one). In the Dragon Utopia, I got KSh+KZ.
Ivor takes the swamp from me, and realizing I can't outmuscle 3 Ramparts, I do a full army cap and attack, counting on the combo of Anti-Magic + Armageddon. I pin the gates with Archangels, cast Anti-Magic, and then 2 rounds of Armageddon.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Сэр Мюллих / Sir Mullich Start Hero Сэр Мюллих / Sir Mullich
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Random Faction Random
Риланд / Ryland Start Hero Риланд / Ryland
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
233 days
Game Date
10/21/2015
Reported
10/21/2015 6:57 AM
Rating Impact Archived
=Stinger= 1738 1763 +25 ↑
Maretti 2005 1980 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 6:18 PM

In reply to Dima Surmay
10 years ago
Auto-translated
I played a game like that, exits from the main
exit to the treasure zone via the road
exit to the pocket zone via no road

Into the main base, Ciele went with Logistics, Tactics, Armorer, Archery (+Water, Earth, Air).
117 - Citadel with cavalry, 8 heroes, couldn't get out of the spawn, Ciele had Tactics, Earth, and Logistics, Archers at 150, also have Dessa.
127 - took a village (Tower) and scouted several exits from the sand to the underground. +an external Mih in the underground (but taking the satellite village is not easy - a horde of eyes with Pandora's Box guard), expert Earth for Ciele
137 - took the computer's Rampart, but it's a Citadel with Dendroids. +2 Angels, main has expert Air, advanced Logistics
147 - took the computer's Tower, Rampart village. In the guilds - in the home and Tower there's nothing at all, in the third Tower only 2 Mage Guild levels so far. Opponent's stats - 18 22 21 12 against my 8 10 13 15. First battle with the opponent around turn 145, if I'm not mistaken:eek:
217 - built Mage Guilds in four towns, have Dimension Door. Then also took Earth and Air from Pandora's Box. Well, Rashka taught everyone who needed it - Dessa, also Kyrre is learning.
Then a long mutual slaughter. They killed Kyrre and Dessa for me, but then they came back again. The theater of action was in the center of the map around three towns that were located close together, and from them further along the periphery you could reach any corner of the map. In the end, the opponent ran out of money, couldn't even buy Archangels from new growth, while we were fat. But Siel is weak, and there's nothing to counter the red Orbe of Marusya with her strong parameters yet. Gradually killed the demoness's important helpers. And decided to set up a trap in a town that the enemy's scout hero couldn't check (+ to Captain Bishop) - had Angelic Alliance, Elixir of Life, Cloak of the Undead King, Bolt at 870, Bow of the Sniper. The red player used their last chance and attacked. Protection from Air, opponent's Bolt only at 470, and then a volley of 215 Elves killed all the Sharpshooters (against a catapult it would have been 1k damage per single shot). I don't recall such a long game, but here it happened!:)
Thanks for the game!
Attachments 2
2 files attached • Total size: 581.8 KB
Battle Report Accepted
Random Faction Random
Жемчужина / Gem Start Hero Жемчужина / Gem
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Random Faction Random
Кристиан / Christian Start Hero Кристиан / Christian
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
321 days
Game Date
10/21/2015
Reported
10/21/2015 5:39 PM
Rating Impact Archived
rebellious 1597 1608 +11 ↑
Andres 1482 1471 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/21/2015 5:44 PM

