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#1
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to злой_романтик
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#366
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In my opinion, it would be interesting if there was a female team among the participating teams. It might be too late for this now, but I think it would be worth considering this option for the next tournament!
Or was this discussed in previous tournaments?


In reply to Scorpiona
#367
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Scorpiona
I disagree; there were deadlines for registering for the tournament according to the regulations, and latecomers should have been on the reserve list.
But it seems like no one was late, or do you know that someone was late and they were still included?
In reply to Dima Surmay
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#368
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Andres has been taken. Kurt needs to be transferred to Stinger's team, and Andres to the reserve).
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#369
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Satyr
Andreas was accepted. Kurt needs to be moved to Stinger's team, and Andreas to the reserve.
Andreas submitted his application around the 15th, plus or minus a day, I don't remember exactly, but he didn't submit it through the button; he just wrote, "Please register me for the tournament." :) He's new to the forum and didn't understand, and this was discovered after Kostya included everyone who had registered. We agreed that if someone withdrew or didn't send the list of captains, he would get their spot. Everyone sent their lists, but TNO and Artbocha withdrew, and that's how Andreas got into the tournament.
296524052
Весна 2012.
In reply to AYMAN
#371
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AYMAN
In my opinion, it would be interesting if there was a female team among the participating teams. It might be too late for this now, but I think it would be worth considering this option for the next tournament!
Or was this discussed in previous tournaments?
The problem is that only 2 girls play, or maybe I'm just not aware of others.
435-191-039
Discord Iamsamstan#6087
In reply to злой_романтик
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#373
Big stupid mistake from me. I attacked a 3 angels conservatory with to weak army. I had the advantage on this map but i didn't manage to use it. I had 2 heroes well developed Crag and Kyrre. Only me can loose a game in such circumstances. Thanks for the game.
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Синий / Blue
Gee
Random Faction Random
Жемчужина / Gem Start Hero Жемчужина / Gem
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Random Faction Random
Лойнис / Loynis Start Hero Лойнис / Loynis
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Panic
Game Length
117 days
Game Date
10/4/2015
Reported
10/4/2015 5:07 PM
Rating Impact Archived
Gee 1345 1336 -9 ↓
Jaris 1491 1500 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/4/2015 5:17 PM

In reply to Gee
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#374
Gee
Big stupid mistake from me. I attacked a 3 angels conservatory with to weak army. I had the advantage on this map but i didn't manage to use it. I had 2 heroes well developed Crag and Kyrre. Only me can loose a game in such circumstances. Thanks for the game.


Quite pleasant board with two heroes to Mephala playing and Luna, to it two settlements to the knight, filled in the first week + lock necro in the middle of the board... However even better Gee board, and differently could end if not for stupid mistake of the opponent...
thanks for the game;)
In reply to Jaris
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#375
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In general, the task of posting has been assigned to me. Stinger's team: TopTeam Motto: glhftywp The emblem is below.
In reply to Dima Surmay
#376
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Perhaps one of my most painful losses of all time. Playing almost perfectly, the game was turning in my favor, but... the opponent showed up right on time. Right when you least expect him... on 117... the armies are comparable, but mine are on a scout hero, while Gunnar was waiting at home for the next day, was taking Dwarf Cottages, was about to clear 2 Dragon Fly Hives and would have come visiting himself... but the opponent killed the scout hero, who didn't have a single battle magic spell—absolutely any spell, Haste, Slow, Bless, even a damn something would have simply won the fight. The opponent was left with 2 Air Elementals and a Roc. 121 - dilemma. No money, no troops. Barely, by swapping all resources and the treasure chest for 2000 gold, I bought whatever troops I could from the starting week + a hero, took a decent-enough stack of 20 Dwarf Cottages, I realize I need to quickly clear my 2 Dragon Fly Hives because near one of them stands a Müllich who will get a reinforcement delivery. I attack the guard with 3 Horses, 13 Grand Elves, 50 Centaurs, 5 Dwarves, and 4 Wood Elves—a horde of Fire Elementals. The calculator showed 60, but there turned out to be 70, and of course with the most annoying Growth spell... I killed 60, 10 remained...
Thanks for game, really well played, one chance for win - and its lucky coin!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Random Faction Random
Жемчужина / Gem Start Hero Жемчужина / Gem
Жемчужина / Gem Main Hero Жемчужина / Gem
Поражение / Lose Поражение / Lose
Random Faction Random
Стиг / Styg Start Hero Стиг / Styg
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
121 days
Game Date
10/4/2015
Reported
10/4/2015 7:16 PM
Rating Impact Archived
aka.Ward3n 1263 1259 -4 ↓
Dawidu91 1565 1569 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/4/2015 7:22 PM

