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Posts from Mafia 100. Sylvan: Tree of Life.Auto-translated
I don't think it should be allowed, otherwise it could turn into a pretty significant advantage at some point.
So, what is the actual advantage of this action? A Healer, for example, can save someone from this. Or does the role of the transformed creature remain hidden, and is there a reason to petrify your own unit to protect them, and then suddenly bring them back into the game? In general, what makes this feature so interesting and engaging in the gameplay?
жизни выцветшие карточки хлам лиц расквашенные лампочки хлам между жидких начинаний сам в крови воспоминаний поваляться захотел
Молодое зло телами в масле Застилает взор багровый зной Если хочешь ты чтоб я был счастлив Наизнанку вывернись со мной Бахромою плоть дурная драма До рассвета нервы в решето Валидола вмажь по вене мама За моё счастливое ничто
The Healer is easily killed, if you want to know. When petrified, the role isn't revealed naturally, because the role can be brought back into the game; this action doesn't provide clues, and natural protection is ignored. Perhaps I'll also add that the defender takes the hit for the Healer, or that whoever comes to the Medusa's aid while she's using this ability turns to stone, like they stepped in front of the attack, what a fool. Basically, you can't use abilities on the statue, only on the Healer. I didn't think about that, but I think it would be better this way. That's it. And after the Medusa dies, I think it's better to bring the people back into the game.
Sylph would provide information based on player names. On the condition that unsuccessful attempts by a particular Necromancer are not described in the newspaper. Why? Because knowing the roles won't give him much advantage (only blocking, plus potential psychology in the style of "Who among the players might come after me?"). But information through player names could give him a good chance to prove himself. P.S. all this is said taking into account that, given the large number of factions, there will be many deaths. This means there is a chance that the game will be more dynamic than the average one. I won't say anything about the Medusa for now, but if I remember something about Mafia, I'll write when at least the order of Necromancers is determined, and you have a better idea about the petrification.
Added 13 minutes later If, after these manipulations, he seems overpowered, as an option, you can make the Gargantuan's block not visible. And yes, if the game doesn't start right after the adjustments, you can even try to give me a nudge via Skype. At the very least, if it's a day off, I'll try to provide an outside perspective.
жизни выцветшие карточки хлам лиц расквашенные лампочки хлам между жидких начинаний сам в крови воспоминаний поваляться захотел
Молодое зло телами в масле Застилает взор багровый зной Если хочешь ты чтоб я был счастлив Наизнанку вывернись со мной Бахромою плоть дурная драма До рассвета нервы в решето Валидола вмажь по вене мама За моё счастливое ничто
Yeah, Sylph will recognize nicknames. I actually hadn't thought about how to display Neutral Defense spells targeting him, but if we're talking about nicknames, it definitely shouldn't be done that way. Blocks will be displayed, but Mafia defenses will be displayed without nicknames, so as not to reveal the target of the defense. However, the defender can be identified by the block, if necessary.
I have an idea to give the Medusa and Warlock a bonus after killing the Guardian, in order to somehow balance them with the Leader. For example, the Medusa could use petrification once every two nights, and the Necromancer could resurrect a player for two days.
I already know that if I get some elf, I'll spend a week shooting at some leader and won't be able to kill him. And they'll take me out on the first try. We've been through this before... Get rid of this random cheater...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
You're acting like Kosha. Can I arrange it so that the elf doesn't get picked and someone who eliminates players gets it instead? Then the problem will be solved. I remember in the last game you got the Spirit and you survived. As for randomness, percentage-based defense usually doesn't work, at least in my games.
I can arrange it so that the elf doesn't get picked and someone who kills gets picked.
So, I'll be 100% a peacemaker? :D It won't help. Randomness doesn't only work against me, but also against my team.Arandor
I remember in the last game you got the Spirit and survived.
That Spirit couldn't be killed at all until a certain point. And one of the killers had a "50% chance to kill the second target." :mad:Heroist
This isn't like Yaschur, like Kosha, but the opposite. Randomphobia started with him....
Randomphobia. :D
I took the time to collect statistics from games with Random on two forums with different GMs. So, out of 100,500 games, Random only played for me in two (one - 89 Mafia here, the other on another forum). That's how professional cheaters behave. :smile51:
The last two drops were game 75 here (when we couldn't kill anyone for three nights in a row due to "percentages") and the Winner's game "there," when our "36%" didn't work even once, but the opponent's "25%" worked twice out of two. :mad::mad::mad:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Well, setbacks happen everywhere, but that doesn't mean you stop trying. All factions have defenses, so the chances are equal. I won't change the percentage-based defenses to single 100% defenses, as they tend to prolong the game and lead to nights without any kills.