Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Amster
User Avatar
Auto-translated
no groups, nothing at all! I don't understand what rounds you're talking about! pfffffffffff

look in the topic called

лето 2012.
In reply to Dark
User Avatar
Auto-translated
I had to work the night shift today, so I didn’t have time to update the leaderboards. I’ll get to it tomorrow during the day.
296524052
Весна 2012.
In reply to злой_романтик
User Avatar
Random Shakti is good, and I see only 3 hero from opponent. Bad road and average gold, but I defeat AI. Then give 2 hive - 16 wyverns and 2 1-angel conservatory. Opponent with 5 hero in 131 attack conservatory without slow.
Thanks for playing.
This game I choose 3 templates.
Battle Report Accepted
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Gee
Красный / Red
Random Faction Random
Десса / Dessa Start Hero Десса / Dessa
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Spider
Game Length
131 days
Game Date
10/5/2015
Reported
10/5/2015 7:25 PM
Rating Impact Archived
Uranium235 1472 1481 +9 ↑
Gee 1327 1318 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2015 7:41 PM

In reply to Uranium235
User Avatar
Uranium235
Random Shakti is good, and I see only 3 hero from opponent. Bad road and average gold, but I defeat AI. Then give 2 hive - 16 wyverns and 2 1-angel conservatory. Opponent with 5 hero in 131 attack conservatory without slow.
Thanks for playing.
This game I choose 3 templates.
I usually get worse map when use restart. I managed to defeat a lot of guards. Developed well Gurnison. Made castle week one, made behemonts, ogres too, but after that no money to buy them. So having a huge zone, I choose one exit at the begining of the week 2, bad move of course, I steped in the zone that orange just cleaned and nothing left for me, just the town. So I ended poor again. I took one angel conservatory but sold every resourse I had to buy all fire birds and orcs. After that I saw my opponent comming, who had wyverns on him and taking one conservatory. I ran desperatily to another conservatory and I died there. Frustrating to be expert earth but not knowing slow. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to Gee
User Avatar
Auto-translated
It’s good that I’m not involved in this mess.


In reply to Dark
Auto-translated
2nd game. I suggested templates.
I will describe this game in detail, because I couldn't imagine I would lose...
We chose 1 restart each and one by quick match.
111 - 6 heroes, 2 necromancers, 2 experience stones, 103 Griffin Conservatory demons, clues, 2 external dwellings of demons and an external dwelling of pits. This is not restarted.
112 - Septienna and Xsi have advanced necromancy and advanced secondary skills, the 2nd Griffin Conservatory is revealed, a restart is definitely not taken.
113 - necromancy, Septienna checks the nearby Griffin Conservatory, 2-4 without Grandmaster Sorcery, Xsi and Septienna get Earth Magic synchronously.
114 - I break through the guard of the second Griffin Conservatory, 1k, take it, emerge with 12 skeletons, 35 demons and an Efreet (the second one gave up on morale)...
115 - I break through to the portal towards Rampart, on the way necromancy with two necromancers, Xsi mastered Earth Magic faster and got identified as the papa.
116 - I approach the Rampart closely with a loser, Septi heads towards the portal, Xsi takes a 2500 crypt for +1/+1 Luck and Morale and a helmet for +3 Knowledge.
117 - Xsi divides back home and replenishes mana, Septi finishes off the remaining necromancy enemies, Rampart is captured.
121-122 - Xsi takes the home clue for 6 Vivs and kills the 3rd Griffin Conservatory with losses of 6 demons, 2 imps and 30 skeletons, a clue in the Rampart zone is scouted, which I plan to take next turn with Alagar. And then comes 123. The opponent comes with Gunnar, cuts off 2 of my losers, one of them Septi, captures the castle.
123 - I am sure that 4 angels, 4 efreets, 6 ducks, 90 devils, 80 skeletons is a sufficient army for contact with stats 2 3 7 8 and built Grandmaster Magician 2 with Ice Bolt and Blindness. I lead everyone towards the Rampart, and tried to be a bit sneaky. Since I saw that Gunnar was walking strictly along the path, I positioned Alagar in an area out of Vision's reach. I thought that on 124 I would bring troops to Alagar via Octavia, recapture the castle, and have Xsi divide there. But it was not to be, because the opponent had a strategic lookout that saw this move. On his 124, the opponent buys Terek and cuts off my Alagar. Another failure.
124 - nothing to be done, I have to recapture the Rampart with my main and send the losers for resources. I recapture the Rampart, buy Dessa, she kills Terek, I direct him to the revealed hive.
125 - I reveal that strategic lookout, the opponent is not in sight. Xsi transports the troops from the Rampart and hands them over to Dessa, she takes the clue and returns the troops back. I stand before the corner entrance to the opponent's respawn with 4 angels, 4 efreets, 90 devils and 10 Vivs, aiming to break in and snatch his main.
126 - the opponent divides, transfers troops and attacks. And then it was time for me to be shocked. Mullich 12 17 11 10, expert Offense, Defense, Air, Earth with Air 1-4 lvl, 5 birds, 15 ducks, 205 upgraded skeletons, 3 bears, 20 Cerberi, 34 wolves... Well, I think, what if Mass Haste is missing, the only "chance", I cast Slow, then Mass Haste follows, then Chain Lightning and GG.

