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#2
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to BISHOP
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#382
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BISHOP
First game as Red.
Thanks for the game.
I chose restarts, and my opponent got a good start.
There was an option to switch to Dessoy, but it spawned nearby.
Thanks for the game!
In reply to =Stinger=
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#383
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in the best traditions of Roma and Executioner's tournaments: the games are already in full swing, but there's not even a hint of a leaderboard.
ICQ 627769385
In reply to Nitro
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#384
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Nitro
in the best traditions of the tournaments organized by Roma and Palach: the games are already in full swing, but there's not even a hint of a leaderboard.
Okay, I'm already ashamed, I'll drop everything and try to improve.
296524052
Весна 2012.
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#386
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My suggestion regarding the mirror match: perhaps introduce an auction for the color (or even for the hero). Otherwise, the mirror match simply won't be played in this tournament, as stronger players will only offer it in a pool of 3 templates to weaker players, and those weaker players will still not choose it, even if they have a free red color. And I think we should promote the mirror match, and if not in such large tournaments, then where?
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#387
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=Lizard=
My suggestion regarding the mirror match: perhaps introduce an auction for the color (or even for the hero). Otherwise, the mirror match simply won’t be played in this tournament, as offering it in a pool of 3 templates will only be done by those who are clearly stronger, offering it to those who are clearly weaker, and those, in turn, will still not choose it, even if they have a free red color. And I think the mirror match should be promoted, and if not in such large tournaments, then where?
The distribution into tiers should minimize situations where one player is “clearly stronger.”
In reply to Nitro
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#388
Next game vs Gee on Panic, this time Rampart vs Rampart. In starting zone 3 conservatoires of griffins from which 6 angels fell. Gee started doing skeletons, at least such speculation was since showed Charne, somewhere about 6-7 of day. On final fight (144) on my side - 10 angel, 14 unicorn, pegasi, centaurs + elves, and on the part of Gee 3 angels, 8 unicorn, pegasi, elves and 450 skeletons: D

Thanks for the game and successes in next ;)
Battle Report Accepted
Random Faction Random
Аэрис / Aeris Start Hero Аэрис / Aeris
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Gee
Красный / Red
Random Faction Random
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Чарна / Charna Main Hero Чарна / Charna
Map Template
Panic
Game Length
144 days
Game Date
10/5/2015
Reported
10/5/2015 1:08 PM
Rating Impact Archived
Jaris 1500 1509 +9 ↑
Gee 1336 1327 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2015 1:16 PM

In reply to Jaris
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#389
Jaris
Next game vs Gee on Panic, this time Rampart vs Rampart. In starting zone 3 conservatoires of griffins from which 6 angels fell. Gee started doing skeletons, at least such speculation was since showed Charne, somewhere about 6-7 of day. On final fight (144) on my side - 10 angel, 14 unicorn, pegasi, centaurs + elves, and on the part of Gee 3 angels, 8 unicorn, pegasi, elves and 450 skeletons: D

Thanks for the game and successes in next ;)
When I had the advantage of the map(past game) I didn't know to use it. Now Jaris had it and he knew to use it in the best way. Anyway I finished the hardest match for me in our group (I am not saying the others will be easy) but my opponent is to strong for this position in team. Good luck (even you don't need it)! Thanks for the game and for all advices you gave me!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to =Lizard=
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#390
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=Lizard=
My suggestion regarding the mirror match: it would be best to introduce an auction for the color (or even for the hero). Otherwise, the mirror match simply won't be played in this tournament, as offering it in a pool of 3 templates will only be done by those who are clearly stronger, offering it to those who are clearly weaker, and those, in turn, will still not choose it, even if they have a free red color. And I think the mirror match should be promoted, and if not in such large tournaments, then where?
I fully support this opinion, and the claim that the organizers supposedly can't change the rules is nonsense. What's the point of leaving a template that makes no sense to play?
In reply to HellLighT
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#391
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The red player has the advantage of offering their templates, while the blue player's advantage lies in choosing the color. By engaging in a trade, the blue player loses their bonus. Since the castles are random, a specific, fixed bonus could be introduced for the blue player. In other words, the blue player chooses whether to play as red or remain blue, but with money. Let's say 1500 for the color? I think we can discuss the price. There are also rematches with color changes, so this should also be taken into account.
In reply to Dirty_Player
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#392
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Redwight said on stream yesterday that redrash is banned on mirror. In the HeroesWorld rules about mirror, there is not a single word about it. Clarifications need to be added to the rules regarding redrash, unit building, whether there is a ban on obelisks in Necro towns, and regarding level 4-5 scrolls. Without having this info, you can get a techport.

UTC+03:00, icq 593626431
In reply to skd
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#393
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skd
Redwhite said on stream yesterday that redrash is banned on the mirror map. The HeroesWorld rules say nothing about the mirror map. We need to add clarifications to the rules on redrash, on unit blocking, whether there is a ban on obelisks in necro towns, and on level 4-5 scrolls. Without this information, you could get a techport penalty.
Have you heard anything about the standard HeroesWorld rules?
In reply to skd
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#394
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skd
Redwhite said on stream yesterday that redrash is banned on the mirror match. The HeroesWorld rules don't mention anything about the mirror match. Explanations need to be added regarding the rules for redrash, unit blocking, whether obelisks are banned in Necro towns, and scrolls of levels 4-5. Without this information, you could get a techport penalty.

If there are no special stipulations, the default rules for L-templates apply. I think that's obvious. It's unclear why the mirror match was included in the tournament in this (in my opinion unplayable) form, but that's a question for the organizers (or rather, the left foot of Romantik).
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Dirty_Player
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#395
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Dirty_Player
Red has the advantage of offering his templates, while blue has the advantage of choosing the color. By introducing a trade, blue loses his bonus. Since the castles are random, you could introduce a specific, fixed bonus for the blue player. That is, blue chooses whether to play as red or stay blue, but with money. Let's say 1500 for the color? I think we can discuss the price. Also, there are still rematches with color changes :) This point should also be taken into account.

I disagree. Blue has the right not to choose a mirror from the 3 offered templates, and if he does choose one, he deliberately deprives himself of the color bonus, and no one else deprives him of it.
http://ru.twitch.tv/lizard_wt
In reply to BISHOP
#397
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Ready to play tonight, available for about an hour.
ICQ-685884492

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