Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Dandy
User Avatar
Auto-translated
Dandy
In the restarts, they kept pushing for Castle. As a result, Caitlyn started, massing money, getting boots at level 112 from zombies, an outer market at level 114, and ending up with Angels on wave 1.
In the second week, there was a very unfortunate loss in a 2-player console game - minus 1 Angel and all the meat. I had to slow down, bring back 1 Angel from the front line, and get more cons.
Then, 2 Gigantons and strategic wars with the opponent.
In the end, he made a mistake and I covered his meat with a Lock.
Thanks for the game.
Thanks for the game.
ICQ 675102035


In reply to R@sIM
Auto-translated
R@sIM
Round 1
Thanks for the game!:D
Unfortunately, I couldn't do anything. I explored 4 towns, but they were all empty. I managed to scrape together 20 units, but the map showed 2 large armies, both on the opponent's side. Building a guild hall in the tower with a library only gave me the "Fly" spell, but it was already useless because the opponent was already dominating the second town with 100+ units.
Thanks for the game.
icq 353013187
In reply to Kashchei
Auto-translated
round 2
the opponent had a weak base, with a few nests of birds and monsters, plus 4 hives with 20 vipers each. On the second lap, I found another nest of monsters. The crag was level 2 and had 115 attack. I found boots with 115 attack and a chain of gnolls in a chest, but I still only reached 123 attack and got stuck in the GO. I had to go through the sands with a basic pathfinding skill. Eventually, I reached the utopia that the opponent didn't take, where I got a KV, 4/4, 2+. This allowed my DD to reach the central castle, which was already being painted. The garrison was waiting for reinforcements nearby. I drove it away, securing the rest of the treasure for myself. GG.
Thanks for the game.
icq 353013187
Battle Report Accepted
Random Faction Random
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Jebus Cross
Game Length
132 days
Game Date
10/18/2015
Reported
10/18/2015 3:24 PM
Rating Impact Archived
Kashchei 1594 1608 +14 ↑
R@sIM 1575 1561 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2015 12:19 PM

In reply to Kashchei
User Avatar
Auto-translated
Thank you for playing!
Round 2.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Random Start Hero Random
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
241 days
Game Date
10/18/2015
Reported
10/18/2015 4:10 PM
Rating Impact Archived
BISHOP 1862 1868 +6 ↑
Javdet 1614 1608 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/18/2015 5:02 PM

In reply to BISHOP
User Avatar
Auto-translated
BISHOP
Thanks for the game!
2nd round.
Judging by the header - anyone can tell me how it's even possible to lose with THIS layout? But it's not that simple)).
Everything was very nice until I got stuck in two Dragon Utopia 3s. Profit +2 all and wings in the second one. Captain's hats and all the beauties of SoD obviously came into play. The armies had to wait until next week, and the heroes somehow weren't eager to learn logistics and air magic. Especially the mother. That's where I failed. In the end, having a significant power advantage (35 undead dragons vs 40 horses), I simply couldn't reach anywhere.
Yes, there was also a semi-final when Bishop couldn't pull through, but there were no bracers..
Thanks for the game
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Kashchei
User Avatar
Auto-translated
Rebuffed on 113, bought troglodytes there, then after traveling along a very long road on 117 encountered the opponent in the brown player's zone. I was sitting there in a Citadel with elves. The opponent decided not to attack and fled toward home. On 122 I check the refuge and there’s an Archangel )). I bring it in and reach Gurney with a miner, GG

Thx for game!
457959153

Battle Report Accepted
Random Faction Random
Уфретин / Ufretin Start Hero Уфретин / Ufretin
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Random Faction Random
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
6lm10a
Game Length
123 days
Game Date
10/18/2015
Reported
10/18/2015 5:30 PM
Rating Impact Archived
Makiavelli 1611 1631 +20 ↑
Dave_HUN 1742 1722 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/18/2015 5:32 PM

In reply to Makiavelli
User Avatar
Auto-translated
Makiavelli
I captured a refuge on 113, bought Troglodytes there, then after running along a very long road on 117 I met the opponent in the brown computer's zone. I was sitting there in a Citadel with Elves. The opponent decided not to attack and ran back toward home. On 122 I check the refuge and there's an Archangel)). I bring it over and use a miner to reach the Gurni, GG

Thx for game!
GG

I offered 3 temps here and opp picked.
In reply to Kashchei
User Avatar
Very good start,I was able to defeat ais quickly and Gunnar developed well.I cleared a few treasures week2 with the help of boots,got great skills but no control,only wings.When I was done with 4 treasures I decided to rush,and even though opponent got earth tome in last utopia he couldnt make much use of it because I was closing in on his last town,had FB in fortress town where I had much greater skills,victory was clear. Thanks for playing!
Opponent offered 3 temps here and I picked.
Battle Report Accepted
Random Faction Random
Пасис / Pasis Start Hero Пасис / Pasis
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Нимусса / Nymus Start Hero Нимусса / Nymus
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
10/18/2015
Reported
10/18/2015 5:41 PM
Rating Impact Archived
Dave_HUN 1688 1702 +14 ↑
Makiavelli 1665 1651 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/18/2015 5:43 PM

In reply to Dave_HUN
User Avatar
Dave_HUN
Very good start,I was able to defeat ais quickly and Gunnar developed well.I cleared a few treasures week2 with the help of boots,got great skills but no control,only wings.When I was done with 4 treasures I decided to rush,and even though opponent got earth tome in last utopia he couldnt make much use of it because I was closing in on his last town,had FB in fortress town where I had much greater skills,victory was clear. Thanks for playing!

