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#2
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Nitro
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#458
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2 angel external dwellings +2 all +4 all on ground, Tazar first skill logistics 3 Dragon Utopia hives at 36 viv... in the end from Dragon Utopia armor 4 4 +5 all and a chupi
fb formality - too fat

Thanks for the game!

I still didn't understand how to determine if it is round 1 or 2...
I can say that I chose the template from 3

IT TURNS OUT THIS IS A 1 round game!

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Рашка / Rashka Start Hero Рашка / Rashka
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
125 days
Game Date
10/8/2015
Reported
10/8/2015 10:32 AM
Rating Impact Archived
Dark 1746 1762 +16 ↑
Grizvald 1785 1769 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 10:38 AM

In reply to Dark
#459
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Dark
2 angel external dwellings +2 all +4 all on ground, Tazar first skill logistics 3 Dragon Utopia hives at 36 Viv... in the end from Dragon Utopia armor 4 4 +5 all and Chupik
fb formality - too fat

Thanks for the game!

I still didn't understand how to determine which round it is, 1 or 2...
I can say that I chose the template out of 3
Thanks for the game.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Dark
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#460
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Dark

I still don't understand how to determine which round it is, round 1 or 2...
I can say that I chose the template from the 3 options.
The player standing in the table chooses the template, indicated in red; the blue player chooses which of the 3 proposed templates will be used and selects the color, so this was a game from round 1.
296524052
Весна 2012.
In reply to =Lizard=
#461
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=Lizard=
We re-strategized, and he managed to sneak in two waves of troops past the basic guards. On turn 113, there were 6 waves. He lost one on the first attempt, getting bogged down in the mud in the crypt. Money was tight; I could only afford to buy 10 Monarchs and a small amount of Ogres, one of which died guarding the passages. On turn 122, the Paladin attacked.

Ksi: 2-5-5-(28) 2 Behemoths, 7 Rocs, 117 Skeletons, 17 Greater Wolves, a few Greater Goblins, Lightning, Haste (no school), Ballista

Bron: 5-8-2-(30) 1+8+1 Monarchs, Oil, Expertise Resistance, Ballista

The Bolt spell took out exactly 2 Monarchs, and the resistance triggered once. I was left with 5 Monarchs. The Paladin bought his way out with 2 Behemoths and 80 Skeletons. On the next turn, I killed his remaining troops, bought more troops with the ransom money, and the Paladin attacked again. Then, in the first round, something hilarious happened (I've never seen anything like it). The Paladin cast Death Wave to kill my single units of Flies, but absolutely all of my stacks (all 7, seriously!) resisted. In the end, we exchanged troops again. I was left with 1 Monarch, 2 Flies, and a few Goblins and Lizards. The Paladin bought his way out with just 60 Skeletons. Then, I bought my way out. It went into the late game, but I had 6 castles against his 1, and I was getting 10 Monarchs per week. The Paladin surrendered. Thanks for the game.

p.s. Question for the judges: The rules state that during a panic, you cannot pass by shifted guards into zones 6, 9, and 12 (so-called treasure zones). Zones with Necropolis villages are, according to the template map, zones 3 and 4. However, the Paladin didn't run past his snipers and went into the mud, bypassing them, which naturally affected the game. I would like clarification: is it permissible to run past shifted guards into a Necropolis village zone? Thank you.

I didn't play perfectly, but it was close. And yet, I had almost no chance. I had a weak Necropolis hero in the form of Ksi, half of the map was blocked off, and the passage to the secondary castle was blocked by snipers. I clung on as much as I could, but you can't fight against 2 waves, especially with resistance. Thanks for the game
In reply to Redwhait
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#462
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Redwhait HP
They gave out armor with 6 crocodiles, + an external dwelling of lizards and crocodiles. A large respawn and a bunch of money. A prison with Tazik as a bonus.
Hydras on the first in the citadel and full buyout at the start of the second.
Then 2 mini cons + 2ka + 2 threes.
In the middle of the 3rd, Tazik in the swamp treasure zone is spotting a Dragon Utopia. The 3ka is complete trash, next turn 2ka with КЗ and +4 all. Fly is built up in the Tower.
On 141 I grabbed a max Dragon Utopia with a КВ hat, lvl 5 plates, and in my excitement didn't see Father Amil boosted by angels. To top it off, I left my entire army on a loser with artifacts, according to the timer.
In terms of meat there was a huge advantage (6 hydras, 11 angels, 100 gr lizards, 30 gr vasek), but he had nearly 200 mana, while the loser only had 7 and higher stats. I had to buy my way out for 40k. Next turn I collect another con and attack with Tazik. Impl in 6 angels and -50 skeletons out of 560, there was a resurrection of 5 angels and a buyout for 20k, followed by гг.
Thanks for the game


I fell for the prison with Sandro with exp. necro on 111 + con. Necroing really worked well indeed, even Loga came to Sandro in the 2nd week. But both cons I found were mini. And both treasure zones I entered gave nothing except one max Dragon Utopia. By the middle of the 3rd I finally cracked it - there were wings and a few stats. Built GM5 at home back on the 2nd, but without control; ran around for another week against an opponent with full [control] using only wings. Reddy even tried to surrender, but no shackles were found. Thanks for the game! :)


http://heroes3.tv/Amiloo
In reply to Dark
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#463
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Thank you for playing!
http://heroes3.tv/aiwe
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
Mini-Nostalgia
Game Length
211 days
Game Date
10/8/2015
Reported
10/8/2015 12:35 PM
Rating Impact Archived
Aiwe 1765 1739 -26 ↓
злой_романтик 1472 1498 +26 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 12:52 PM

