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#404
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aka.Ward3n
Second game. I suggested templates.
I'll describe this game in detail, as I didn't expect to lose...
We chose one quick start and one with a restart.
111 - 6 heroes, 2 Necromancers, 2 Golems, 103 Bone Dragons, a few units, 2 packs of Bone Dragons, and a pack of Pit Fiends. This isn't something you restart for.
112 - Septienna and Xy have powerful Necromancers and strong secondary skills; a second Bone Dragon has been revealed; a restart is definitely not an option.
113 - Necromancer, Septienna checks the nearby Bone Dragon, 2-4 units without Golems, Xy and Septienna get Earth magic simultaneously.
114 - I break through the guard of the second Bone Dragon, take it, and end up with 12 Skeletons, 35 Bone Dragons, and an Efreet (the second one retreated due to low morale)...
115 - I advance towards the Rampart portal, using two Necromancers. Xy quickly researches Earth magic and decides to specialize in Earth.
116 - I move close to the Rampart. Septienna heads towards the portal. Xy takes a 2500-unit Earth Shrine with +1/+1 Luck, Morale, and a helmet with +3 Knowledge.
117 - Xy teleports home and replenishes mana. Septienna finishes off the remaining units, and the Rampart is captured.
121-122 - Xy takes the home Bone Dragon with 6 units and kills the Bone Dragon 3 with losses: 6 Demons, 2 Bone Dragons, and 30 Skeletons. He scouts a Bone Dragon on the Rampart zone, which I plan to take with Alagar on the next turn. And then turn 123 arrives. The opponent comes with Gunnar, cuts down 2 of my units, including Septienna, and takes the Castle.
123 - I'm sure that 4 Angels, 4 Efreet, 6 Rocs, 90 Imps, 80 Skeletons is a sufficient army to engage with stats 2, 3, 7, 8, and a level 2 Guard Tower with Ice Bolt and Blindness. I lead everyone towards the Rampart, trying to be a bit cunning. Since I saw that Gunnar was moving directly along the path, I positioned Alagar in a zone out of vision range. I thought that on turn 124, I would bring the troops with Octavia and Alagar, take the Castle, and then Xy would teleport in. But that's not what happened, as the opponent had strategic vision that saw this move. On his turn 124, the opponent summons Terek and cuts down Alagar. Another failure.
124 - There's nothing to do; I have to take the Rampart with my main hero and send the other units to gather resources. I retake the Rampart, summon Dessa, and she kills Terek, sending him towards the revealed Hive.
125 - I reveal the strategic vision; the opponent is not in sight. Xy moves the troops from the Rampart and gives them to Dessa. She takes the Hive and returns the troops. I stand in front of the corner entrance to the opponent's base with 4 Angels, 4 Efreet, 90 Imps, and 10 Griffins, intending to break in and attack his main hero.
126 - The opponent teleports in, moves his troops, and attacks. And then it's my turn to be surprised:eek:. Mullich has 12, 17, 11, 10, Expert Offense, Defense, Air, Earth, Air + Earth 1-4, 5 Griffins, 15 Rocs, 205 upgraded Skeletons, 3 Bears, 20 Cerberi, 34 Wolves... Well, I think, what if he doesn't have Mass Haste? It's the only "chance." I cast Haste, then Chain Lightning, and GG.

The post-game analysis showed that Mullich had a Kettle and Boots of Speed, picked up from a Skeleton.

Thanks for the game. Well played.

Nice maps and great skills mulich :) gg thanks for the game !

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