The post-mortem revealed that Mullich had a teapot and speed boots picked up from a skeleton.

Thanks for the game. Well played.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Random Faction Random
Октавия / Octavia Start Hero Октавия / Octavia
Кси / Xsi Main Hero Кси / Xsi
Поражение / Lose Поражение / Lose
Random Faction Random
Соруг / Saurug Start Hero Соруг / Saurug
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
126 days
Game Date
10/5/2015
Reported
10/5/2015 10:21 PM
Rating Impact Archived
aka.Ward3n 1258 1255 -3 ↓
Dawidu91 1570 1573 +3 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/5/2015 10:26 PM

In reply to aka.Ward3n
User Avatar
Auto-translated
aka.Ward3n
Second game. I suggested templates.
I'll describe this game in detail, as I didn't expect to lose...
We chose one quick start and one with a restart.
111 - 6 heroes, 2 Necromancers, 2 Golems, 103 Bone Dragons, a few units, 2 packs of Bone Dragons, and a pack of Pit Fiends. This isn't something you restart for.
112 - Septienna and Xy have powerful Necromancers and strong secondary skills; a second Bone Dragon has been revealed; a restart is definitely not an option.
113 - Necromancer, Septienna checks the nearby Bone Dragon, 2-4 units without Golems, Xy and Septienna get Earth magic simultaneously.
114 - I break through the guard of the second Bone Dragon, take it, and end up with 12 Skeletons, 35 Bone Dragons, and an Efreet (the second one retreated due to low morale)...
115 - I advance towards the Rampart portal, using two Necromancers. Xy quickly researches Earth magic and decides to specialize in Earth.
116 - I move close to the Rampart. Septienna heads towards the portal. Xy takes a 2500-unit Earth Shrine with +1/+1 Luck, Morale, and a helmet with +3 Knowledge.
117 - Xy teleports home and replenishes mana. Septienna finishes off the remaining units, and the Rampart is captured.
121-122 - Xy takes the home Bone Dragon with 6 units and kills the Bone Dragon 3 with losses: 6 Demons, 2 Bone Dragons, and 30 Skeletons. He scouts a Bone Dragon on the Rampart zone, which I plan to take with Alagar on the next turn. And then turn 123 arrives. The opponent comes with Gunnar, cuts down 2 of my units, including Septienna, and takes the Castle.
123 - I'm sure that 4 Angels, 4 Efreet, 6 Rocs, 90 Imps, 80 Skeletons is a sufficient army to engage with stats 2, 3, 7, 8, and a level 2 Guard Tower with Ice Bolt and Blindness. I lead everyone towards the Rampart, trying to be a bit cunning. Since I saw that Gunnar was moving directly along the path, I positioned Alagar in a zone out of vision range. I thought that on turn 124, I would bring the troops with Octavia and Alagar, take the Castle, and then Xy would teleport in. But that's not what happened, as the opponent had strategic vision that saw this move. On his turn 124, the opponent summons Terek and cuts down Alagar. Another failure.
124 - There's nothing to do; I have to take the Rampart with my main hero and send the other units to gather resources. I retake the Rampart, summon Dessa, and she kills Terek, sending him towards the revealed Hive.
125 - I reveal the strategic vision; the opponent is not in sight. Xy moves the troops from the Rampart and gives them to Dessa. She takes the Hive and returns the troops. I stand in front of the corner entrance to the opponent's base with 4 Angels, 4 Efreet, 90 Imps, and 10 Griffins, intending to break in and attack his main hero.
126 - The opponent teleports in, moves his troops, and attacks. And then it's my turn to be surprised:eek:. Mullich has 12, 17, 11, 10, Expert Offense, Defense, Air, Earth, Air + Earth 1-4, 5 Griffins, 15 Rocs, 205 upgraded Skeletons, 3 Bears, 20 Cerberi, 34 Wolves... Well, I think, what if he doesn't have Mass Haste? It's the only "chance." I cast Haste, then Chain Lightning, and GG.

