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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Сатир
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Satyr
Basically, Lizard chickened out and didn't want to play proper, skilled templates against me.

Actually, I was primarily considering the issue of saving real time. We'll meet in the playoffs – let's play any map, no problem ;). Plus, I suggested playing 2 mirror matches (regarding the skill level of the template), but someone didn't play even one game on it. No hard feelings.
http://ru.twitch.tv/lizard_wt
In reply to Dark
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Dark
It seems I'm not the only one who didn't understand where the rounds are:D :D :D :D
You're so sweet, seriously!))) What's not clear here? The red cell in the table means you're suggesting templates. If you suggested templates, and the red cell is in the second round, then it's the game of the second round.
In reply to злой_романтик
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Had pretty much dream start with Necro, few blocks easy experience and a lot of skelys for Isra. On top of that 3 conservatories in or close to my starting zone. At 114 opponent decided to give up, had archer blocks on every side of the map and seeing Isra on the other side though he couldn't catch up.
Good luck in next one.
Battle Report Accepted
Random Faction Random
Тант / Thant Start Hero Тант / Thant
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Gee
Красный / Red
Random Faction Random
Серена / Serena Start Hero Серена / Serena
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
Mini-Nostalgia
Game Length
114 days
Game Date
10/8/2015
Reported
10/8/2015 5:11 PM
Rating Impact Archived
Slayzer 1390 1402 +12 ↑
Gee 1308 1296 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 5:14 PM

In reply to Slayzer
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Slayzer
Had pretty much dream start with Necro, few blocks easy experience and a lot of skelys for Isra. On top of that 3 conservatories in or close to my starting zone. At 114 opponent decided to give up, had archer blocks on every side of the map and seeing Isra on the other side though he couldn't catch up.
Good luck in next one.
It was not Isra, It is the fact that I had nothing not even a suitable hero, no money and poor army at the begining. TFP.
http://heroes3stat.appspot.com/rating/overall/gee
In reply to =Lizard=
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I reset twice to get 111 (5 heroes, 48 Master Gremlins, Broghild showed up). The Tower mirror gave up, led by Pikedram :smile14:, I thought the opponent would take the rematch and didn't take mine, but it turned out he decided that since I had Pikedram, he had to play it out.
112 - scouted both passages - Griffin Conservatory Pegasi and Grands :smile54:
113 - almost scouted the respawn, no external dwellings, but there are 2 Crypts and 2 Dwarf Cottages, one guarded by 5-9 Nagas, the other by Gobs.
114 - scouting, building Mages.
115 - attack on the Crypt - 5 Vampires, gave a Badge of Courage, it became less scary), second Crypt - Spirit of Despair, Dwarf Cottage has 10-15, you can go in with 2 Nagas confidently!
116 - Dwarf Cottage - 10, home - Marketplace, scouting adjacent zone from the lookout point.
117 - Citadel, broke through the secondary hero's guard off-road, opponent already took the secondary.
121 - upgrade Nagas, breaking through the second Dwarf Cottage - 15.
122 - upgrade Gargoyles and breaking through the Grands, Brogh is grinding like a champ, caught a Log and something else useful, I think Tactics)
123 - took the secondary Citadel, there's a Stable and Mana Doubler, transfer to the second direction.
126 - took the Dungeon, external dwelling of Cats, built a Portal, trade money from 3 Marketplaces.
127 - running to the grass treasure zone, seen the Portal of Glory and Utopia.
131 - broke through the guard, Brogh on the way to the treasure zone.
132 - broke through the Portal guard and got the first Angel, scouted another portal, got Earth Magic.
Then all week ran around the treasure zone, finished Earth Magic, by 137 captured 3 out of 4 Portals of Glory, set up a chain on the Griffin Conservatory in the Dungeon.
141 - Griffin Conservatory - 3, total 9 Angels, breaking the Utopia - 3, they give КВ, yee!
142 - 11 Angels, army bought out from the Tower, Brogh is beaten, refilling mana at the Stable.
143 - another Utopia with 3, gave КЗ) on his turn the opponent surrenders. Everything wasn't so fun there. Thanks for the game!
435-191-039
Discord Iamsamstan#6087
Battle Report Accepted
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Random Faction Random
Фафнер / Fafner Start Hero Фафнер / Fafner
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
143 days
Game Date
10/7/2015
Reported
10/8/2015 5:44 PM
Rating Impact Archived
Iamsamstan 1254 1280 +26 ↑
GUNAR 1555 1529 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 7:56 PM

