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Posts from First Impressions

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Did you like Heroes 7?
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10 years ago
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Hello! As you know, Might & Magic: Heroes VII was recently released. Have you had a chance to play it yet? What are your first impressions?
10 years ago
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Lots of bugs. I hope they fix them. The optimization also needs improvement. But overall, I liked it.
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10 years ago
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I also managed to play a bit, and I liked that the creatures are distinguished by their colors, and it was a pleasant surprise to see that instead of the Orc hero Drakkon, a gnoll roams the map.
10 years ago
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Hello everyone. The game is definitely a success. As a fan of the 3rd and 5th installments, I can say this with confidence. To those complaining about bugs, you can't blame the mirror if your face is ugly. Now, let's get into the details.
1. I experienced crashes (8GB RAM, AMD 4 * 3.3GHz, 2GB 5850, Windows 7/64). I found a solution somewhere here: increase the swap file to 24GB. Since then, no more crashes, and I've played through the entire human campaign, a single-player map, and three Hotseat maps. I didn't measure the FPS, but it doesn't seem to lag.
2. If you can't place or redistribute stacks, remove any stack, then click on the bottom left corner of its former location, and you'll see the "placement" option.
3. Text issues. After a victory, the "new level" message isn't visible, or something else. Guys, you're getting too demanding. Do you want everything handed to you on a silver platter?
Pros of the game:
Increased diversity/variability in the tactical aspects of battles
1. Flanking attacks with increased damage.
2. Many unique abilities for units.
3. Damage is divided by elements - fire, darkness, and so on.
Increased density of objects on the strategic map without sacrificing beauty
4. The maps are very rich, and there are now plateaus, like a 2-3 story structure.
5. Heroes. There are enough of them for variety, and there are no obvious losers.
6. Skill tree. Without it, it was difficult to understand what to do in the 5th part, but now it's built-in.
7. The "governor" skill is very good and adds variety, as you can increase the experience percentage, hero stats, and movement range on your own lands, and thus harm your enemies, etc.
8. The built-in encyclopedia is great. It has information about units and heroes, and beautiful artwork, in almost every location. It's beautiful. My daughter and I spent an evening admiring them.
9. There's a hotseat mode right away. In the 5th part, this feature appeared much later (I think).
10. Playing as the Necromancer, you can cut down on resource gathering and steal resources from enemies, which adds to the fun.
11. Magic. I like that they added spells that increase hero stats before battle, resource gathering, and this is on the strategic map (hello, Disciples!).
12. You can start the campaign with any race right away, which I don't think was possible in the 5th part.
Overall, it's clear that the developers have taken the "Heroes" series to heart and incorporated many of the good things from previous installments, if not all of them, plus many direct references to previous parts - for example, the heroes from Solmyr with chain lightning, Yog, the Dragon, Genova, or the feature of raising ghosts (which was in the 3rd part). The balance seems good so far, there are no unbeatable heroes, and this is despite the much more complex calculation of damage and turn order.
I'll write about the cons/shortcomings later
In reply to Boston
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10 years ago
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Boston
Hello everyone. The game is definitely a success. As a fan of the 3rd and 5th installments, I can say this with confidence. To those complaining about bugs, you can't blame the mirror if your face is ugly. Now, let's get into the details.
1. I experienced crashes (8GB RAM, AMD 4 * 3.3GHz, 2GB 5850, Windows 7/64). I found a solution somewhere here: increase the swap file to 24GB. Since then, no more crashes, and I've played through the entire human campaign, a single-player map, and 3 HotS maps. I didn't measure the FPS, but it doesn't seem to lag.
2. If you can't place or redistribute stacks, remove any stack, then click on the bottom left corner of where it was and select "placement."
3. Text. After winning, the "new level" message isn't visible, or something else. Guys, you've gotten too comfortable. Are you going to play chess or go for a ride?
Pros of the game:
Increased diversity/variability in the tactical part of battles
1. Flanking attacks with increased damage.
2. Many unique abilities for units.
3. Damage is divided by elements - fire, darkness, and so on.
Increased density of objects on the strategic map without sacrificing beauty
4. The maps are very rich, and there are now plateaus, like a 2-3 story structure.
5. Heroes. There are enough of them for variety, and there are no obvious losers.
6. Skill tree. Without it, it was difficult to understand what was what in the 5th part, but now it's built-in.
7. The governor skill is very good and adds variety, as you can increase the experience percentage, hero stats, and movement range on your lands, and thus harm enemies, etc.