The post-game analysis showed that Mullich had a Kettle and Boots of Speed, picked up from a Skeleton.

Thanks for the game. Well played.

Nice maps and great skills mulich :) gg thanks for the game !
In reply to aka.Ward3n
User Avatar
Auto-translated
aka.Ward3n
05.10.2015 aka.Ward3n (Blue, Random, Inferno, Octavia, Xy) lose Dawidu91 (Red, Random, Stronghold, Sorrug, Sir Mullich) 2sm4d(3) 126

The autopsy revealed that Mullich had a teapot and boots of speed, picked up from a skeleton.

Is that the teapot that gives +6 to all types of tea? And it was found on a skeleton? Doesn't seem very feng shui...:confused:
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
Auto-translated
GoD
Is that the teapot that gives +6 to all types of tea? And it's also made from a skeleton? Doesn't seem very feng shui...:confused:
Boots from a skeleton, a chipped teapot for the cats, but it works for all types of tea.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
User Avatar
Auto-translated
aka.Ward3n
skeleton boots, a chipped teapot for tea with cats, but suitable for all types of tea

he still managed to stop by the treasure chest for some tea.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
User Avatar
Auto-translated
Good start, we're giving them a head start for now :D
241-568-808
In reply to The_
User Avatar
Auto-translated
Team name: "ALLY" Emblem: Motto: Ubi concordia, ibi victoria - Where there is unity, there is victory.


http://heroes3.tv/Amiloo
In reply to Dark
User Avatar
hard start with ufretin,expert necro on clavius only 122,2 hives,2 cons...was enought to beat galthran who has nothing in tope.thx for game!
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
Battle Report Accepted
Random Faction Random
Уфретин / Ufretin Start Hero Уфретин / Ufretin
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Random Faction Random
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
137 days
Game Date
10/6/2015
Reported
10/6/2015 1:29 PM
Rating Impact Archived
cost 1528 1540 +12 ↑
zwei 1440 1428 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2015 1:31 PM

In reply to Amiloo
User Avatar
Auto-translated
Amiloo
Team name: "ALLY" Emblem: Motto: Ubi concordia, ibi victoria - Where there is unity, there is victory

Did the whole team get bitten, and now they're all Masha?
http://ru.twitch.tv/lizard_wt
In reply to cost
User Avatar
cost
hard start with ufretin,expert necro on clavius only 122,2 hives,2 cons...was enought to beat galthran who has nothing in tope.thx for game!


confirm
thx
gg

Statistics