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Got off to a good start, saw the Griffin Conservatory and 2 roads and a sword nook, everything was fine. We played without respawns. Then it turned out that in one direction there were Archmages, in the other Orc Chieftains, and there was also a third one-way passage costing 90 Harpies. I was idling at the spawn point, rushed to take the 2nd town on turn 2, killed the dead-end Necromancer AI behind the Chieftains, didn't capture the village on turn 1 behind the Archmages due to a block, and dove into the one-way passage, trying to catch up in tempo and almost got myself into trouble. Then I successfully broke a few slows and gradually built up my strength; in the end, we played until someone made a mistake — the opponent made the first blunder. Thanks for the game