In reply to =Lizard=
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thx for game
gg
Battle Report Accepted
Random Faction Random
Аксис / Axsis Start Hero Аксис / Axsis
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Пепелина / Ash Start Hero Пепелина / Ash
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Panic
Game Length
131 days
Game Date
10/8/2015
Reported
10/8/2015 7:00 PM
Rating Impact Archived
zwei 1414 1427 +13 ↑
MaxGor 1372 1359 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 7:04 PM

In reply to zwei
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zwei
thx for game
gg
My opponent caught me off guard.
Thanks for the game.
In reply to Iamsamstan
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There were 3 restarts I didn’t take, there were no external dwellings nearby. I saw the overview and noticed that my opponent (Piquedram) had a passage to a secondary hero through 20-49 gr elves, so I decided to play out this match. I had two Might secondary heroes and needed to break through; Pegasi were easy, and (Ciele) also came in. I decided to attack the opponent with Bolt, and I saw a quick path to him, but as it turned out, nothing came in from the level 2 Mage Guild :smile18: In my native Castle I couldn’t build Naga due to lack of resources :smile15: I captured the Citadel and decided to place Bears; on week 1, day 17 the Bears were built, but I had little gold. My second secondary hero was a Sorceress, I wanted Birds, but didn’t have the resources. I saw 4 Dragon Fly Hives and 1 (1) Griffin Conservatory in the game, so it was Giants and Titans. In the end I saw my opponent’s stats and realized there was simply no point in playing. The opponent had a Treasure Chest 3 steps from his main, immediately 2 external Angel dwellings, and 2 turns later another 2 external Archangel dwellings, plus right there were 3 Dragon Utopias with full control, plus a Dungeon secondary hero. Thank you, generator. I haven’t seen such a juicy Treasure Chest in a long time. And the plan was Hurricane.
Thanks for the game!
In reply to Dirty_Player
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Dirty_Player
You're such a sweet talker, it's unbelievable!))) What's so hard to understand? The red cell in the table means you're suggesting templates. If you suggested templates, and the red cell is in the second round, then it's the second round of the game.
For these words, we'll have a black drink session across the CIS :rolleyes:
sweet talker

лето 2012.
In reply to Dirty_Player
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We played without restarts, on turn 111, Gunnar joined, a hidden stash of Minotaurs was discovered, a hidden stash was found, naturally, we didn't restart. Afterwards, there was a very long journey, and also a block to the computer, so we had to go through the center, but the hidden stash of Minotaurs ultimately made a big difference. The final battle was clearly in my favor.

Game 1, first round.
Thanks for the game.
404498871
Battle Report Accepted
Random Faction Random
Ягер / Jaegar Start Hero Ягер / Jaegar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Кси / Xsi Main Hero Кси / Xsi
Map Template
8mm6a
Game Length
127 days
Game Date
10/9/2015
Reported
10/9/2015 10:29 AM
Rating Impact Archived
Dark30 1440 1450 +10 ↑
Sevan_80 1308 1298 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2015 12:29 AM

In reply to злой_романтик
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Please register me for the tournament.
Аська: 370-371-060
Skype: pv.alexandr
In reply to Dirty_Player
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Round 1 Game
Used two restarts for all days. Bron with five eights. Under the Dragon Utopia city, two natives in the tavern, just different ones - one Korbak and another Vistan. The map is poor. Comp's Conflux took it on the first, but there's a fort with fish, same poverty in the citadel, so I gave him the opportunity to get upset. Nothing interesting in the home utopia, but in two others - an orator's hat and an orb. Found TP very late. By that time, opp had taken two strategic swamps. One by one, I destroyed the leading blue losers. In the end, I fell for a bait with Armageddon; although I suspected something like that would happen, I didn't believe it and didn't put on the orb - minus 50 ducks - national mourning. And soon opp made a similar mistake somewhere, not reaching my city, or rather, only killed the hero in the garrison, and then ran out of moves. Well, here my loser played Armageddon with great cunning. And daddy finished them off with shackles. Thanks for the game.
Summer 2013