In reply to rebellious
User Avatar
10 years ago
Auto-translated
rebellious

Tsiëlka went into mama with logistics, tactics, armor, archery (+water, earth, air).
117 - Citadel with cavalry, 8 heroes, didn't get out of respawn, Tsiëlka had tactics, earth, and logistics, Archery at 150, also have Deesa.
127 - took a village-tower and scouted several exits from the sand to the underground. +external Mighty Gorgon in the underground (but taking the satellite-village is not easy - a horde of Eyes with Pandora's Box guard), expert earth for Tsiëlka
137 - took the computer's ramp, but there's a Citadel with Dendroids. +2 angels, mama expert air, advanced logistics
147 - took the computer Tower, ramp village. In the guilds - Haste and in the Tower nothing at all, in the third Tower so far only 2nd level Mage Guild. Opponent's stats - 18 22 21 12 against my 8 10 13 15. First battle with the opponent around day 145, if I'm not mistaken:eek:
217 - built Mage Guild in four towns, have Dimension Door. Then from Pandora also took earth and air. Well, Rashka taught everyone who needed it - Deesa, Kyrre is also learning.
Then a long internal slaughter. My Kyrre and Deesa were killed, but later they came back. The theater of operations was in the center of the map around three towns that were located nearby, and from them further along the periphery you could reach any corner of the map. In the end, the opponent ran out of money, couldn't even buy Archangels from the new growth, while we were rich. But Sylvan is weak and has nothing to oppose to Marusya's red Orb with strong parameters. Gradually killed the demoness's important helpers. And decided to bait in a town that the enemy's scout hero couldn't check (+ to Captain Bishop) - had Angel of Death, elixir, Cloak of the Undead King, bolt for 870, Sharpshooter's Bow. Red used the last chance and attacked. Protection from Air, opponent's bolt only dealt 470 and then a 215 marksmen sniper shot (on the catapult it would be 1k damage per single shot). I don't remember such a long game, but here it happened!:)
Thanks for the game!


First of all, thanks to the opponent for an interesting game.

I don't even know what's happening, not a trace of game luck in any single game so far, or rather it's completely the opposite. From 7 Dragon Utopias getting only all-5, 4 and KB, from Pandora's Boxes - only experience, from 7 Crypts - 4 minis and 2 doubles, trees 80% mini - that's okay, but when you kill the opponent's Kyrre and Deesa and they come back to him and even my Solmyr, killed by the opponent, comes... Kyrre and Deesa, as helpers, ultimately made the game.
Took 2 random map templates on blocks, in the third deal gives Castle vs Rampart, no blocks, but the respawn is extremely small almost without money (though there is Naga Bank and Dwarf Cottage). But the obsidian candle exit to the center for 30 Steel Golems and the center Castle is 1600 movement points from the capital. Also Solmyr arrives. Due to the lack of money, I want a restart, of course, but the last one... I decide to reveal Solmyr as an additional argument for a restart there. They don't restart there. In general, everything turned out sadly in the first week: very little money even in the adjacent zone. Ran around with 4 heroes until day 115, bought a fifth on day 116, somehow managed to place cavalry in the Citadel.
However, on day 121 I took Inferno - computer, by the end of the second week I took the native purple, 4 Dragon Utopias are revealed: 2 near computers and 2 with control are taken.
Demonized and took the first two Dragon Utopias on the fourth week: as usual, bags of gold, KO and KV (water one)))), finally built Fly, took 2 more Dragon Utopias: all-5, Gladius and Sentinel ))). Then found 3 more Dragon Utopias, got another KB from a good one.
Thus by the beginning of the second month I had built up nice muscles, thanks to stat boosters and Marius had primary stats of 30+ and a decent army (although if the objects had been filled at least average, the army could have been much larger).
However, by that time the opponent had built Dimension Door and Town Portal, and got the Helm from Dragon Utopias and started to pull ahead in towns, although by the end of the first month I was leading in that regard.
Managed to kill the opponent's Deesa and Kyrre, but they came back to him again, were leveled up in the vastness of the untouched map, got full control and together with Luna made the game. Probably there's no need to note that the opponent could reach everywhere and kill anyone of mine except mama and whoever was under her. On the second month I finally found the 8th Dragon Utopia with the Book of Air, but at that moment it was already too late.
In the end, while I had money, I managed on my turn with Brissa as a helper to reclaim 4-6 towns, after which on the opponent's turn I would be left with 1-3. But, naturally, the money ran out in such a game and on day 321, not having the ability to buy the growth (and not for the first time), I attack the opponent in a town.
Again, it should be noted that in the open field, wearing the Orb and having primary stats 75 against 36, I still had chances, but in a town I could no longer take the opponent, since from flying units only 8 Archangels and 41 Phoenixes, well, and 100 Marksmen, 200 Horned Demons, 80 Crusaders and 40 Cavaliers that I had would not help me. There were 200 Grand Elves with Archery, 6 Gold Dragons, 12 Archangels, 44 Unicorns, 50 Pegasi - there was something to cover the Grand Elves. I attacked hoping for 600 mana against 220 there and removed the armor 4 4 Offense Defense for 10 spell power (total 37), but naturally they didn't equip +2 speed there, but equipped the Cloak of the Undead King.