8. The built-in encyclopedia is good. It has information about units and heroes in almost any location, and there are beautiful artworks. It's beautiful. My daughter and I spent an evening admiring them.
9. You can play on the same computer right away. In the 5th part, this feature appeared much later (I think).
10. Playing as the undead, you can cut down on growth, steal resources from enemies - it adds fun.
11. Magic. I like that they added spells that increase hero stats before battle, resource gathering, and this is on the strategic map (hello, Disciples!).
12. You can start the campaign for any race right away, which I don't think was possible in the 5th part.
Overall, it's clear that the developers have absorbed the "Heroes" and taken, if not everything, then much of what was good, plus many direct references to previous parts - for example, the heroes from Solmyr with chain lightning, Yog, the Dragon, Genova, or the feature of raising ghosts (which was in the 3rd part). The balance seems good so far, there are no unbeatable heroes, and this is despite the much more complex calculation of damage and turn order.
I'll talk about the cons/shortcomings later.

1. I wouldn't mind if you could explain in more detail what the swap file is.
3. I must point out that in the 5th installment, floating texts immediately had a contrasting outline, which made it easy to understand what was written. This is an unjustified argument.
8. The encyclopedia is good, but I would like to see animations (again, like in the 5th installment).
In reply to Stiletto
10 years ago
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Stiletto
1. I wouldn't mind if you could explain in more detail what a "swap" is.
3. I must point out that in the fifth game, floating texts immediately had a contrasting outline, which made it easy to understand what was written there. An unsubstantiated argument.
8. The encyclopedia is good, but I would like to see animations (again, like in the fifth game).
1. Swap is a swap file. Computer properties - settings - advanced - performance - virtual memory - change...
3. I'm not saying it's a plus. But to criticize it for this, hmm, slight imperfection in the presentation of information - that's an exaggeration.
10 years ago
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I'm a fan of the third installment. I haven't really played the fifth one. I didn't like the sixth one. The seventh one is currently very enjoyable. I have 16GB of RAM, and it hasn't crashed even once. I've encountered various unpleasant bugs; let's hope they fix them soon.
10 years ago
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So, here are the shortcomings:
1. Long loading times. I doubt that buying an SSD will solve the problem. Let's try patch 1.2 and see.
2. The main city image is somewhat lacking, especially after the "wow" effect of the 5th installment.
3. I would like to see a more detailed calculation of damage, preferably in the form of a formula. Some spells seem to show information, but it's not yet clear.
4. Some texts don't fit within the established frames or are hidden by other objects.
5. Random map generator. The developers claimed that it would be easier to build maps, but we'll see. I would like the random map generator to have the option to place random creatures of a certain level with a filter: ranged/non-ranged, for better balance.
6. The most important thing. The AI is slow in battles. It gets distracted by single units, and this has been a problem since the 3rd installment. It needs to be fixed. It seems that in HotS, they wanted to make it so that in a battle against neutrals, the 2nd player would gain control over the neutrals. That would be AMAZING for the 7th installment.
That's all. I repeat, everything can be fixed. Let's see what the patches and expansions bring. Respect to the developers, they're doing a great job!
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10 years ago
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The first impression is excessively negative. I hope it’s misleading. Cons: 1) Very bad music; 2) The upgrade system is not random at all; 3) Many bugs; 4) Long, far-fetched names for resources; 5) Lack of contrast and other differences between active and inactive objects; 6) The level of detail in objects is so high that everything looks very poor from a distance; 7) Lack of an initiative bar; 8) Poor town screen and its buildings (in terms of appearance); 9) Clumsy or poor animation; 10) Subjectively, I didn’t like the appearance of almost all units; 11) “Strange” creature cries; 12) Elven heroes; 13) Stupid AI; 14) A shift towards Dis (I like Dis, but a mix of heroes and Dis is nonsense); 15) Flanking attacks, now everyone is constantly turned… hmm… backwards!; 16) Greater emphasis on RPG style; 17) Division by elements in the form of magic (I liked the division of schools in 5 more); 18) The worst Campaigns; 19) Cutscenes, if you can call them that; 20) System requirements; 21) The presence of incomprehensible combat machines (some repeat units); 22) Long AI turn without visual progress indication. Pros: 1) In-game encyclopedia; 2) Structure of town building; 3) Map editor – its presence; 4) The presence of flanking attacks (but not their implementation); 5) Some skills; 6) The presence of alternative level 6 creatures. P.S. Even the sixth installment didn’t cause such negative emotions initially, which is strange, because the seventh part seems better.