Thx for game!
457959153

In reply to Kashchei
User Avatar
Had average map with 1 efreet dwell,3 demons dwells,2 cons and 2 hives,all useful objects pretty much stretched.Managed to break on 125 and on same day opponent gave up.Thx for the game.
Battle Report Accepted
Random Faction Random
Кэлх / Calh Start Hero Кэлх / Calh
Фиур / Fiur Main Hero Фиур / Fiur
Победа / Def Победа / Def
Random Faction Random
Эдрик / Edric Start Hero Эдрик / Edric
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
125 days
Game Date
10/18/2015
Reported
10/18/2015 9:21 PM
Rating Impact Archived
Huanito 1480 1489 +9 ↑
Iamsamstan 1314 1305 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/19/2015 1:38 PM

In reply to Kashchei
User Avatar
Auto-translated
Took 111 and Necropolis surrendered the Castle. On turn 111, I see 3 Cons and Gretchin. On turn 112, there are 2 more Cons and a Portal – no respawning! Reached turn 124 with Archons after 2 losses. The opponent gave up the center and broke through 3 roads to the secondary town. I picked up a Crusader and a Knight in the center, and I had 2 Hat tokens of level 5 from my losses. On turn 132, there were 20 Archons; I killed the opponent's supply and revealed their army. On turn 133, the opponent surrendered. Thank you for the game! Game 2, turn-based, Coast is blue, my standard build.
Весна 2013.
Battle Report Accepted
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Random Faction Random
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Jebus Cross
Game Length
133 days
Game Date
10/19/2015
Reported
10/19/2015 11:58 AM
Rating Impact Archived
Roger-ua 1536 1552 +16 ↑
cost 1569 1553 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/19/2015 12:02 PM

In reply to Roger-ua
User Avatar
Auto-translated
Roger-ua
We both took 111, and Necropolis surrendered the castle. On turn 111, I see 3 Lycans, a Consultant, and a Gretchen. On turn 112, there are 2 more Consultants and a portal – no respawning! I reached turn 124 with Archmages after 2 losses. The opponent gave up the center and broke through 3 roads to the secondary castle. I picked up a Crusader and a Knight in the center, and I had 2 Hat 5 units from my losses. On turn 132, there were 20 Archmages; I killed the opponent's supply and revealed their army. On turn 133, the opponent surrendered.

Thanks for the game!

Game 2, Coast is blue, my standard build.
On turn 123 (when I emerged), I broke through without mass magic against a group of Cyclops, 71 Ifrits in 2 boxes (all air units, 20k experience), and then I ran into 50-99 Scorpios for 1 Pandora and a quest artifact, which turned out to be 97. I had 12 mana, they damaged me badly, but they gave me 6 Hydras. Looking ahead, I saw that the opponent was coming, so I gave him the center and tried to help in the neighboring zone, but against 20 Archmages, I couldn't push through. Thanks for the game.
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to Huanito
Auto-translated
Huanito
Had an average map with 1 efreet dwelling, 3 demon dwellings, 2 cons, and 2 hives; all useful objects were pretty spread out. Managed to break on day 125, and on the same day, my opponent gave up. Thanks for the game.
After this defeat, I wanted to quit the tournament and delete the game. But let's go through it step by step.
My opponent refreshed, I still had a reserve, but then Castle with Kreg appeared, a con was blocking, and we started playing. On day 111, another con appeared, and on the way, a block from a hive with mummies. We planned to get angels in the castle. Further on, the respawn turned out to be small and poor in resources (1 sword dwelling), but with 2 utopias and a lot of money. The angels appeared on day 115 without a trade, but there was a fierce battle in the maximum impact zone with a GS 51 spearman and 16 archers on Kreg, with experience, attack around 10, and 1 bless. 33 spearmen survived; it was a close call. On day 117, I got a castle, and on day 121, the first con appeared - a level 3 one without a GS. On Kreg, there were 3 angels, 20 swordsmen, 4 vipers, spearmen, and archers. One angel was lost, and everything else except 15 swordsmen. The second con appeared - a level 3 one with a GS. I was left with angels and swordsmen, I upgraded earth and log, and we went for the grail. It was a long run to it, 3,000 moves, and Kreg almost reached it. On day 122, with a well (Kreg had 13, 4, 2, 3 stats), I broke through 56 unupgraded necromancers, and I had 6 mana left. Then, I broke through a lot of dragons with a GS for the black shard and a relic for 6 vipers. I found a city in the center by scouting, but it was blocked by a lot of named necromancers with +3 all stats and a KV. I went around it, but then there were a lot of bad giants. I had no mana, no city, and in the end, I attacked these guys out of desperation, not wanting to lose 2 game days and an hour of real time. There were 49 of them, no oil, GG. The generator is the last and worst thing, I decided not to swear anymore, I don't want to put the captain in a bad position, because everyone is already laughing at him for recruiting idiots like me, but I'm so upset about yesterday's game that I can't even find the words. Thanks to my opponent for the game!
435-191-039
Discord Iamsamstan#6087
In reply to Kashchei
User Avatar
Auto-translated
game from the 1st round.
320 mana and 200 skeletons showed that speed isn't the most important thing. GG, thanks for the game.
382944227
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Random Start Hero Random
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Panic
Game Length
126 days
Game Date
10/20/2015
Reported
10/20/2015 2:42 PM
Rating Impact Archived
MuLLIyTa 1727 1740 +13 ↑
Falcone 1668 1655 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/20/2015 3:08 PM

In reply to MuLLIyTa
User Avatar
Auto-translated
MuLLIyTa
Game from the 1st round.
320 mana and 200 skeletons showed that speed isn't the most important thing. GG, thanks for the game.

Indeed. Thanks for the game!

Statistics

Welcome our newest member: Emil