Eh, if even 1 of the pair Kyrre/Deesa had deigned to come to me fairly, or to no one..., but if grandma had a certain part, she'd be grandpa.

Thanks again for the game!

P.S. I separately apologize to the team for such loserdom. I did everything that was in my power.
User Avatar
10 years ago
Auto-translated
shameonyou
Having 30 stats by week 2 is quite powerful :D.

Typo, of course. I meant: "by the beginning of the second month."
In reply to злой_романтик
User Avatar
10 years ago
Auto-translated
Creepy Zhenka gave away the Perfect Moon, which is where he messed up — too long to describe — both had poor treasure zones; out of 6 treasure zones, 2 Dragon Utopias gobbled them up — Gurni finished him off like that — for fun. Thanks for the game!
1 round
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Шива / Shiva Start Hero Шива / Shiva
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
10/21/2015
Reported
10/21/2015 11:12 PM
Rating Impact Archived
Browser 1329 1355 +26 ↑
bubuch 1639 1613 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/24/2015 12:03 AM

In reply to Dima Surmay
User Avatar
10 years ago
Resp was nice with 3 cons and couple hives,2 good heroes Dessa and Alkin,I developed alkin first and broke 121 but hydras got a couple morale and I lost 2 angels,then throng scorpicores blocked the road and I had no mass slow,so had to go back for topes in hope of good artifacts,or get xp for mass slow.I got wings in tope so didnt need to fight scorpicores first,I came back to desert at 125 and took what I could find,I had developed dessa too.At beginning of week 3 I had full control and started clearing a dungeon zone which had some hives.After some control fight I decide to attack at 136 and my 76 wyverns were decisive.Thanks for playing!
Battle Report Accepted
Random Faction Random
Соруг / Saurug Start Hero Соруг / Saurug
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Random Faction Random
Мелодия / Melodia Start Hero Мелодия / Melodia
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Jebus Cross
Game Length
136 days
Game Date
10/21/2015
Reported
10/21/2015 11:19 PM
Rating Impact Archived
Dave_HUN 1753 1764 +11 ↑
Falcone 1653 1642 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/22/2015 12:29 AM

In reply to Dave_HUN
User Avatar
10 years ago
Auto-translated
Dave_HUN
Resp was nice with 3 cons and couple hives,2 good heroes Dessa and Alkin,I developed alkin first and broke 121 but hydras got a couple morale and I lost 2 angels,then throng scorpicores blocked the road and I had no mass slow,so had to go back for topes in hope of good artifacts,or get xp for mass slow.I got wings in tope so didnt need to fight scorpicores first,I came back to desert at 125 and took what I could find,I had developed dessa too.At beginning of week 3 I had full control and started clearing a dungeon zone which had some hives.After some control fight I decide to attack at 136 and my 76 wyverns were decisive.Thanks for playing!

The 5-9 fairies on ГО simply couldn't be broken through without gold (2 empty home Dragon Utopia), but I failed to set them up quickly, + almost the entire army perished in the Dragon Utopia. If not for the team play, I probably would have surrendered even at the start of week 2. But even with such a layout, there were chances if I had played better. Thanks for the game!
In reply to Andres
User Avatar
10 years ago
Auto-translated
Andres

Once again, it should be noted that in an open field, wearing the Orb and having 75 against 36, I still had a chance, but I couldn't take the opponent in the castle because I only had 8 Archons and 41 Ducks flying, plus 100 Marksmen, 200 Horns, 80 Cruisers, and 40 Knights, which wouldn't help me. There were 200 Grand Griffons with Life Steal, 6 Goldens, 12 Archons, 44 Unique units, and 50 Pegasuses – there was plenty to defend the Grand Griffons. I attacked hoping for 600 mana against their 220 and removed the armor, 4/4 defense for 10 Speed Points (total 37), but of course, they didn't get the +2 speed, but they did get the Cloak of Negation.

And what makes these armies weak at 321? This is probably a new record for the longest game, by the way, we probably played for about 25 hours :smile08:

Statistics

Welcome our newest member: recijeb