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10 years ago
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My suggestion: if Jeremy is NOT a starting hero, let him arrive at the tavern without a cannon, as having a cannon from the start creates a significant imbalance, especially in mirror matches.
In reply to =Lizard=
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10 years ago
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=Lizard=
My suggestion: if Jeremy is NOT a starting hero, he should arrive at the tavern without a cannon, as having a cannon right away creates a huge imbalance, especially in mirror matches.
And this should be done for all other heroes, in my opinion. It's kind of a bug.
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10 years ago
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Without a cannon, he'll be a useless hero right away – let him at least bring in some regular income.
In reply to Noom
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10 years ago
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Noom
Without a cannon, he'll be a useless hero right away – let him at least bring a regular one.

Without a cannon, he'll just be a regular logistics hero, like Pyra, for example. That is, he'll still be a hero that creates imbalance, but not as much as with a cannon. It seems like you didn't read "NOT a starting hero."
In reply to =Lizard=
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10 years ago
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=Lizard=
Without a cannon, he'll just be a regular logistics hero, like Pyre, for example. That is, he'll still be a hero that creates imbalance, but not as much as with a cannon. It feels like you didn't read "NOT a starting hero."

Oh, I just forgot that he's a logistics hero. However, I don't see a reason why Pyre shouldn't have his machine taken away if it's taken away from Jeremy in any way.
In reply to Noom
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10 years ago
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Noom
No, I just forgot that he's a logistics expert. However, I don't see a reason why Pyre shouldn't have his machine taken away if it was taken away from Jeremy in any way.

As Vic already mentioned, everyone should have their units taken away. Because the machine represents an entire stack of level 2 units, and level 4 and higher heroes in the tavern should arrive with a single unit, not a stack. If we're being very formal about the issue, Jeremy should arrive with 1 bandit, Pyre with 1 ogre, Gurnisson with 1 wolf, etc.
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10 years ago
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If you think about it that way, you could also argue that starting magic should be removed, as Solmyr with Chain Lightning or Luna with Wall of Fire also don't exactly improve balance.
In reply to Dirty_Player
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10 years ago
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Starting magic is a feature, while combat machines for heroes with a level 1 character are a bug. In RoE, all heroes arrived at the tavern with troops (like in Heroes 2), then in AB, they left the army only for the heroes at the beginning of the week, and the rest were given level 1 units. But they forgot to take away the machines from the machinists.

They also forgot to recalculate movement points, so a hero with 1 centaur could have 1700 movement points at the start, or 1500, depending on whether they initially had dwarves. But this was fixed in HD.
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10 years ago
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Finished reading it. Couldn't resist. Seriously, the last time I played HotA, I just tried playing with the "Dock," and Jeremy became my main hero. It was insane – I could easily dominate the entire map with some Pegasus or Angel, blasting everything with that hellish mortar. A real cheat. It's a shame that HotA doesn't have a checkbox to "disable the Dock and everything related to it." Otherwise, I liked the new artifacts, although now you can probably easily get a bunch of creatures by the second week, which, in my opinion, is also a bit of an overkill.
In reply to Russel_lDHl
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10 years ago
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Russel_lDHl

Otherwise, I liked the new objects, although now it seems you can easily get a lot of creatures by the second week, which, in my opinion, is also a bit of an overdoing.

Actually, it's the opposite – the chance of getting a powerful stack by the second week is lower than in the previous version due to the new objects.
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10 years ago
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Hello to all fans of this wonderful game, and to the fans of the game that captivated me as well. I have an idea to give archers the ability to attack in melee, as it was in the Heroes of Might and Magic I version. Sometimes it can be very useful to choose melee combat instead of shooting.
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10 years ago
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Here! This person is absolutely right!
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10 years ago
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The idea is as fresh as the pyramids. heroeswt.net
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10 years ago
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More likely, the icons were taken from Heroes of Might and Magic V and moved to the World Tree.
In reply to Noom
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10 years ago
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Noom
More likely, it was taken from HMM5 and added to the World Tree along with the icons.
Let me reveal a secret: this was already implemented before HMM5, specifically in HMM4.

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