In reply to aka.Ward3n
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#377
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aka.Ward3n
Perhaps one of my most painful defeats ever. Playing almost perfectly, the win was in my hands but... but the opponent showed up right on time. Just when you least expect it... on day 117... the armies are comparable, but mine are on a scout hero, while Gunnar was waiting at home for the next day, taking a Dwarf Cottage, clearing 2 Dragon Fly Hives, and would have gone visiting himself... but the opponent killed the scout hero, who didn't have a single combat magic — absolutely any spell, slow, arrow, bless, even some damn thing would have simply won the fight. The opponent was left with 2 Air Elementals and a duck. Day 121 — dilemma. No money, no troops. Somehow, by converting all resources and a treasure chest of 2000 gold, I bought some troops from the starting week + a hero, took a reasonably okay 20 Dwarf Cottages, realizing I need to quickly clear my 2 Dragon Fly Hives because in one of them there's a Mullich who will get reinforcements. I go to the guard with 3 horses, 13 Grands, 50 Centaurs, 5 Dwarves, and 4 Dendroids — a horde of Fire Elementals. The calculator showed 60, but there turned out to be 70, and of course with the most disgusting Guard... I killed 60, 10 remained...
Thanks for game, really well played, one chance for win - and its lucky coin!

Thanks for game
In reply to злой_романтик
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#378
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I immediately took 113 to avoid any difficulties, then the opponent restarted 3 times, and we continued... on the restart, there were a lot of Hive units, a single (or even two, as it turned out) Cons, 4 spells, a ring, and a health potion +1, a speed shield +4 all. As a result, on turn 123, I rushed into the Treasury with 44 Monarchs, but the opponent surrendered.
Thanks for the game.

лето 2012.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брогхильд / Broghild Start Hero Брогхильд / Broghild
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Росик / Rosic Start Hero Росик / Rosic
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Jebus Cross
Game Length
122 days
Game Date
10/4/2015
Reported
10/4/2015 7:27 PM
Rating Impact Archived
Dark 1702 1723 +21 ↑
HellLighT 1878 1857 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2015 2:09 AM

In reply to Dima Surmay
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#379
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First game as Red.
Thank you for the game.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Random Faction Random
Чарна / Charna Start Hero Чарна / Charna
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Random Faction Random
Аламар / Alamar Start Hero Аламар / Alamar
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
126 days
Game Date
10/5/2015
Reported
10/5/2015 12:48 AM
Rating Impact Archived
BISHOP 1851 1863 +12 ↑
=Stinger= 1782 1770 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2015 6:11 AM

In reply to Dark
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#380
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Dark
I immediately took level 113 to avoid struggling, then the opponent restarted three times, and we began... on the restart, there were a lot of Hive units, single Cons, 4 artillery, a Ring of the Magi, and a Flask of Health +1, a Shield of Speed +4, and in the end, on level 123, I rushed into the Treasury with 44 Monarchs, but the opponent surrendered.
Thanks for the game.
For a mere handful of Hydras, there turned out to be 40 Monks with Grand Sorcerers (4 stacks of 10). There were 6 Monarchs, 28 Grims, a couple of Lizards, and Gnolls. Due to the terrain, the Vivs couldn't attack in the first round, and in the second round, all the Monk stacks got morale, after which only one Monarch remained :smile03:. Despite a strong desire to quit, I decided to continue, although in terms of resources, the situation was extremely unfavorable. However, there was still a Hive and 2 Cons, 2+ and 3-4. The Hydras didn't appear, and I was stingy with growth, buying a Hive. I looked in the tavern, and Angels were shining at level 117. I decided that I couldn't delay and rushed into 2+, which turned out to be a trio. 8 Monarchs and a Hydra, plus a little bit of Devourers, couldn't cope because there was very little defense. Thanks for the game.
P.S. I proposed the templates, meaning this is a circle where I am Dark with red on the grid.
In reply to HellLighT
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#381
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HellLighT

p.s. I suggested the templates, meaning it's a circle where, with Dungeon, I use red on the grid.
I wonder which game this is from:cool:

лето 2012.