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10 years ago
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Among the advantages, it's worth mentioning the change in morale when a unit is killed or destroyed. It's implemented rather poorly, but at least it exists. As for the disadvantages, it should also be noted that you can't view objects on the map during another player's turn (you can't click on neutral units, artifacts, or objects). By the way, the skill upgrade system can be switched to a random mode.
In reply to Boston
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10 years ago
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Boston
or the mechanic of raising ghosts (which was present in the 3rd part).
Tell me more about this mechanic, I'm not aware of it.
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10 years ago
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It was present in the second part, but only for a single unit. And in the fourth part, it was only a feature of Necromancy.
In reply to Lider1
10 years ago
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Lider1
Tell me about this feature, I'm not aware of it.
In the third part, if you destroy a town completely, i.e., destroy all buildings, you get 5 ghosts/specters, which multiply directly in battle, increasing based on the percentage of damage dealt.
In reply to Boston
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10 years ago
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Boston
In the 3rd part, if you destroy a town completely, i.e., destroy all buildings, you get 5 ghosts/specters, which multiply directly in battle, increasing based on the percentage of damage dealt.

There is no such thing in the third part. This is probably referring to Wog. And Wog is not a game, but a tool for modifying it.
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10 years ago
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Before writing, I would like you to notice and be horrified that Limbic only has MMX as a decent game (the miserable remakes for G6 and mini-games don't count).
Well, let's go through everything in order:
Graphics:
1) I absolutely didn't like that the game became darker; I would have liked it if everything was bright, beautiful, and fairytale-like, as in G1, 2, 5, and 6.
2) The world has become flat; in G5, you really feel like it's a living world.
3) Terrible ratio of objects (cities, mines, units, etc.); it shouldn't be 1 to 1, of course, but in G5 and 6, everything looked much nicer!
4) Terrible effects.
5) 2D screens - :(
6) Stiff animations, to put it mildly.
7) Half of the creatures and icons are remakes from G6 :(
That's all about the graphics.
Skills:
Oh-oh-oh! The developers have pulled a fast one on us here!
1) They said they didn't want to limit the possibilities and therefore wouldn't make skill dependencies like in G5, but (!) these idiots (honestly) made 6 (!!!) classes for 1 (!!!) faction! And none of the classes have all the skills! What a limited number of possibilities! + Half of the skills can only be learned up to the expert level!!!!
2) The number of skills for creatures has been reduced, and now they are all the same! And do you know why they did this!? NO!? Apparently, the large number of skills in G6 prolonged the battles!!! I'm just furious! The problem wasn't the large number of skills, but the fact that the creatures had a lot of HP and very little attack and damage! And half of the skills reduced/blocked damage or resurrected creatures!! THAT'S WHY THE BATTLES WERE LONG!!
3) There are some interesting and good skills, but half of them don't work!
4) The governor's skills don't work! Not at all! Neither if the hero is the governor and is in a city with a whole bunch of special skills, nor in any other way!
That's all about skills and abilities... I already want to cry...
Controlled territory:
1) The developers promised to remove this mess, right? Or am I mistaken...? In any case, the fact that they left the territories is already a huge -
2) Cities and forts cannot be rebuilt, which is good...
3) Pillaging mines - at least it's a way to undermine the enemy's economy, which is a plus.
_______
About everything else:
1) The music is good only in the cities; everything else is terrible (and half of it is from G6).
2) I liked that you can choose your favorite spell.
3) I liked the flanking and cover system in battles overall.
4) The choice between buildings and level 7 units was a nice touch.
5) The building system is similar to the one in the 5th game, so that's a plus.
6) Encyclopedia +
7) In G2, the AI is smarter...
That's all...
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AND THEY CALL THIS THE GREAT REVIVAL OF THE SERIES!!! THAT'S IT! WE CAN FORGET ABOUT HEROES 8, 9, 10 - THEY WON'T HAPPEN!! LET'S GO BACK TO OUR FAVORITE GAMES...
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