In reply to Dark
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#464
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Even with Picadilly, the Tower is great! ;)

Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Random Faction Random
Сэр Мюллих / Sir Mullich Start Hero Сэр Мюллих / Sir Mullich
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Mini-Nostalgia
Game Length
137 days
Game Date
10/8/2015
Reported
10/8/2015 12:38 PM
Rating Impact Archived
Aiwe 1705 1713 +8 ↑
злой_романтик 1532 1524 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 12:53 PM

In reply to Dark
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#465
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We each took 2 restarts. A good map layout appeared, with a horse shrine behind the Grand Magus. I took it on turn 117 and built horses in the Fortress, upgrading to ranged units, 1000 gold, and a market. On the first turn, I defended against a Barbarian and a Rogue, and scouted 4 resource nodes. On turns 121-124, I took 3 resource nodes (1+3+4), losing 1 Angel in the process, and moved to the treasure node at the top. I found 15,000 experience and 20 gold. I should have continued down that path, but I decided to turn around and clear the Dungeon. However, besides 2 Hive units, a +6 Shield, and a +2 HP potion, there was nothing worthwhile. In the end, the week was wasted. Meanwhile, my opponent found Wings and 3 boxes of mercenaries in his treasure node. The result was a foregone conclusion. The final battle was just a formality. Thanks for the game.

Here, Satyr offered 3 templates, and I chose a Centaur from them.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Тирис / Tyris Start Hero Тирис / Tyris
Тирис / Tyris Main Hero Тирис / Tyris
Поражение / Lose Поражение / Lose
Random Faction Random
Корбак / Korbac Start Hero Корбак / Korbac
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
2sm4d(3)
Game Length
135 days
Game Date
10/8/2015
Reported
10/8/2015 12:48 PM
Rating Impact Archived
=Lizard= 1759 1744 -15 ↓
Сатир 1762 1777 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 2:26 PM

In reply to Aiwe
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#466
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Aiwe
Thank you for the game!
Full control won the game.
Thank you for the game.
296524052
Весна 2012.
In reply to Aiwe
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#467
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Aiwe
Even with Picadilly, the Tower is top-notch ;)

Thanks for the game!
Moner switched to the dark side + empty treasure chests :(
Thanks for the game.
296524052
Весна 2012.
In reply to Dark
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#468
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We played M200%. Each took 2 restarts. 2 gold carts spawned, a pit external dwelling, a gog external dwelling, gogs were built. Arlash got armor from the stone and became a tank. He leveled well afterwards — air, earth. Built pits in the Citadel with the gog upgrade, took both gold mines in the necro-adjacent area on the first week, luckily their guards were sponsor-type — earth elementals and gr. dwarves. At the start of the second week, I took 2 beehives (6+6) and went on the attack. Captured the opponent's main and their necro village. Attacked a low-might player against a low-might player with an army that had no chance, resulting in a surrender. Thanks for the game.

Here I suggested 3 templates, and Satyr chose skirmish from among them.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Random Faction Random
Октавия / Octavia Start Hero Октавия / Octavia
Арлак / Arlach Main Hero Арлак / Arlach
Победа / Def Победа / Def
Random Faction Random
Росик / Rosic Start Hero Росик / Rosic
Росик / Rosic Main Hero Росик / Rosic
Map Template
Skirmish
Game Length
125 days
Game Date
10/8/2015
Reported
10/8/2015 12:58 PM
Rating Impact Archived
=Lizard= 1710 1729 +19 ↑
Сатир 1811 1792 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 2:29 PM

In reply to =Lizard=
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#469
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=Lizard=


Here, I suggested 3 templates, and Satyr chose the skirmish one from them.

It seems not only I didn't understand where the rounds were:D :D :D :D

лето 2012.
In reply to Dark
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#470
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I'll be hosting a game tonight at 7 PM if anyone is interested!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to =Lizard=
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#471
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=Lizard=
We took 2 rests. A workable layout dropped with an external dwelling for cavalry behind the Grands. I took it on 117 and built cavalry in the Fort with a Bow upgrade, 1000 and Market. On the first day I took out a Barbarian-secondary, scouted 4 Griffin Conservatories. On days 121-124 I took 3 Conservatories (1+3+4), lost a maximum of 1 Angel, then went into the treasure zone above. I found 15K experience and 20 gr. of wood. Should have continued downward through that zone, but the devil made me turn back and clear the underground. And there, aside from 2 beehives, a +6 shield and a +2 HP flask, there was nothing worthwhile. In the end, a week went to waste. Meanwhile, the opponent found Wings and 3 boxes for mentalists in their treasure zone. It was hopeless. FB is a formality. Thanks for the game.

Here Satyr offered 3 templates, I chose the SMka from among them.

Well, the treasure zone was general — first come, first served :p
Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to =Lizard=
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#472
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=Lizard=
We played M200%. Took 2 restarts each. Gave up 2 gold piles, external pit dwelling, external gog dwelling, gogs built. Arlash in the stone got armor and became daddy. And later leveled up well — air, logistics. Built pits in the Citadel with gog upgrade, took both gold mines in the necro adjacency on the first month, thankfully their guards were sponsored — earth elementals and gr. dwarves. At the start of the second month I took 2 hives (6+6) and went on the attack. Captured the opponent's main and their necro village. Attacked a noob with a noob, army was outmatched, surrender follows. Thanks for the game.

Here I suggested 3 templates, Satyr chose skirmish from them.

In short, Lizard chickened out from playing normal skill-based templates with me and I had to spin M200) Bad luck.
Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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