Battle Report Accepted
Random Faction Random
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Random Faction Random
Теодорус / Theodorus Start Hero Теодорус / Theodorus
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
6lm10a
Game Length
226 days
Game Date
10/9/2015
Reported
10/9/2015 6:29 PM
Rating Impact Archived
rebellious 1584 1596 +12 ↑
Andres 1504 1492 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/9/2015 9:40 PM

In reply to rebellious
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rebellious
in citadel, there's the same poverty, so I gave him the chance to get upset.
so you took it and gave the castle to the computer,
and did that actually yield anything? How justified is such a tactic?
In reply to bubuch
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bubuch
so, he took the castle and gave it back to the computer,
but did it actually achieve anything? How justified is such a tactic?
And he didn't even take it; I didn't want to waste a turn. It was in a side branch, with exits from the spawn point on my side, and there was only that town hall, but he built cyclops instead, and the stream was also closer to the entrance/exit to the spawn point. But giving a city to the Necropolis is a good thing. And in general, the computer started acting strangely. It ignored my empty tower village and ran past it; I was shocked:eek: And sometimes it stages such amazing battles. It seems like something has been tweaked.
Summer 2013


In reply to rebellious
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rebellious
Used two restarts for all days. Bron with five Vassals. Under the town there is a Dragon Utopia, two native heroes in the tavern, the only diverse ones are one Korbak and the other Vistan. The map is poor. The Conflux of the opponent took first, but there is a fort with fish, in the Citadel the same poverty, so I let him get upset. In the home Dragon Utopia nothing interesting, but in the other two - Speaker's Hat and Orb. Found Town Portal very late. By that time, the opponent had taken two strategic swamps. Along the way, he destroyed the leading scout heroes of blue. In the end, I fell for the Armageddon bait, although I suspected something like that, but didn't believe it and didn't put on the Orb - minus 50 ducks - the country is in mourning. And soon the opponent also made a similar mistake somewhere, not reaching my town, or rather only killed the hero in the garrison, but didn't have enough movement. Well, then my scout hero outplayed with Armageddon brilliantly. And dad finished with Shackles. Thanks for the game.

The flight is terrible so far.
A little about the game: a difficult start, on the way a block of 80 flies for 10 K gold (found out on the second), a Dwarf Cottage - maximum at Castle, lots of blocks and little gold. Going around the flies, I ran to 2 respawn exits: metro - a tray of Liches, and teleport - a tray of Storm Elementals. Lacking gold for Nagas, I set up a strategic Observation Tower and see 2 Griffin Conservatories deep in the snow. By week 1, day 2, 3, I capture both. The first - level 1, the second - level 3, from which only 238 Gremlins out of 250 emerge (here it should be noted that 3 Gremlin dwellings were found at the respawn!!!). Then I spread out very quickly, as Logistics gave almost everything. By the end of the second week, already 6 castles, and most importantly - I controlled 2 swamps and strengthened my economic advantage. I ran for a long time without any artifacts at all; by the end of the third week I took a Dragon Utopia - level 3 with КЗ, All 2 and Necklace 3 SP and Knowledge. I found only 1 more Dragon Utopia, but with good parameters.
Numerous one-way paths did not facilitate quick contact.
Then there was a difficult maneuvering struggle over capturing castles. The opponent killed many of my good assistants. I avenged them with Armageddon.
By the time of my loss, an advantage was visible: the castle ratio was 10 to 5 in my favor, parameters 31 25 25 25 vs 11 33 10 25. A significant parameter advantage gave me free rein in capturing castles, as the opponent avoided contact, and the Stables, Boots, and Gloves for dad's Logistics were a good support for recaptures. Logistician Dass with Gloves and Fly also helped, running on birds with Armageddon, and 2 other heroes also learned Fly. My economy was also better, losing only in the number of Monks (80 to 112), but 600 Gremlins, 11 Hydras, 7 Angels, 30 Master Genies, 15 Nagas, and 8 Phoenixes gave an advantage in total HP) Against the Gremlins, the Frog had...
Actually, the whole difficulty was that I had Town Portal and Fly but no Dimension Door, which prevented me from quickly building up an advantage, while the opponent, having full control, effectively resisted. Of course, I should have continued building where I hadn't yet built a guild, collected 2 more Hives that I saw, and continued recapturing. Instead, I conceived a very delicate maneuver, again, instead of calmly capturing another castle with dad, I flew him back to split my army and then miscalculated by 1 square, stupidly staying within fight range. I lost like a complete noob.

Thanks for the game!

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