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Hello! As you know, Might & Magic: Heroes VII was recently released. Have you had a chance to play it yet? What are your first impressions?
New here? I'm Roha — want a quick tour?
Hello everyone. The game is definitely a success. As a fan of the 3rd and 5th installments, I can say this with confidence. To those complaining about bugs, you can't blame the mirror if your face is ugly. Now, let's get into the details.
1. I experienced crashes (8GB RAM, AMD 4 * 3.3GHz, 2GB 5850, Windows 7/64). I found a solution somewhere here: increase the swap file to 24GB. Since then, no more crashes, and I've played through the entire human campaign, a single-player map, and 3 HotS maps. I didn't measure the FPS, but it doesn't seem to lag.
2. If you can't place or redistribute stacks, remove any stack, then click on the bottom left corner of where it was and select "placement."
3. Text. After winning, the "new level" message isn't visible, or something else. Guys, you've gotten too comfortable. Are you going to play chess or go for a ride?
Pros of the game:
Increased diversity/variability in the tactical part of battles
1. Flanking attacks with increased damage.
2. Many unique abilities for units.
3. Damage is divided by elements - fire, darkness, and so on.
Increased density of objects on the strategic map without sacrificing beauty
4. The maps are very rich, and there are now plateaus, like a 2-3 story structure.
5. Heroes. There are enough of them for variety, and there are no obvious losers.
6. Skill tree. Without it, it was difficult to understand what was what in the 5th part, but now it's built-in.
7. The governor skill is very good and adds variety, as you can increase the experience percentage, hero stats, and movement range on your lands, and thus harm enemies, etc.
8. The built-in encyclopedia is good. It has information about units and heroes in almost any location, and there are beautiful artworks. It's beautiful. My daughter and I spent an evening admiring them.
9. You can play on the same computer right away. In the 5th part, this feature appeared much later (I think).
10. Playing as the undead, you can cut down on growth, steal resources from enemies - it adds fun.
11. Magic. I like that they added spells that increase hero stats before battle, resource gathering, and this is on the strategic map (hello, Disciples!).
12. You can start the campaign for any race right away, which I don't think was possible in the 5th part.
Overall, it's clear that the developers have absorbed the "Heroes" and taken, if not everything, then much of what was good, plus many direct references to previous parts - for example, the heroes from Solmyr with chain lightning, Yog, the Dragon, Genova, or the feature of raising ghosts (which was in the 3rd part). The balance seems good so far, there are no unbeatable heroes, and this is despite the much more complex calculation of damage and turn order.
I'll talk about the cons/shortcomings later.
1. I wouldn't mind if you could explain in more detail what a "swap" is.
3. I must point out that in the fifth game, floating texts immediately had a contrasting outline, which made it easy to understand what was written there. An unsubstantiated argument.
8. The encyclopedia is good, but I would like to see animations (again, like in the fifth game).
or the mechanic of raising ghosts (which was present in the 3rd part).
Tell me about this feature, I'm not aware of it.
In the 3rd part, if you destroy a town completely, i.e., destroy all buildings, you get 5 ghosts/specters, which multiply directly in battle, increasing based on the percentage of damage dealt.